abcdefg30
b98d98c6d6
Merge pull request #8212 from matija-hustic/selectable_classes
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Added selection classes
2015-06-13 01:53:32 +02:00
Zimmermann Gyula
d5a5640f52
Adds an IconPalette property to Buildable and SupportPower traits.
2015-06-12 20:33:58 +02:00
Matija Hustić
e965a0d3f0
Touched up selection functionality.
2015-06-08 15:03:09 +01:00
Oliver Brakmann
da16142412
Enable unit selection keys for spectators and in replays.
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Only work in per-player views.
2015-05-20 18:56:14 +02:00
Oliver Brakmann
9895aee6f2
Disable unit selection by double-clicking for enemy units
2015-05-20 18:28:34 +02:00
Paul Chote
444c02a498
Add ClickThrough property to ContainerWidget.
2015-05-15 17:08:32 +01:00
abcdefg30
c4a63eee30
Merge pull request #7875 from penev92/bleed_exposePlayerReferences
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Add upgrade rules support for map PlayerReferences
2015-04-26 22:53:42 +02:00
penev92
2402b56da7
Reorganize PlayerReference loading to enable upgrade rules for them.
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The PlayerReference definitions are now stored
as raw MiniYamlNodes in the map.
2015-04-26 23:16:20 +03:00
Paul Chote
f4987f7258
Add support for multiple logic objects on a widget.
2015-04-26 19:30:28 +12:00
Paul Chote
49624e335c
Remove legacy DIY view -> world conversions.
2015-03-31 20:59:52 +01:00
Paul Chote
e5c03413cc
Move common widgets from Game to Mods.Common.
2015-03-21 11:53:53 +00:00
Matthias Mailänder
7be8c4461b
Merge pull request #7405 from Rydra/upstream/int2immutable
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Made int2 class immutable
2015-03-20 16:03:46 +01:00
David Jiménez
f15f1e41e8
Made int2 struct immutable
2015-03-20 13:54:01 +01:00
RoosterDragon
1515ac54f6
Enforce a line length limit.
2015-03-19 17:20:34 +00:00
WolfGaming
068a96fd46
Fixes NullPointerException when frozen.Actor is null.
2015-03-19 05:53:59 +00:00
WolfGaming
bf3ddcfbf1
Implemented an interface that allows traits to add custom information to tooltips.
2015-03-19 05:53:44 +00:00
abcdefg30
63fe578ba8
Allow picking of a random subfaction
2015-03-12 21:34:23 +01:00
DeadlySurprise
1a2e8d56d1
Fixed radar not showing move/attack cursors
2015-03-06 14:30:45 +01:00
Bynnar18
0abe8f9b2b
Fixes issues with support powers and adds property to all IOrderGenerator classes to determine priority over selection in the left-click order scheme.
2015-03-01 14:58:19 -06:00
Bynnar18
7b46b76329
Fixed left-click orders and implemented a selection deadzone.
2015-03-01 14:58:19 -06:00
Bynnar18
36d59d6b1d
Restored faulty left-click logic for now.
2015-03-01 14:58:18 -06:00
Pavel Penev
67cee6324c
Merge pull request #7511 from obrakmann/vqaplayer-no-mouse
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Prevent VqaPlayerWidget from eating the radar bin's mouse input
2015-02-26 23:14:26 +02:00
Pavel Penev
293bb78a3c
Merge pull request #7457 from pchote/actorpreviews
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Introduce ActorPreviewWidget (and other related changes).
2015-02-21 01:35:03 +02:00
Oliver Brakmann
10f0c83270
Prevent VqaPlayerWidget from eating the radar bin's mouse inputs
2015-02-20 22:44:37 +01:00
DeadlySurprise
7b53582c5e
Implemented Floating Text and radar video
2015-02-18 14:38:30 +01:00
penev92
9664e32005
Merge pull request #7424 from RoosterDragon/minor-alloc
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Avoid some memory allocations
2015-02-16 20:20:40 +02:00
ScottNZ
582b6635ff
Brace style fixes
2015-02-13 02:32:49 +13:00
Paul Chote
8d51fb0e66
Use ActorPreviewWidget for the color pickers.
2015-02-10 15:22:42 +00:00
Paul Chote
268ca94dc1
Introduce ActorPreviewWidget.
2015-02-10 15:22:42 +00:00
RoosterDragon
7e28acadd8
DrawPanelPartial now specifies each sprite as an individual parameter.
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This allows some array allocations to be avoided, and makes the code more obvious since each sprite is referred to by name rather than an array index.
2015-02-02 21:16:14 +00:00
RoosterDragon
82bea961ba
Checked LINQ queries and collections for inefficiencies.
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- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
- Collection queried often via Contains use ToHashSet to speed up lookups.
- Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
- Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00
Matthias Mailänder
24deec2a7b
fix CodeLineMustNotEndWithWhitespace
2015-01-25 18:41:29 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
RoosterDragon
7cfece6dc0
Introduce a new type for representing map coordinates.
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To resolve the ambiguity introduced when the introduction of isometric maps meant that cell and map coordinates were no longer equivalent, a new type has been introduced so they can each be represented separately.
2015-01-07 17:30:34 +00:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Oliver Brakmann
302cf44f5a
Merge pull request #7267 from atimoschenkow/fix-selection-after-radar
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Selection rectangle is drawn after exiting radar widget while dragging the viewport
2015-01-04 17:23:08 +01:00
atimoschenkow
831f19e993
A selection box is drawn if the mouse exits the radar widget while dragging the viewport.
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These changes prevent this side effect.
2015-01-04 17:06:50 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Matthias Mailänder
44cd174a8d
StyleCop clean OpenRA.Game
2015-01-03 19:00:48 +01:00
Hellhake
5a97a4b63b
Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:11:01 +01:00
Paul Chote
2ed594fd86
Introduce map Visibility field.
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This replaces the Selectable, UseAsShellmap, and special-cased Type = "Mission" fields.
2014-12-23 09:08:00 +13:00
ScottNZ
4f4c67735d
Overhaul the lobby faction dropdown for ra
2014-12-19 18:13:27 +13:00
ScottNZ
c4110bad45
Add country definitions
2014-12-19 18:05:28 +13:00
RoosterDragon
a6f5a21ed4
Made Sheet.Texture into Sheet.GetTexture() since we will want to call it for side-effects.
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Do the same for Sheet.Data since it has the side effect of generating a buffer.
2014-11-29 12:04:50 +00:00
RoosterDragon
ff16690b86
Lazily generate buffer in Sheet.
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The managed byte buffer is created on demand, meaning a newly allocated sheet will not waste memory holding onto the buffer until some changes are actually required to be written. This avoids a newly allocated sheet wasting memory on buffers that do not differ from their backing texture.
2014-11-29 12:04:00 +00:00
DeadlySurprise
c504383d92
Changed aspect ratio implementation
2014-11-18 22:35:34 +01:00
DeadlySurprise
cdb05537f3
Added tiberian sun vqa file support
2014-11-18 22:35:33 +01:00
Oliver Brakmann
4e3f565354
Fix broken orders when actors are selected.
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Fixes an oversight in #6949 .
2014-11-15 21:00:52 +01:00
Paul Chote
f5c09121ad
Remove buggy classic mouse orders. Closes #3153 .
2014-11-15 09:40:25 +13:00
Taryn Hill
b8f5786bdb
Clean up some chars.
2014-10-30 20:34:56 -06:00