Commit Graph

676 Commits

Author SHA1 Message Date
Paul Chote
1599eac66c Rename SelectionBoxRenderable to SelectionBoxAnnotationRenderable. 2019-10-20 23:46:33 +02:00
Paul Chote
43e84c89ef Rename SelectionBarsRenderable to SelectionBarsAnnotationRenderable. 2019-10-20 23:46:33 +02:00
Paul Chote
8e280ef0a7 Rename RangeCircleRenderable to RangeCircleAnnotationRenderable. 2019-10-20 23:46:33 +02:00
Paul Chote
81d9b705a6 Rename DetectionCircleRenderable to DetectionCircleAnnotationRenderable. 2019-10-20 23:46:33 +02:00
Paul Chote
4ec0fa299d Rename TextRenderable to TextAnnotationRenderable. 2019-10-20 23:46:33 +02:00
Paul Chote
7937383bf4 Replace scaleSizeWithZoom with SpriteAnnotation. 2019-10-20 23:46:33 +02:00
Paul Chote
0ff078968d Change IPlaceBuildingDecorationInfo to use annotations. 2019-10-20 23:46:33 +02:00
Paul Chote
1dc84f48de Migrate traits to IRenderAnnotations. 2019-10-20 23:46:33 +02:00
Paul Chote
060ea80ca4 Fix infantry idle animations playing immediately after creation. 2019-10-20 16:38:25 +02:00
Paul Chote
999ad0e18a Convert CustomTerrainDebugOverlay to IRenderAboveShroud. 2019-09-14 18:49:44 +02:00
Paul Chote
a9a43d54f7 Convert WithRangeCircle to IRenderAboveShroud. 2019-09-14 18:49:44 +02:00
tovl
2d394f33b8 Fix units from transports appearing at load point. 2019-08-19 00:33:38 +02:00
tovl
a8b9562d74 Adjust waypoint linewidths. 2019-08-10 21:17:38 +01:00
Paul Chote
d0faaf29ff Restore selection lines for TargetLinesType.Automatic spectators. 2019-08-10 16:03:59 +02:00
Paul Chote
95ca14d4a3 Replace DrawTargetLine checkbox with an Automatic/Manual/Disabled dropdown. 2019-08-10 16:03:59 +02:00
Paul Chote
2909445452 Display target lines when the Waypoint command bar mode is active. 2019-08-10 16:03:59 +02:00
Paul Chote
1543ccb749 Reverse target line draw order. 2019-08-07 14:03:40 +02:00
Paul Chote
96263d47c5 Restore target line display for allied players and spectators.
Change behaviour to require the force-display modifier to reduce
visual noise.
2019-08-06 17:52:43 +02:00
tovl
58bb7fcbc0 Rework minefield visualisation. 2019-08-05 02:53:09 +01:00
Turupawn
3240b1e9eb Overhaul target line rendering:
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
tovl
922c6e9c40 Fix harvesters losing their last harvesting position when carried by carryall. 2019-07-19 10:49:24 +02:00
reaperrr
83a607e089 Fix resupply anim continuing if docked actor dies during resupply 2019-07-18 22:59:27 +01:00
Mustafa Alperen Seki
3e39ada304 Implement DetectCloakedMultiplier. 2019-06-28 12:19:08 +02:00
Paul Chote
71ed22a473 Fix crate paradrop animation. 2019-06-22 15:52:19 +03:00
teinarss
9982b01642 Get the Ascender value from mod.yaml instead from the Font 2019-06-21 12:51:45 +02:00
Paul Chote
ebf2ce32c0 Make sure braces for multi-line statements are on their own lines. 2019-06-08 19:26:53 +02:00
abcdefg30
586fa80943 Defer running the contents of TraitEnabled in WithMoveAnimation 2019-06-08 15:28:54 +02:00
Paul Chote
ebd36891dc Switch other struct types to default(T). 2019-06-08 13:19:57 +02:00
Paul Chote
dabc7ec8dd Remove unnecessary this. references. 2019-06-08 13:19:27 +02:00
reaperrr
