Matthias Mailänder
e22126ca02
added ice floes to ra
2012-07-03 09:21:54 +12:00
Matthias Mailänder
867f112dfe
base cnc snow on temperat to remove snowy greenland tiles
2012-07-03 09:21:54 +12:00
Matthias Mailänder
24e6e23000
fixed building dimensions as d2k now has bibs
2012-07-03 09:21:54 +12:00
Matthias Mailänder
498adc86a9
add bibs for d2k
...
copy & paste with gimp and OpenRA.Utility
2012-07-03 09:21:54 +12:00
Matthias Mailänder
a20d1c95c8
noticable SHP fixes from C&C 1.06c rev3
...
including a snow theatre now fixed with few backfalls to winter
hand of nod with logo (like in the beta)
fence fixes (one frame did not fit to the rest)
factory retains the shadow of the make animation
nicer ion cannon icon from a westwood render
2012-07-03 09:21:54 +12:00
ScottNZ
4a101cf1b1
Convert line endings
2012-07-02 16:19:57 +12:00
ScottNZ
583b11a2b2
Remove bad/duplicate UnloadCargo line
2012-07-02 14:03:26 +12:00
ScottNZ
b3c5137add
Merge
2012-07-02 13:46:28 +12:00
Chris Forbes
3dc39b2c9d
fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
2012-07-02 09:42:20 +12:00
ScottNZ
5897a44fc5
Remove unneeded barrel YAML overrides
2012-07-02 04:22:23 +12:00
ScottNZ
8b0f15f80b
Bring Soviet patrol back a bit
2012-07-02 04:21:10 +12:00
ScottNZ
1262cf0f29
Bit of cleanup
2012-07-02 03:54:55 +12:00
ScottNZ
b74e63f42d
Drain Soviet resources so the ore truck doesn't stay at the refinery
2012-07-01 20:30:25 +12:00
Matthias Mailänder
e89ee2c131
new AttackLoyalty, range and stay alive option for Capture
...
AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251 )
CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274 )
fixes the annoyance that engineers will not take
the shortest root to the building by the way
removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00
Chris Forbes
c2321e3eea
fixed #2284 - crash in upnp when device found but it doesnt want to talk upnp
2012-07-01 20:14:14 +12:00
Matthias Mailänder
22a49ba7c6
added HarvesterAttackNotifier.cs to .csproj
...
Conflicts:
mods/d2k/rules/system.yaml
2012-07-01 20:00:57 +12:00
Chris Forbes
4d614e9122
include d2k mod in official packages
2012-07-01 20:00:12 +12:00
Chris Forbes
e0069fd62a
make UnloadCargo.unloadAll configurable; go back to all by default
2012-07-01 19:45:31 +12:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Chris Forbes
007b2c5434
make click-without-drag feel better in editor
2012-07-01 18:37:46 +12:00
Chris Forbes
b8a932a084
try to make selection feel better
2012-07-01 18:31:46 +12:00
Curtis Shmyr
61c3932340
Selection tool / copy paste for editor
2012-07-01 18:23:46 +12:00
Chris Forbes
c2029e9d5c
fixed #2166 - filtering of passengers to show with RenderCargo
2012-07-01 18:22:19 +12:00
Chris Forbes
d0548d6766
Drop EvaAlerts from OpenRA.Game.csproj
2012-07-01 18:10:17 +12:00
Chris Forbes
5a40c5df03
tidy health transfer
2012-07-01 18:08:10 +12:00
Matthias Mailänder
f5ba36a735
Unload only 1 cargo per mouseclick, for more control
2012-07-01 18:07:33 +12:00
Matthias Mailänder
efe2f2e043
UnloadCargo rallypoint fixes #2016
2012-07-01 18:07:05 +12:00
Matthias Mailänder
6681382819
unclock factory exits
2012-07-01 14:53:45 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Chris Forbes
5fee165692
fixed #2289 - missing chrono effects on return
2012-07-01 14:24:49 +12:00
Chris Forbes
0a4669b925
Add SimpleTeleport for non-chrono jumps (used in scripts etc)
2012-07-01 14:05:21 +12:00
Chris Forbes
109546d20f
fixed #2286 - chrono kills passengers on return too
2012-07-01 13:31:04 +12:00
James Dunne
f5c606266d
Fixed shift-tab keyboard shortcut in build palette.
2012-07-01 13:08:00 +12:00
ScottNZ
facf958bae
Move towards extraction LZ if einstein isn't in the world.
2012-07-01 13:02:23 +12:00
Matthias Mailänder
480db8be42
non-capturable hospital with heal-zone
...
will heal engineer, capturing it is useless;
heal-zone makes less sense, but it looks nicer
(otherwise infantry drawn on top of the building)
2012-07-01 13:02:23 +12:00
James Dunne
7c4e32bd94
Applied ToDictionaryWithConflictLog to MixFile reader.
2012-07-01 13:01:54 +12:00
James Dunne
854a9c4eb7
Added new ToDictionaryWithConflictLog to help diagnose ToDictionary bombs.
2012-07-01 13:01:24 +12:00
ScottNZ
cbb0b17c31
Add AutoTargetIgnore for stek
2012-07-01 12:52:36 +12:00
Chris Forbes
f2ab8a8541
generalize rough cursor to be customizable for any terrain type
2012-07-01 12:49:14 +12:00
Matthias Mailänder
63d21eac8c
arrakis tileset categorized for editor
...
thanks to CombineCnR
2012-07-01 12:41:29 +12:00
Matthias Mailänder
579ff04f68
fixes #2253
...
rough mouse-cursor for infantry-only areas
blue move cursor for d2k rally points
2012-07-01 12:41:23 +12:00
ScottNZ
18d75feb15
Adjust the patrol starting position
2012-07-01 12:14:12 +12:00
James Dunne
11da96fe22
Fix for #2277 : Failing to load sounds/music should never crash.
2012-07-01 09:11:27 +12:00
Chris Forbes
9201b1cced
fixed #2198 - crates are collected when landing on top of a unit
2012-07-01 09:04:49 +12:00
ScottNZ
e02397da3e
Use Sound.PlayMusic for Hell March
2012-07-01 03:47:08 +12:00
ScottNZ
6014f648f4
Add e1, dog, e1 soviet patrol
2012-07-01 03:29:05 +12:00
ScottNZ
2c55a008f1
Reduced cruiser range from 32 to 25 to reduce risk of friendly fire. Increased barrel hitpoints. Removed jeep cargo ability as a workaround for Einstein being removed from the game world and Soviet forces not attacking.
2012-06-30 23:33:09 +12:00
ScottNZ
b9be918b6c
Remove some code noise and improved the chinook cargo check
2012-06-30 23:27:14 +12:00
ScottNZ
781cbc00d3
Make Einstein run out of the building when he appears.
2012-06-30 20:27:39 +12:00
Chris Forbes
b9365a149f
remove old crates list
2012-06-30 17:06:15 +12:00