Chris Forbes
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d52c7fba0b
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planes rearm
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2009-12-31 11:00:34 +13:00 |
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Chris Forbes
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c981739b21
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sketch of reservation support
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2009-12-31 10:42:26 +13:00 |
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Chris Forbes
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1b0c493848
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split frontal attack w/ tolerance behavior out of AttackPlane/AttackHeli
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2009-12-31 08:43:10 +13:00 |
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Chris Forbes
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efad32f480
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Merge branches 'bugfixes', 'helis' and 'plane-attack' into temp
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2009-12-29 21:30:55 +13:00 |
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Chris Forbes
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f061c82f4c
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wired up so it actually works
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2009-12-29 21:29:43 +13:00 |
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Chris Forbes
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8fc8d0d9c7
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new heli movement
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2009-12-29 21:29:42 +13:00 |
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Chris Forbes
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76a59a1026
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removing redundant Circle activity
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2009-12-29 20:22:18 +13:00 |
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Chris Forbes
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a5d8dc5861
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planes attacking works; post-attack glitches though
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2009-12-29 17:40:35 +13:00 |
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Chris Forbes
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8054292e17
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engineer stuff
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2009-12-28 19:50:56 +13:00 |
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Chris Forbes
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a5d450baf8
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generalized that hack into something that's probably useful
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2009-12-28 19:38:21 +13:00 |
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Chris Forbes
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804a21443d
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crude approximation, but it works.
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2009-12-28 19:33:10 +13:00 |
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Chris Forbes
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ce69c98270
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start of demolition support
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2009-12-28 18:58:40 +13:00 |
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Chris Forbes
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535173dcf9
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merged
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2009-12-28 18:21:03 +13:00 |
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Chris Forbes
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482edb086a
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limited ammo support
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2009-12-28 18:14:40 +13:00 |
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Chris Forbes
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6a31fdef97
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MineImmune trait
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2009-12-28 17:47:35 +13:00 |
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Chris Forbes
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0ebf81f156
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merged
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2009-12-28 14:25:36 +13:00 |
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Chris Forbes
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c5c1ec79ab
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presence of the trait is enough; don't need to check a legacy flag too.
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2009-12-28 13:31:08 +13:00 |
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Chris Forbes
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9976296549
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Merge branch 'master' into minelayer
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2009-12-28 13:21:21 +13:00 |
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Chris Forbes
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77bb949411
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autoheal split from autotarget; it's fairly different.
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2009-12-28 12:40:00 +13:00 |
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Chris Forbes
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ea7638adfa
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mines are invisible to others
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2009-12-28 10:23:44 +13:00 |
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Chris Forbes
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eab8b653fd
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minelayer maybe works
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2009-12-28 10:09:43 +13:00 |
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Chris Forbes
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1afe170d6d
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split various flying behaviors into own files
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2009-12-28 09:05:13 +13:00 |
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Chris Forbes
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b7bac5bd16
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unit idle tracking via dummy activity; wasn't so bad.
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2009-12-28 08:26:13 +13:00 |
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Chris Forbes
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e8bcd630d9
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UnitSheetBuilder is dead. long live SpriteSheetBuilder
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2009-12-26 20:41:49 +13:00 |
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Paul Chote
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a9010d1947
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AT and AP mine traits
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2009-12-23 03:49:49 -08:00 |
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Alli
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77f56405b8
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moved PaletteType enum into HardwarePalette.cs
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2009-12-23 22:35:37 +13:00 |
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Alli
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9e950c84ca
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added PaletteType enum
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2009-12-23 22:24:20 +13:00 |
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Chris Forbes
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34a88b3c2e
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-23 21:08:36 +13:00 |
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Chris Forbes
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af715b4a5e
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water palette done that way
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2009-12-23 21:08:29 +13:00 |
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Paul Chote
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4667679f12
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Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit
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2009-12-22 22:37:11 -08:00 |
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Chris Forbes
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6af7d83fec
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move flash
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2009-12-22 23:19:00 +13:00 |
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Chris Forbes
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e491dbc241
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support powers data
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2009-12-22 20:54:05 +13:00 |
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Chris Forbes
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3bc97ac0b9
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z offsets
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2009-12-22 19:13:30 +13:00 |
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Paul Chote
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0c79363dcc
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Ore pips on refinery and silo
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2009-12-21 19:13:54 -08:00 |
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Chris Forbes
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dbe962364b
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factored out flying unit render into WithShadow:IRenderModifier
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2009-12-21 18:13:52 +13:00 |
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Chris Forbes
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13636e9c54
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some basic plane behavior on Yak
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2009-12-20 19:19:03 +13:00 |
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Alli
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8c2194c903
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Forgot Fake.cs and project file
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2009-12-19 23:36:49 +13:00 |
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pchote
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3d41d35226
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Load [Aftermath] setttings from aftrmath.ini; use ChronoTankDuration in ChronoshiftDeploy
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2009-12-18 16:41:28 -08:00 |
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unknown
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144ffa2444
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Harvester uses pips to show load
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2009-12-18 15:19:01 -08:00 |
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unknown
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f399f18603
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Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working)
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2009-12-18 14:56:41 -08:00 |
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Chris Forbes
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07b5b4c164
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revamp of damage notifs; added Explodes
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2009-12-19 10:42:35 +13:00 |
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Chris Forbes
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ac2b666366
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added infantry taking cover behavior
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2009-12-17 21:52:39 +13:00 |
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Chris Forbes
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605f8aa960
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Cloak trait now implements IRenderModifier, so we can compose cloaking with pretty much anything.
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2009-12-17 16:31:22 +13:00 |
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Chris Forbes
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997ddecc03
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infantry deaths (handled by Corpse effect)
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2009-12-17 15:46:50 +13:00 |
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Chris Forbes
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e6e00d2010
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tesla charges
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2009-12-17 09:28:50 +13:00 |
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Bob
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87e5141600
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TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :)
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2009-12-16 14:29:57 +13:00 |
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Bob
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ca946ea7cf
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started working on the Player-Actor.
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2009-12-15 21:58:09 +13:00 |
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Chris Forbes
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5eb373790b
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submarine dive/surface works
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2009-12-13 13:05:52 +13:00 |
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Chris Forbes
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5580424011
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infantry that sortof work
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2009-12-12 19:58:44 +13:00 |
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Chris Forbes
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12ac96a885
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added AutoTarget trait
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2009-12-08 21:12:25 +13:00 |
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