James Dunne
1d4f1c657f
Fix for crash after selling all refineries.
2012-06-30 16:37:50 +12:00
James Dunne
9a66d7b530
Harvesters will return to ordered-to location if told to harvest a specific cell while full after delivery instead of the last successfully harvested cell which may be far away.
2012-06-30 16:37:50 +12:00
Chris Forbes
3a87b934a6
fixed #2257 - reenable PrimaryBuilding support for afld/hpad
2012-06-30 16:10:13 +12:00
Chris Forbes
9845d0e035
fixed #2260 - spec chat should use contrast
2012-06-30 16:05:33 +12:00
James Dunne
3754e791e5
Fix for null ref exception after refinery is sold.
2012-06-29 22:55:45 -05:00
James Dunne
643154de15
Harvesters obey player when told to stop or move somewhere else.
2012-06-29 22:38:24 -05:00
ScottNZ
af8b29aee5
Map polishing: removed mpspawn. Removed unneeded YAML. 3tnk now starts facing north. Changed soldier next to barrels from e1 to e2. Adjusted the player colour to a lighter blue. Adjusted the chinook despawn location. e2 now always explode when they die to make the barrel chain reaction reliable. Reduced HP of barrels also.
2012-06-29 09:09:39 +12:00
ScottNZ
36c0ec753d
Move viewport to where the player starts
2012-06-29 09:09:39 +12:00
Matthias Mailänder
9115fc4397
fixes #2157
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Tooltip descriptions now showup in CnC.
2012-06-29 09:06:15 +12:00
Matthias Mailänder
0d59a4dcd7
fixes #2005
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Don't save floats in settings.yaml using country-specific
decimal separators which can be misunderstood as
group seperators which will put values out-of-range.
2012-06-29 09:00:28 +12:00
Chris Forbes
e0c3c53c00
fix up music error
2012-06-29 09:00:28 +12:00
Generalcamo
11654cc893
More Strings Corrected.
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Some tracks are missing, however I don't know the file name of those.
2012-06-29 08:45:45 +12:00
Generalcamo
bb85ea75e4
More Strings Corrected. I notice a few Counterstrike tracks are missing, they might be in the aftermath file though. Will check.
2012-06-29 08:45:44 +12:00
Generalcamo
2450576dbe
Once Again, corrected strings. Also added a track
2012-06-29 08:45:44 +12:00
Generalcamo
dd81b6d872
Corrected Music Strings, added a voiced track
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The music strings have been taken from Frank Klepacki's Website and the CD. In some cases, I have added parenthesis to show the names that many people give them
2012-06-29 08:45:44 +12:00
James Dunne
3160034d66
Now checking AcceptsSmudgeType for all cells to smudge and picking appropriate SmudgeLayer to render with.
2012-06-27 23:54:49 -05:00
James Dunne
d0d3813173
Water will not be smudged/scorched any more from nukes. All resources in range of nuke are destroyed now, not just the ones on the edge of the circle.
2012-06-27 22:56:48 -05:00
James Dunne
2ff4a76955
Fixed zombie aircraft flying around after being told to fall to earth.
2012-06-27 22:02:29 -05:00
Matthias Mailänder
9626ed356c
fixed crash when mod not found, don't save broken settings
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default mod is Red Alert
2012-06-28 13:10:41 +12:00
Matthias Mailänder
5ecf8d3b7f
added real allyrepair, fixed flagfly shadow
2012-06-28 13:10:41 +12:00
Matthias Mailänder
8041b17032
fixed turret facing order, added rocket turret
2012-06-28 13:10:41 +12:00
Matthias Mailänder
b9cda8fcca
relative altitude for carryall cargo
2012-06-28 13:10:41 +12:00
Matthias Mailänder
ed6a625c69
nonstandard build time value for a cnc classic mod fixes #2164
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remove the testcase in structures.yaml if unwanted for cnc mod
2012-06-28 13:10:41 +12:00
Matthias Mailänder
d498ff1085
+RenderBuildingSeparateTurret
2012-06-28 13:10:40 +12:00
James Dunne
f8a0dd59b7
Fixed null reference bug.
