teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
Matthias Mailänder
5a0bcc01a6
Add a lint check for trait placement on hardcoded actor names.
2021-04-11 20:20:00 +02:00
reaperrr
aa834db1e3
Make perf.log output for ticking things opt-in
...
Both writing to perf.log frequently as well as GetTimestamp
aren't free and hurt performance particularly on slower systems
(which can have notably higher output to perf.log, further
amplifying the problem).
Therefore we make simulation perf logging opt-in.
Additionally, logging of the current tick and tick type
(local/net) is removed from debug.log, and some
remnant debug logging for kills and pips is removed
to keep performance-sensitive logging limited to
perf.log.
2021-04-10 15:59:24 +02:00
Paul Chote
5832ec76d4
Render integrated muzzle flashes as their own tint-ignoring animations.
2021-03-20 17:15:56 +01:00
Paul Chote
594e5b80d7
Add WithMakeOverlay trait.
2021-03-20 17:15:56 +01:00
Paul Chote
14a434975a
Add facing support to WithAttackOverlay.
2021-03-20 17:15:56 +01:00
Paul Chote
6854b23bcc
Add custom palette support to WithSpriteBody.
2021-03-20 17:15:56 +01:00
Paul Chote
80e92849da
Replace ResourceType with strings in interfaces/public methods.
2021-03-20 16:45:41 +01:00
reaperrr
adf1aeb06a
Add support for pool-specific ammo pips decoration
2021-03-20 15:31:41 +01:00
Paul Chote
d52ba83f96
Replace terniary null checks with coalescing.
2021-03-08 18:11:25 +01:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
Paul Chote
0975102e92
Add Alpha support to sequences.
...
Alpha can specify a single value for the sequence
or values for each frame in the sequence.
AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
2021-02-24 19:20:48 +01:00
Paul Chote
554486fb0b
Replace projectile, WithShadow, WithParachute shadows with tint effects.
2021-02-20 02:08:40 +01:00
Paul Chote
fb0031d34a
Rename remaining Stance references to PlayerRelationship.
2021-02-04 23:14:09 +01:00
Paul Chote
fec1c813a5
Support burst-specific infantry attack animations.
2021-01-29 15:04:42 +01:00
reaperrr
0d8ef1a1dd
Make Contrail conditional and public
...
Also moved it to 'Render' subfolder while at it.
2021-01-28 23:30:45 +01:00
Paul Chote
82a9809192
Remove RenderSprites.Scale.
2021-01-21 18:22:11 +01:00
Paul Chote
f6b40b2bce
Allow sequences to define a Scale factor.
2021-01-21 18:22:11 +01:00
Paul Chote
8edd9de278
Replace ITintableRenderable with IModifyableRenderable.
2021-01-06 00:06:51 +01:00
Paul Chote
b88495c689
Remove palettes from base IRenderable.
2021-01-06 00:06:51 +01:00
Paul Chote
6e7ad9df25
Remove vestigial translation plumbing.
...
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Paul Chote
4c01c772f8
Fix incorrect animation playing when moving infantry stop to attack.
2020-12-12 14:40:13 +01:00
Paul Chote
ed94f7680a
Revert "Fix WithInfantryBody wrongly overwriting attack animations"
...
This reverts commit 1a63cc4a414665b5f6fc41bde8147b31d20f6aac.
2020-12-12 14:40:13 +01:00
abcdefg30
aac3174efc
Rename Stances to Relationships in the yaml api
2020-12-11 17:13:02 +01:00
abcdefg30
2b363e4e1c
Fix WithInfantryBody wrongly overwriting attack animations
2020-12-07 00:29:16 +01:00
Paul Chote
f3ebe07540
Fix WithDeliveryAnimation overriding sell animation.
2020-12-06 09:49:40 +01:00
Paul Chote
46b3b01b89
Fix WithVoxelBarrel orientation calculations.
2020-11-15 13:51:12 +00:00
abcdefg30
10f645bf77
Replace usage of the Stances dict by a method call
2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27
Rename Stance to PlayerRelationship
2020-11-14 11:04:41 +00:00
teinarss
13581c030d
Use in parameter for Target
2020-11-06 22:02:24 +01:00
darkademic
49e7a33db0
Fixed WithRangeCircle when Visibility is set to Always.
2020-10-18 18:06:22 +02:00
Matthias Mailänder
14fc0254c6
Make all range circles fully configurable.
2020-10-18 15:08:17 +01:00
RoosterDragon
8d3cec5bea
When a render method has nothing to render, eagerly return.
...
By eagerly returning an empty enumerable in these cases, this avoids allocating an enumerable for the whole render method if nothing will be drawn.
2020-10-17 23:48:48 +02:00
RoosterDragon
2adee1e374
Use HasMovementType to avoid Enum.HasFlag allocations.
2020-10-17 23:48:48 +02:00
RoosterDragon
094ccf76b0
Prefer Min/MaxBy overloads to OrderBy().First() patterns
2020-10-17 23:48:48 +02:00
RoosterDragon
bb116034c7
Avoid or reduce LINQ allocations required in various areas.
2020-10-17 23:48:48 +02:00
Paul Chote
290e214638
Remove unexpected RenderSprite.FactionImage fallback.
2020-09-12 17:52:46 +02:00
Paul Chote
cd9bf53e1a
Use nameof() to reference image fields.
2020-09-12 17:52:46 +02:00
Paul Chote
5d6961619d
Fix WithIdleOverlayInfo Image override.
2020-09-12 17:52:46 +02:00
Paul Chote
94180f6a0a
Add SequenceReference support for dictionaries.
2020-09-12 17:52:46 +02:00
Paul Chote
7803686aec
Rewrite sequence linting / missing file handling.
...
- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
2020-09-12 17:52:46 +02:00
Paul Chote
b8e60ca8ec
Fix SequenceReference definitions.
2020-09-12 17:52:46 +02:00
Paul Chote
9cd6df2929
Replace DecorationPosition with mod-defined string ids.
2020-09-09 23:16:05 +02:00
Matthias Mailänder
c48eb572e3
Remove MuzzleSplitFacings and expose MuzzleSequence to testing.
2020-09-01 18:53:43 +02:00
reaperrr
15fc27d142
Use cached selected in SelectionDecorationsBase
2020-08-28 12:24:07 +02:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
Paul Chote
ef69a3de66
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
Paul Chote
75cb5c2166
Convert turret facings to WAngle relative to the body.
2020-08-09 19:43:53 +02:00