Matthias Mailänder
3e011a74af
Rename C4Demolition to Demolition.
2016-05-26 19:27:40 +02:00
Matthias Mailänder
b5eb537f2d
Remove trailing tabs.
2016-05-15 19:48:07 +02:00
colonelpopcorn
9c069ae3be
Upgraded rules for Tiberian Sun mod.
2016-03-22 16:58:38 -04:00
ABrandau
9087527b48
Adjust Actor stats to match TS and FS stats.
2016-03-01 19:00:53 -04:00
Oliver Brakmann
c7089d9fca
Undo lowering selection priority of medics and mechanics (TS)
2016-02-15 21:28:18 +01:00
Matthias Mailänder
01577b400b
Add heal cursor to GDI Medic.
2016-02-15 08:41:06 +01:00
Matthias Mailänder
0db2682fdf
Add heal cursor to GDI Medic.
2016-02-14 11:01:45 +01:00
Alexandre Oliveira
5ce454ce7b
Decrease Engineer, Medic and Mechanic priority
...
Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
teees
c87a9de9a4
Lower gdi medic self heal speed
2015-11-21 19:25:50 +01:00
Matija Hustić
69696fc154
UpgradeRules YAMLs
2015-10-06 02:00:39 +02:00
Taryn Hill
a3d740aa44
Rename ProduceableWithLevel to ProducibleWithLevel.
2015-07-13 21:04:26 -05:00
Matija Hustić
27e95eaa59
TS Upgrade YAMLs.
2015-07-05 22:15:54 +01:00
reaperrr
8da5f5b7ab
Cleaned TS yaml rules.
...
Streamlined actor defaults, removed a lot of duplication.
2015-06-21 17:07:29 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
50e5e9df24
check voice actor references
2015-06-20 12:09:58 +02:00
reaperrr
9f1abd04e8
Cleaned and fixed TS infantry rules a little.
...
Moved Selectable Bounds to infantry default and tweaked them to better
match art size.
Gave Viceroids their own default. They don't share cells anymore, either.
Fixed JumJet voice.
Disabled RevealsShroud on Tiberian Fiend.
Cleaned up TakeCover definitions.
Tweaked selection bounds of TS cyborgs.
Changed TS engineer trait order to fix prone animations not showing up.
2015-06-01 23:27:50 +02:00
Vaclav Petras
371f784d43
reorder infantry build palette in TS mod
...
The order is not the same as the original one (influenced by dependencies) but the main point is to have standard infantry (E1) first, E2 second, ENGINEER third, and the special units on last places. The biggest difference to the original is GDI MEDIC as last (which also applies when both GDI and NOD units are available).
2015-05-30 22:55:49 -04:00
reaperrr
0d05fdefbb
Extract actor voice set into Voiced trait
2015-05-22 01:51:51 +02:00
penev92
36abf2ac41
Add an upgrade rule for TakeCover
2015-04-26 14:29:12 +03:00
abcdefg30
158659abcf
Add descriptions for all buildable actors
2015-04-24 16:32:15 +02:00
abcdefg30
dab0cd7bda
Added BuildLimit: 1 to GHOST and HMEC
2015-04-17 22:19:32 +02:00
reaperrr
f1cb333d6b
Split TS infantry.yaml into gdi-, nod- and player-infantry.yaml
2015-04-12 18:59:53 +02:00