Commit Graph

22 Commits

Author SHA1 Message Date
Paul Chote
cd9bf53e1a Use nameof() to reference image fields. 2020-09-12 17:52:46 +02:00
Paul Chote
7803686aec Rewrite sequence linting / missing file handling.
- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
2020-09-12 17:52:46 +02:00
teinarss
9c4fd0e3d3 Use Null-Propagation Operator 2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
reaperrr
8513a83331 Add ImpactOrientation to WarheadArgs
Allows to pass the horizontal facing/yaw
and vertical angle/pitch of the carrier
projectile to warheads for further use.

Add ImpactPosition to WarheadArgs

InflictDamage doesn't pass the impact pos
directly, and the very point of WarheadArgs
is to avoid adding more and more arguments
to the warhead methods.
2020-07-12 19:52:55 +02:00
abcdefg30
7d630e63e7 Let Railgun implement ISync 2020-07-05 18:10:14 +02:00
Pavel Penev
d866286f82 Added back the DescAttributes on projectiles' Inaccuracy fields 2020-07-05 13:04:18 +02:00
Pavel Penev
76dfda164e Moved projectile inaccuracy calculations to Common.Util
Also moved the InaccuracyType enum there. This also quietly adds the RangeModifiers to the calculations for all projectiles, while they were only used on Bullet so far, which seemed very wrong.
2020-07-05 13:04:18 +02:00
Pavel Penev
134d47e48c Added InaccuracyType.Absolute to projectiles 2020-07-05 13:04:18 +02:00
Pavel Penev
c27412c83a Added InaccuracyType enum and updated projectiles accordingly
Also updated the inaccuracy calculations to account for the new inaccuracy type - either based on distance up to a max defined inaccuracy at max range (old style) or based on distance with each cell (1024 range) increasing the inaccuracy with a set step.
2020-07-05 13:04:18 +02:00
Pavel Penev
4143aba595 Added syncing to some Railgun projectile fields 2020-07-05 13:04:18 +02:00
reaperrr
6220d7e62e Introduce WarheadArgs
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
dabc7ec8dd Remove unnecessary this. references. 2019-06-08 13:19:27 +02:00
reaperrr
a2775a5c0f Fix DivideByZero crashes in Railgun projectile 2019-05-19 16:56:49 +02:00
reaperrr
90325305d6 Minor projectile clean-ups and perf optimizations 2019-05-19 16:56:49 +02:00
Paul Chote
3e404f6ac2 Remove HSLColor. 2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Alexis Hunt
08ad7d7f4e Refactor handling of hit radii in projectiles.
penev discovered that the RulesetLoaded functions of projectiles were
never being called, meaning that their blocking calculations were not
properly accounting for actors with large hitboxes.

The best fix for this is to change FindActorsOnLine to always account
for the largest actor's hit radius, rather than forcing callers to pass
the largest radius. Per the comment in Util.cs, as a result, move this
computation to ActorMap. I decided to simplify by not making a separate
calculation for actors that block projectiles only; this may cause a
small performance degradation as the search space is a bit larger.

Similarly to this, I've removed the ability to specify a search radius
manually. Because this is only a search radius, setting a value smaller
than the largest eligible actor makes no sense; that would lead to
completely inconsistent blocking. Setting a larger value, on the other
hand, would make no difference.

CreateEffectWarhead was the only place in core code any of these search
radii were set, and that's because 0 was a mysterious magic value that
made the warhead incapable of hitting actors. I replaced it with a
boolean flag that more clearly indicates the actual behaviour.

Fixes #14151.
2018-02-21 23:26:41 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Forcecore
0573f52a37 Add Railgun projectile 2017-07-21 23:18:38 +01:00