Commit Graph

27 Commits

Author SHA1 Message Date
huwpascoe
7d96a6ac96 Fixed SpriteRenderer offset bug. 2014-08-21 20:08:33 +01:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
RoosterDragon
a2ed4fd5f9 Avoid redundantly setting viewport parameters in BeginFrame.
- Cache the old resolution, scroll and zoom in BeginFrame, and don't bother updating the viewport parameters again until they change.
- Pass around scroll as an int2 to reduce the number of back-and-forth casts.
2014-06-10 17:06:25 +01:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Paul Chote
a1dd7cff7b Support additive blending for D2K explosions. 2013-08-14 17:31:02 +12:00
Paul Chote
52335a37bf Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues. 2013-06-15 19:31:52 +12:00
Paul Chote
2215f74959 Support rendering sprites into non-rectangular quads. 2013-06-15 19:16:09 +12:00
Paul Chote
18311be3ae Remove nearest-int position rounding from SpriteRenderer.
The things that want to be rounded already do this
much earlier (wr.ScreenPxPosition, etc).
2013-06-15 19:16:08 +12:00
Paul Chote
7beef85a64 Use PaletteReferences everywhere. 2013-06-15 19:16:08 +12:00
Paul Chote
e5bcb88b0e Support sprites with an internal offset. 2013-06-15 19:16:08 +12:00
Matthias Mailänder
6c6f5601d8 make PaletteTexture private and only use it for sprite renders 2013-04-06 08:44:32 +02:00
Paul Chote
8a53819f50 Redirect IShader calls via respective *Renderers. 2013-03-08 18:21:35 +13:00
Paul Chote
786c3b1f1a Rename uniform setters to avoid future ambiguity. 2013-03-04 19:06:42 +13:00
Paul Chote
e9665cf9f3 Remove WorldRenderer.GetPaletteIndex. 2013-02-26 09:35:41 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
4d6b2c7954 IBOless rendering with quads; considerably reduces renderer complexity 2011-05-18 20:42:10 +12:00
Chris Forbes
16cb275a5f fix rendering of very large maps 2011-03-08 19:24:15 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Bob
ab1e930ba3 pass worldRenderer around as necessary 2010-10-12 17:24:07 +13:00
Bob
14e517cab5 Autoflush renderer. Sprite.DrawAt convenience function. 2010-09-24 18:11:03 +12:00
Bob
cdcfeb6276 render perf improvement: BufferSubData, and don't use the same buffer back-to-back 2010-09-24 18:11:00 +12:00
Paul Chote
8e42dd95fc RGBASpriteRender doesn't care about palettes 2010-08-25 20:15:44 +12:00
alzeih
222b29cec6 Bye Bye Chrome! 2010-07-21 17:57:06 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
96af8b037a unbug prev, and remove misleading code that no longer works 2010-04-11 22:44:39 +12:00
Bob
8a3e5b8ccc remove allowAlpha from SpriteRenderer 2010-04-11 20:05:08 +12:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00