3ff8fb3cd2 Rename Hovers' OffsetModifier to BobDistance 2019-06-02 10:00:58 +01:00
reaperrr
d5c66d9474 Fix or prevent bugs in Hovers
- Clamp fallTickHeight to at least 1,
  to avoid potential DivideByZero crash.
- Prevent modders from setting values that
  are bogus or would trigger other bugs,
  via loadtime YamlExceptions.
2019-06-02 10:00:58 +01:00
reaperrr
b60346abb1 Polish various aspects of Hovers
- Use WDist instead of int for fields
- Change default values to approximately restore previous
  releases' default behavior
- Improve and clarify descriptions
2019-06-02 10:00:58 +01:00
abcdefg30
1c965d812f Fix WithSpriteBody crashes 2019-05-29 20:58:45 +01:00
reaperrr
7a403c9af5 Play StartSequence when With*SpriteBody is enabled
Not only on actor creation.
2019-05-28 22:13:38 +02:00
Paul Chote
78a70be0d4 Fix and enable SA1133, SA1134 style rules. 2019-05-24 10:47:57 +02:00
reaperrr
da6bf1a57d Make ActorTags display ChildActivities 2019-05-04 21:33:10 +02:00
reaperrr
83934074a4 Merge INotifyRearm/Repair into INotifyResupply
And streamline its notify methods.
Also cache INotifyResupply traits at beginning
of Resupply activity.
2019-04-29 01:40:52 +01:00
reaperrr
0eb0a5a2bd Add WithHarvesterSpriteBody
And move PrefixByFullness there.
Also put it into Mods.Cnc, as RA is the only shipping mod
using this.
2019-04-14 19:09:28 +02:00
reaperrr
404eee23f9 Adapt WithMoveAnimation to INotifyMoving
And add ValidMovementTypes for configurability.
2019-03-30 16:24:47 +00:00
reaperrr
a10af382b4 Add plumbing for notifying traits of movement
More precisely, about start and stop of movement.
2019-03-30 16:24:47 +00:00
Mustafa Alperen Seki
6c9d961bb5 Polishing Hovers 2019-03-22 21:12:36 +01:00
Mustafa Alperen Seki
b8a85091d4 Make WithRangeCircle conditional 2019-03-10 02:39:27 +01:00
Paul Chote
3e404f6ac2 Remove HSLColor. 2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
Andre Mohren
42446ac9ba Implemented trait defined Rollovers. 2019-02-22 21:15:33 +00:00
Paul Chote
c627a59b54 Fix self parameter name in DrawLineToTarget. 2019-01-26 22:53:46 +00:00
Paul Chote
7d85c1e81f Remove FrameEndTask from DrawLineToTarget.
This is no longer needed and causes ordering
issues when the unit becomes idle in the same
tick that SetTargetLine is called.
2019-01-26 22:53:46 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
reaperrr
54c2894b4e Split off last bot modules
And dissolve AI namespace.
There would have been so little left in Common.AI,
that keeping it made no sense anymore.
2018-12-31 10:56:01 +00:00
reaperrr
be310ab6a6 Streamline resource anim traits
- Replaces WithSiloAnimation with
  WithResourceLevelSpriteBody.

PlayFetchIndex on a With*Animation trait conflicts
with the animation concept, as it's bound to conflict
with pretty much all 'normal' animation traits and
blocks progress on the animation priority system.

We also already have multiple similar SpriteBody traits,
like WithGateSpriteBody and WithWallSpriteBody.

- Rename WithResources to WithResourceLevelOverlay

Make name more accurate and consistent with sprite body
equivalent.
Also fix TS silo yaml setup (bleed setup stems from times
before WithResources was introduced).
2018-12-24 21:29:42 +13:00