huwpascoe
7d96a6ac96
Fixed SpriteRenderer offset bug.
2014-08-21 20:08:33 +01:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
RoosterDragon
a2ed4fd5f9
Avoid redundantly setting viewport parameters in BeginFrame.
...
- Cache the old resolution, scroll and zoom in BeginFrame, and don't bother updating the viewport parameters again until they change.
- Pass around scroll as an int2 to reduce the number of back-and-forth casts.
2014-06-10 17:06:25 +01:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
a1dd7cff7b
Support additive blending for D2K explosions.
2013-08-14 17:31:02 +12:00
Paul Chote
52335a37bf
Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues.
2013-06-15 19:31:52 +12:00
Paul Chote
2215f74959
Support rendering sprites into non-rectangular quads.
2013-06-15 19:16:09 +12:00
Paul Chote
18311be3ae
Remove nearest-int position rounding from SpriteRenderer.
...
The things that want to be rounded already do this
much earlier (wr.ScreenPxPosition, etc).
2013-06-15 19:16:08 +12:00
Paul Chote
7beef85a64
Use PaletteReferences everywhere.
2013-06-15 19:16:08 +12:00
Paul Chote
e5bcb88b0e
Support sprites with an internal offset.
2013-06-15 19:16:08 +12:00
Matthias Mailänder
6c6f5601d8
make PaletteTexture private and only use it for sprite renders
2013-04-06 08:44:32 +02:00
Paul Chote
8a53819f50
Redirect IShader calls via respective *Renderers.
2013-03-08 18:21:35 +13:00
Paul Chote
786c3b1f1a
Rename uniform setters to avoid future ambiguity.
2013-03-04 19:06:42 +13:00
Paul Chote
e9665cf9f3
Remove WorldRenderer.GetPaletteIndex.
2013-02-26 09:35:41 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
4d6b2c7954
IBOless rendering with quads; considerably reduces renderer complexity
2011-05-18 20:42:10 +12:00
Chris Forbes
16cb275a5f
fix rendering of very large maps
2011-03-08 19:24:15 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Bob
ab1e930ba3
pass worldRenderer around as necessary
2010-10-12 17:24:07 +13:00
Bob
14e517cab5
Autoflush renderer. Sprite.DrawAt convenience function.
2010-09-24 18:11:03 +12:00
Bob
cdcfeb6276
render perf improvement: BufferSubData, and don't use the same buffer back-to-back
2010-09-24 18:11:00 +12:00
Paul Chote
8e42dd95fc
RGBASpriteRender doesn't care about palettes
2010-08-25 20:15:44 +12:00
alzeih
222b29cec6
Bye Bye Chrome!
2010-07-21 17:57:06 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Bob
96af8b037a
unbug prev, and remove misleading code that no longer works
2010-04-11 22:44:39 +12:00
Bob
8a3e5b8ccc
remove allowAlpha from SpriteRenderer
2010-04-11 20:05:08 +12:00
alzeih
7881deca30
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00