2012-06-27 18:38:12 -05:00
James Dunne
8e602104af
Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
2012-06-27 18:00:42 -05:00
James Dunne
aac78773f4
Upgraded to VS2010
2012-06-26 20:39:56 -05:00
Matthias Mailänder
d3915ad291
string AcceptsSmudgeType replaces boolean AcceptSmudge
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because Dune 2000 has different craters for rock and sand
2012-06-27 13:19:52 +12:00
Matthias Mailänder
b61e4a6083
don't mount unneeded RA game files
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voices and tilesets already completely replaced
2012-06-27 13:19:52 +12:00
Matthias Mailänder
5318380bfa
auto-restart the game after getting the game-files
2012-06-27 13:19:52 +12:00
Matthias Mailänder
a64629f1c5
remove ready/hold/group pip from BuildPaletteWidget
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and render as text instead
2012-06-27 13:19:52 +12:00
Matthias Mailänder
5231da1ea3
READY/ON HOLD as DrawText instead of SHP
2012-06-27 13:13:55 +12:00
Chris Forbes
aa06751de5
categorize the rest of the temperat tileset
2012-06-26 20:12:01 +12:00
Chris Forbes
f10eb9e082
add category headers in editor
2012-06-26 19:58:04 +12:00
Chris Forbes
9966b4efd1
group tiles by category
2012-06-26 19:33:11 +12:00
Chris Forbes
0ec3e8b227
add Category to tileset entries
2012-06-26 19:33:02 +12:00
Chris Forbes
984a498ed2
Finish fixing #2136
2012-06-26 19:24:59 +12:00
Igor Popov
c122e6f54d
indicate-admin: implementation (ra)
2012-06-26 18:58:31 +12:00
Chris Forbes
1924cc71f1
fix canceling of WaitFor
2012-06-26 11:48:15 +12:00
Chris Forbes
220473bf74
remove duplication in UOG
2012-06-26 11:31:13 +12:00
James Dunne
4373f577d8
Added ResourceClaimLayer trait to World for cnc and d2k.
2012-06-24 21:41:16 -05:00
James Dunne
2f773e49ef
Fixed null ref exception while playing cnc.
2012-06-24 21:41:16 -05:00
James Dunne
03ec1f08cf
Made ResourceClaimLayer trait optional on World actor to fix cnc and d2k.
2012-06-24 21:41:16 -05:00
James Dunne
a0f9f98b1c
Removed unnecessary mobile local.
2012-06-24 21:00:25 -05:00
James Dunne
b59a0e8c0d
Fixed harvesters for AI to search the entire map when no more resources nearby.
2012-06-24 20:26:01 -05:00
James Dunne
1fa70d259f
Removed INudge in favor of INotifyBlockingMove.
2012-06-24 20:26:01 -05:00
James Dunne
1f0da42a15
Refineries now show which harvesters are linked by holding down ALT key.
2012-06-24 20:26:01 -05:00
James Dunne
845379e577
Harvesters no longer block each other during low-ore contention and wait for a random amount of time while idle to search for more resources.
2012-06-24 20:26:00 -05:00
James Dunne
80123b6aa4
Many harvester behavior improvements; summary below.
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Implemented Harvester territory marking with a simple resource claim system in ResourceClaimLayer trait added to World.
Added customCost for PathSearch to support new Harvester search preferences.
Explicit delivery order forces harvester to always deliver to that refinery.
Explicit harvest order frees harvester from forced delivery refinery and allows for auto-balancing.
Harvesters auto-balance refinery choice such that no more than 3 harvesters are linked to any one refinery at a time.
Harvesters try very hard to not block the refinery dock location.
Harvesters try to avoid enemy territory when searching for resources.
Group-select harvest order intelligently disperses harvesters around the order location.
Fixed PathFinder caching to not be a sliding window. This is a correctness issue. Sliding window causes no-route paths to be cached permanently in tight move loops and doesn't allow eventual progress to be made. This may have negative performance implications.
2012-06-24 20:26:00 -05:00
Matthias Mailänder
1aafc9f726
fix utilty remap, remapped flag/poweroff to d2k.pal
2012-06-25 10:21:39 +12:00