Chris Forbes
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9ac912fa0e
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#1262 fixed -- initial unit stance via AutoTarget:InitialStance:
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2011-11-04 16:33:20 +13:00 |
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Chris Forbes
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b6c2b928cb
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fixed #1249 - use unit priority logic to select initial unit in doubleclick
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2011-11-04 08:46:14 +13:00 |
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Chris Forbes
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58b437b7ea
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fix #1246
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2011-11-04 08:29:46 +13:00 |
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Curtis S
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7498af6b66
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Update CHANGELOG
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2011-11-01 20:54:04 -06:00 |
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Chris Forbes
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b88a32759c
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fixed #800 - infantry can walk on AT mines
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2011-11-01 22:16:35 +13:00 |
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Chris Forbes
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c9fd874b07
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unify colorpickers across ra and cnc
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2011-11-01 22:00:29 +13:00 |
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Chris Forbes
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a060d99780
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add dropdown in editor for choosing owner of new actors
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2011-11-01 22:00:29 +13:00 |
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Seru
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7bc7fbc006
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Added ra map: Asymetric Battle
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2011-11-01 22:00:29 +13:00 |
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Nukem
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ce8bcd1576
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Updated ra map: Pandemonium
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2011-11-01 22:00:29 +13:00 |
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Curtis S
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465f917836
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Removed ra map: bavarian redux
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2011-11-01 22:00:29 +13:00 |
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Curtis S
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de7fbfc927
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Fixed a spawnpoint on map River War 2
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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2eac701aab
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make SpawnMPUnits initial unit configurable
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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0edda0fb31
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make bot building repair controllable via yaml
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2011-11-01 22:00:28 +13:00 |
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Raymond Martineau
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72c6a428c9
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Fix exception, requiring usage of IComparable
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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986bf039fa
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remove HackyAI -> MPStartLocations dep; implement aggro as per alzeih's old patch
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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4dc3013cd0
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slight tidy to HackyAI
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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58cae272c6
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push unit queues for HackyAI out to yaml
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2011-11-01 22:00:28 +13:00 |
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Chris Forbes
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1df9003fec
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fixed #1169 - bot rallypoint debug changed to BotDebug()
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2011-11-01 22:00:20 +13:00 |
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Chris Forbes
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f83c9fd4d7
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add IEnum<T>.JoinWith, use it to clean up a bunch of things
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2011-11-01 21:57:58 +13:00 |
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Chris Forbes
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8111ccbea6
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tidy projectfiles, Map
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2011-11-01 21:57:58 +13:00 |
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Chris Forbes
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c50aae25d3
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remove spurious .ToArray() in MainMenuButtonsLogic
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2011-11-01 21:57:57 +13:00 |
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Chris Forbes
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7a6f4d3b04
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relax items type for DropDownButtonLogic.ShowDropDown
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2011-11-01 21:57:57 +13:00 |
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Chris Forbes
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eaa4d06052
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tidy readiness checks in lobby
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2011-11-01 21:57:57 +13:00 |
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Chris Forbes
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53599f062c
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fix indent in UnitOrders
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2011-11-01 21:57:57 +13:00 |
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Chris Forbes
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2a64df997a
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fixed #1244 - cnc lobby crash on player joining
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2011-10-31 09:12:10 +13:00 |
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Chris Forbes
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5bb535b50c
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factor out Marshal.SizeOf calls
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2011-10-31 09:11:47 +13:00 |
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Chris Forbes
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77ebd5d6de
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removing more renderer code duplication; cleanup
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2011-10-31 09:11:47 +13:00 |
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Chris Forbes
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9279161de6
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tidy in OreRefinery, Harvester, CncLobbyLogic, ScaredyCat
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2011-10-31 09:11:33 +13:00 |
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Chris Forbes
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268f06caf0
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use actor type string rather than ProductionItem in ChooseBuildLocation
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2011-10-31 09:10:01 +13:00 |
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Chris Forbes
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3a5cce1f1f
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Split HackyAI.BaseBuilder into its own file; Move hackyAI components into OpenRA.Mods.RA.AI namespace and dir
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2011-10-31 09:10:01 +13:00 |
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Chris Forbes
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bfddbeeb02
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fixed #1232 -- bots repair their own damaged buildings
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2011-10-31 09:10:01 +13:00 |
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Chris Forbes
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92f5d67ef1
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fix stupid naming in Reservable
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2011-10-31 09:10:01 +13:00 |
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Chris Forbes
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e602e086f3
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remove unused ReplaceWithActor trait
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2011-10-24 17:27:11 +13:00 |
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Chris Forbes
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35b0231746
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fixed #669 -- helicopters bob slightly in flight
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2011-10-24 17:12:23 +13:00 |
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Curtis S
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f5807f5f3b
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Fix #1230: crash when no hpad owned by player
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2011-10-23 14:53:33 -06:00 |
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Curtis S
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d9fbee6e01
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Update CHANGELOG
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2011-10-23 18:44:23 +13:00 |
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Curtis S
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a04ab94717
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Hellfire (longbow) missiles now fire in bursts of 2
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2011-10-22 18:50:03 -06:00 |
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Tirili
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4f505eb6a1
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Add ability to disable the shellmap
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2011-10-23 13:24:26 +13:00 |
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Tirili
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6174ccc882
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Change World.DisableTick to World.EnableTick
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2011-10-23 13:11:39 +13:00 |
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Chris Forbes
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7cc0a45727
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give migs 4 salvos x 2 missiles, slightly increase damage per missile
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2011-10-23 12:55:13 +13:00 |
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Chris Forbes
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deeef336a1
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group IPostRenderSelection impls by type, not by actor
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2011-10-23 12:40:08 +13:00 |
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Chris Forbes
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ce8267992a
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remove self parameter from IPostRenderSelection.RenderAfterWorld
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2011-10-23 12:23:15 +13:00 |
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Chris Forbes
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b9ac25e044
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split sprite-based and line-based things in Selectable into two traits
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2011-10-23 12:13:11 +13:00 |
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Chris Forbes
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4168e54715
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tidy in Selectable
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2011-10-23 11:50:53 +13:00 |
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Chris Forbes
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aef3ff6e65
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remove some redundant SelectableInfo lookups
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2011-10-23 11:49:38 +13:00 |
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Curtis S
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eebfb34ea2
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Fix #1187; aircraft rearm properly now
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2011-10-22 13:41:09 -06:00 |
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Curtis S
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b1b9d1fca2
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Fixed open areas on map Man to Man
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2011-10-22 13:27:34 -06:00 |
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Curtis S
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7d9641e195
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Update helis logic for returning to hpad, to mirror that of planes returning to aflds
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2011-10-22 13:26:51 -06:00 |
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Curtis S
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9e21282341
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Fix #725; planes don't stack afld / planes will fly to empty aflds
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2011-10-22 13:23:30 -06:00 |
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Curtis S
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935c2eff31
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Changed SupplyTruck's order string to something more appropriate
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2011-10-22 13:21:42 -06:00 |
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