Paul Chote
f0a243ca10
Fix mine layer desync.
...
World.FogObscures depends on the local RenderPlayer and should not
be used from simulation code!
2020-04-12 23:06:55 +02:00
Matthias Mailänder
73a2b59c2c
Add additional notification support to infiltration.
2020-03-29 12:00:16 -05:00
Paul Chote
d35b5070fb
Fix minelayers leaking enemy mine positions through the fog.
2020-03-28 18:49:07 +01:00
Paul Chote
a5b22e6a36
Remove text caching from CncLoadScreen.
...
We have repeatedly failed at invalidating these
cached values when things change, so the small perf
win is not worth the hassle.
2020-03-25 12:20:14 +01:00
Paul Chote
ac200f6173
Rework decoration renderable traits:
...
- Removed implicit pip definitions and IPips interface.
New decoration traits have been added to render them.
Pip types are no longer hardcoded in OpenRA.Game.
- Decoration rendering is now managed by SelectionDecorations(Base),
which allows us to remove assumptions about the selection box
geometry from the decoration traits.
- RenderNameTag has been replaced by WithNameTagDecoration, which is
an otherwise normal decoration trait.
- Unify the configuration and reduce duplication between traits.
- Removed hardcoded references to specific selection box renderables.
- Remove legacy cruft.
2020-03-24 00:07:10 -05:00
Matthias Mailänder
b4edec215e
Fix spy ignoring the target's faction.
2020-03-19 23:11:38 +01:00
Paul Chote
ce91c5a76f
Fix WithDisguisingInfantryBody idle animation crash.
2020-03-01 14:43:12 +01:00
Paul Chote
de4a7cecf0
Rework multi-resolution sprite handling:
...
- Sprite.Bounds now refers to rectangles in the source image.
Use this when copying pixels, etc.
- Sprite.Size now refers to sizes in effective pixel coordinates.
Use this when rendering.
- Sheet.DPIScale has been removed.
- "Density" term is introduced to refer to the number of artwork
pixels per effective pixel.
2020-02-26 23:47:15 +01:00
Paul Chote
84419e4259
Add queued argument to CanIssueDeployOrder.
2020-02-24 12:56:49 +01:00
reaperrr
d835090d0b
Move LCWCompression support to Mods.Cnc
2020-02-22 15:40:37 +01:00
Mustafa Alperen Seki
6ab0ace9e1
Add PlayLaunchSounds() to SupportPowers which are missing it.
2020-02-09 13:34:46 +01:00
tovl
c18857f15d
Let immovable actors block individual minefield cells.
2020-02-06 22:26:15 +01:00
Paul Chote
518450cd8a
Extract load screen sheet handling into a superclass.
2020-01-26 20:22:49 +01:00
Mustafa Alperen Seki
d4b08850f3
Fix conditionality of DisguiseTooltipInfo.
2020-01-25 17:28:15 +02:00
Pavel Penev
b00154e2bc
Created ShakeScreenWarhead and removed the hardcoded shaking from NukeLaunch and MadTank
2020-01-24 13:09:37 +01:00
reaperrr
6220d7e62e
Introduce WarheadArgs
...
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00
abcdefg30
15b2d6b9e0
Let all Positionable traits notify visual position changes
2020-01-18 23:07:23 +00:00
Paul Chote
51870a471a
Add AttackSource enum.
2020-01-18 16:38:53 +01:00
Paul Chote
1111ce4754
Add support for 32 bit BGRA sprites.
2020-01-17 16:49:58 +01:00
reaperrr
aa63696933
Update rule for WithPermanentInjury removal
2020-01-16 22:56:39 +01:00
Matthias Mailänder
c95216cd19
Move the hard-coded shroud palette to the C&C folder.
2020-01-12 19:35:41 +00:00
Paul Chote
fe25fdf0ff
Improve robustness of editor actor cell checks.
2020-01-12 18:30:50 +01:00
Paul Chote
8c2a2d2cb8
Rework TD/modcontent chrome in preparation for UI scaling.
2020-01-12 15:52:12 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
f3d7bf403e
Rework chrome.yaml format and panel rendering.
2019-12-28 19:15:36 +01:00
abcdefg30
1e138a9774
Drop invisible invalid targets immediately when changing stance
2019-12-14 17:17:36 +01:00
tovl
3236499fb7
Increase IMove.MoveTo call flexibility.
