Chris Forbes
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b15bd4aa59
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scrolling hax
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2009-10-28 23:30:13 +13:00 |
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Chris Forbes
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4d9903bd7c
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fixed lots of sequences
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2009-10-28 23:07:50 +13:00 |
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Chris Forbes
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945c290ea3
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oops
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2009-10-28 22:55:25 +13:00 |
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Chris Forbes
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048f48eeb1
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sequence editor actually works for editing
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2009-10-28 22:52:46 +13:00 |
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Chris Forbes
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1c3b48de04
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easy to add sequences now
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2009-10-28 22:35:28 +13:00 |
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Chris Forbes
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3bd46a4dcb
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removing sequences works
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2009-10-28 22:15:08 +13:00 |
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Bob
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8a571c4bab
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Merge branch 'master' of git@github.com:beedee/OpenRA
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2009-10-28 22:07:04 +13:00 |
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Bob
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c0cb248bc1
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Restructuring orders.
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2009-10-28 22:06:39 +13:00 |
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Chris Forbes
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d1a665148e
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show frame offset
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2009-10-28 21:39:59 +13:00 |
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Chris Forbes
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5d1ae1cb2a
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sequence highlight works in viewer
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2009-10-28 21:26:35 +13:00 |
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Chris Forbes
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92d28a6354
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start of a sequence editor
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2009-10-28 21:10:52 +13:00 |
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Chris Forbes
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49e37b4b64
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added e1 sequences
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2009-10-28 20:22:37 +13:00 |
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Bob
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cc1be5b31c
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Perf fixes for low unit-counts. Added sanity checks - not enabled by default.
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2009-10-28 19:43:04 +13:00 |
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Bob
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9f237f2530
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Fixes for small bugs.
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2009-10-28 18:45:50 +13:00 |
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Bob
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222b72a679
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Repath around blocking units or structures.
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2009-10-28 17:59:09 +13:00 |
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Chris Forbes
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58f9347cb7
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fixed attack causing units to vanish
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2009-10-27 17:58:57 +13:00 |
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Chris Forbes
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0e32b5ca18
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hacked around weird disappearing behavior for single units. group behavior is still pretty thoroughly borked
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2009-10-27 08:40:55 +13:00 |
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Chris Forbes
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ff26bd38c7
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added pathing debug
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2009-10-27 08:22:54 +13:00 |
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Chris Forbes
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01a3fc5c62
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move to range actually uses weapon's range now
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2009-10-27 00:32:11 +13:00 |
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Chris Forbes
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b4d75f6195
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oops. a slight pathfinder cock-up.
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2009-10-27 00:24:09 +13:00 |
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Chris Forbes
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25ca8e3057
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fixed fixme
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2009-10-27 00:08:14 +13:00 |
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Chris Forbes
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e9faf62c4a
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move cancels attack
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2009-10-27 00:05:38 +13:00 |
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Bob
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98bcfe3bce
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Oops
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2009-10-26 23:57:30 +13:00 |
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Bob
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5ebf64f803
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Separating Turret-specific parts out of AttackTurreted.
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2009-10-26 23:55:47 +13:00 |
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Chris Forbes
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01198a69e4
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FindUnitPathToRange
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2009-10-26 23:46:13 +13:00 |
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Chris Forbes
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fba0cb4cdc
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2009-10-26 23:26:46 +13:00 |
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Bob
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3ef0f90b00
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Added attack order. Cursor is currently incorrect.
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2009-10-26 23:25:35 +13:00 |
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Chris Forbes
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ca65a5e2ca
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tidy
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2009-10-26 23:17:59 +13:00 |
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Chris Forbes
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612490e5b8
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boat spawn works now
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2009-10-26 23:05:26 +13:00 |
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Bob
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65f7f8c145
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Fixed bug where units left influence behind in some circumstances.
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2009-10-26 22:08:12 +13:00 |
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Chris Forbes
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48a4e421d8
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fixed cursor for sea units
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2009-10-26 21:55:20 +13:00 |
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Chris Forbes
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0d62318688
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most of the support for boats
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2009-10-26 21:52:13 +13:00 |
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Bob
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384a3ee2e9
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renamed in Mobile.CurrentAction: "Action" -> "Activity"
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2009-10-26 18:57:12 +13:00 |
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Bob
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20fed17306
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Refactored Mobile.MoveTo
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2009-10-26 16:38:17 +13:00 |
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Chris Forbes
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6d1826245f
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unit movement debug overlay + working blocking. still needs repath in some cases.
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2009-10-26 14:06:06 +13:00 |
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Chris Forbes
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b0cf14b3eb
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tidy
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2009-10-26 13:44:31 +13:00 |
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Chris Forbes
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2058134380
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unit/unit blocking works sensibly for first-half; a few glitches due to second-half
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2009-10-26 13:04:16 +13:00 |
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Chris Forbes
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aa04c869a0
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changed unit influence map to be more suitable
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2009-10-26 11:21:50 +13:00 |
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Chris Forbes
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482273f604
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moved directions to a shared place; fixed pathfinder to use the appropriate movement type
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2009-10-26 10:46:41 +13:00 |
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Chris Forbes
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e61ef4a93f
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temporarily made all units block pathing
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2009-10-24 22:45:37 +13:00 |
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Chris Forbes
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021e41a5bf
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unit influence blocks building
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2009-10-24 22:39:07 +13:00 |
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Chris Forbes
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2b60a31c0c
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added voice pool stuff back in for unit movement\!
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2009-10-24 21:57:34 +13:00 |
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Bob
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5086f6ab51
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Fixed bug where unit would occasionally "disappear" or face in an odd direction.
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2009-10-24 20:48:36 +13:00 |
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Chris Forbes
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f6ae86bb53
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fixed order canceling
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2009-10-24 20:41:38 +13:00 |
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Bob
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0956748116
|
Merged
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2009-10-24 19:49:27 +13:00 |
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Bob
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78c9ae53df
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On orders, the mouse button is now considered part on issuing the order, not resolving it.
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2009-10-24 19:42:54 +13:00 |
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Chris Forbes
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801c47daa6
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war factory behavior is sortof sane, if glitchy
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2009-10-24 19:41:16 +13:00 |
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Chris Forbes
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4aa172a7a7
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war factory incredible hack
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2009-10-24 19:28:16 +13:00 |
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Bob
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d25bd8550a
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Added Cancel() to Mobile.CurrentAction. Added QueueAction to Mobile. Made Order.Apply use queue rather than SetNextAction.
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2009-10-24 19:17:13 +13:00 |
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Bob
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d66475edcb
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smooth unit-movement. Doesn't look right yet, but it's getting there.
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2009-10-24 18:20:58 +13:00 |
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