2019-12-13 23:51:03 +01:00
Paul Chote
cd368b43df
Draw GPS dots using the UI renderers.
2019-12-13 21:29:43 +01:00
Torleif West
ae4b2591bf
fix for RA2 cloning vats
...
formatting
minor formatting
passing CI
closing line bracket
use production unit
opening should not be followed by a blank line
revert tab change
2019-12-12 22:08:25 +01:00
reaperrr
82be8d9990
Move AUD support to Mods.Cnc
2019-12-09 22:06:53 +01:00
reaperrr
4751b1a176
Move ShpTDLoader, LZO and XORDelta formats to Mods.Cnc
...
They're pretty much RA/TD-specific formats.
2019-12-08 19:43:51 +00:00
reaperrr
cd123830c3
Move VocLoader from D2k to Cnc
...
My assumption that the D2 mod would want,
let alone need Mods.D2k was wrong.
Meanwhile, it does need Mods.Cnc for at least
the Pak format as well, so this is a good enough
compromise.
2019-12-08 18:14:17 +00:00
reaperrr
efc06a020b
Move WithDeliveryAnimation to Mods.Common
2019-12-08 16:03:14 +00:00
reaperrr
fe1d3b3821
Move ProductionAirdrop to Mods.Common
2019-12-08 16:03:14 +00:00
Paul Chote
e7de7b4c05
Introduce World and UI rendering phases.
2019-12-08 04:36:31 +01:00
reaperrr
a74235bdbc
Move ShpD2 and TmpRA/TD loaders to Mods.Cnc
...
Reducing the count of proprietary formats in Mods.Common.
Note: Moving ShpD2 to Mods.Cnc is intentional. RA/TD
use it for their original mouse shp files, and any D2(k) mod
will normally need Mods.Cnc anyway, while we can avoid
adding a Mods.D2k dependency to RA/TD this way.
2019-12-01 16:23:54 +01:00
reaperrr
3f06541b2b
Move Shp conversion/remap commands to Mods.Cnc
2019-11-23 19:04:27 +01:00
abcdefg30
4717e98c48
Add a subCell parameter to IPositionableInfo.CanEnterCell
2019-11-21 14:13:17 +01:00
reaperrr
ee00954f2e
Replace AmmoPool lookup methods with properties
...
And gave the more suitable names while at it.
This is more in line with how we do things in
other places.
2019-11-20 15:45:41 +01:00
Paul Chote
f39b688c39
Add GrantPrerequisiteChargeDrainPower and DrainPrerequisitePowerOnDamage.
...
These traits implement the Firestorm defense charge/drain logic.
2019-11-17 17:06:29 +01:00
abcdefg30
34f4c9bdaa
Prevent chronoshifting an empty selection
2019-11-02 11:29:28 +01:00
Paul Chote
0e4cb53ada
Pass contextual information to TargetOverridesSelection.
2019-10-30 14:53:23 +01:00
tovl
38caadfdf0
Clean up nudging code.
2019-10-28 19:35:32 +01:00
RoosterDragon
b98123d9f8
Use SegmentStream.CreateWithoutOwningStream to avoid reading data into memory.
...
To avoid creating copied data in memory (e.g. via MemoryStream), this method can be used to reference offsets on files on disk, reducing memory requirements.
2019-10-24 20:48:14 +02:00
Paul Chote
1599eac66c
Rename SelectionBoxRenderable to SelectionBoxAnnotationRenderable.
2019-10-20 23:46:33 +02:00
Paul Chote
8e280ef0a7
Rename RangeCircleRenderable to RangeCircleAnnotationRenderable.
2019-10-20 23:46:33 +02:00
Paul Chote
8c1b0f1afe
Add IEffectAnnotation interface.
2019-10-20 23:46:33 +02:00
Paul Chote
0ff078968d
Change IPlaceBuildingDecorationInfo to use annotations.
2019-10-20 23:46:33 +02:00
Paul Chote
7d1ce0c83b
Add annotation support to IOrderGenerator.
2019-10-20 23:46:33 +02:00
Paul Chote
1dc84f48de
Migrate traits to IRenderAnnotations.
2019-10-20 23:46:33 +02:00