wuschel
b34a31b5be
Updating 7 wuschel maps
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updated: RA map POSEIDON - facelift, small tactical changes on middle
island.
updated: RA map PLUTO - corrected oil derrick that was not capturable.
updated: RA map ARTEMIS - some cosmetic changes on main island.
updated: RA map ARES - minor yaml changes to MISS.
updated: RA map APOLLO - minor yaml changes to MISS.
updated: RA map DIONYSUS - cosmetic changes on main island, minor yaml
changes to MISS.
added: RA map ZEUS, 256x320 (lo and behold, the father of all mapz!)
Note: ZEUS, ARTEMIS and APOLLO need
https://github.com/OpenRA/OpenRA/pull/3375 to be implemented in order to
avoid lags. The first map is lagging badly.
2013-06-16 23:48:50 +02:00
Matthias Mailänder
d98a766362
Merge pull request #3403 from wuschel/bleed
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added new RA multiplayer (desert) map: Pluto
2013-06-15 10:40:02 -07:00
Paul Chote
0e21107694
Add "Change Mod" buttons to RA and D2K. Fixes #3401 .
2013-06-15 21:24:49 +12:00
Matthias Mailänder
01a625691a
Merge pull request #3389 from ScottNZ/infil
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Infiltration code cleanup
2013-06-14 00:08:24 -07:00
ScottNZ
5334589922
Infiltration code cleanup
2013-06-14 18:58:39 +12:00
wuschel
e3bde3ccfe
added new RA multiplayer (desert) map: Pluto
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Added Pluto, a new RA multiplayer map that focuses on Naval engagements
and oil derrick control.
2013-06-13 19:21:14 +02:00
Chris Forbes
6ca4f0797a
Merge pull request #3399 from wuschel/bleed
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Renamed Ares: National Park to Dionysus
2013-06-12 16:11:42 -07:00
wuschel
18a64cb0e5
Renamed Ares: National Park to Dionysus
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Renamed map upon chrisf's request.
2013-06-13 00:10:15 +02:00
Chris Forbes
a9b6a94ade
Merge pull request #3396 from wuschel/bleed
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wuschel's OpenRA map update
2013-06-12 14:30:24 -07:00
Chris Forbes
1258a6186c
Merge pull request #3379 from NukemBro/bleed
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Mission Changes
2013-06-12 14:30:11 -07:00
wuschel
1b4521fd51
Added new OpenRA map: Artemis
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Added new large OpenRA map based on western part of Zeus map. NOTE: The
file on the content.openra website is out of date.
2013-06-12 22:38:28 +02:00
wuschel
5ea2598ea9
Updated my maps: Apollo, Ares, Ares National Park, Poseidon
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Removed the oil derrick and mine layer modd in the yaml files, since
they are no longer necessary.
2013-06-12 19:56:49 +02:00
Curtis Shmyr
6a1b37b5b7
Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
2013-06-11 20:44:06 -06:00
Chris Forbes
d898899de7
Revert "sound and explosion changes"
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This reverts commit 7e3f90ee1d .
2013-06-09 13:17:15 +12:00
Matthias Mailänder
22a8af34ea
Merge pull request #3373 from ScottNZ/husk
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Rework aircraft destruction to use husks instead of the original actor. Fixes #3324 and closes #3216 .
2013-06-06 10:20:17 -07:00
ScottNZ
5184cee3ca
Rework aircraft destruction to use husks instead of the original actor
2013-06-07 05:04:47 +12:00
ScottNZ
77f66fa8b8
Add dynamic heights for things in the objectives panel.
2013-06-06 03:09:02 +12:00
Grant H.
980c44bf62
Added Sahara
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Sahara 4v4 desert map.
2013-06-05 02:13:41 -05:00
Grant H.
1043f58cc4
Finished Fort LoneStar
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Finished Fort LoneStar + Added 2 new Desert maps:
-Great Sahara
-Suffrage
2013-06-05 01:57:08 -05:00
Grant H.
9ed7d05ca7
Added Sahara Map
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Added Sahara 4v4 map
Good balanced ore and symmetrical
2013-06-02 20:23:12 -05:00
Grant H.
1456cd6254
Fort LoneStar Fixes/Changes
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Added:
-Game-play Balance changes
-Greater Difficulty
-Added Boss(es)
2013-06-02 18:54:53 -05:00
Grant H.
130300074e
Added New Missions
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Added New Single-player Survival Map - Survival02
Added New 4 Player Co-op Survival Minigame - Fort LoneStar
2013-06-01 19:09:27 -05:00
ScottNZ
0cccfa4f8c
Adjust some Tournament Island rock positions
2013-06-02 02:52:51 +12:00
Matthias Mailänder
10acb115da
Merge pull request #3358 from ScottNZ/maps
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Add Tournament Island map to RA
2013-06-01 03:34:57 -07:00
Chris Forbes
646b94e7cb
Merge pull request #3348 from pchote/rendersprites
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Renderer refactoring - Traits
2013-05-31 20:05:02 -07:00
Chris Forbes
4552bbf19f
Merge pull request #3345 from reaperrr/minorfixes01
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Some minor fixes
2013-05-31 18:38:14 -07:00
ScottNZ
81991ffae0
Add Tournament Island map to RA
2013-06-01 12:00:05 +12:00
reaperrr
ec36279ecb
changes temp shellmap allied color to same as singleplayer/desert shellmap.
2013-05-28 17:55:59 +02:00
reaperrr
403f3745d9
undo change to desert shellmap allied color
2013-05-28 17:54:47 +02:00
Paul Chote
c149898592
Separate IBodyOrientation from render traits.
2013-05-28 22:37:06 +12:00
reaperrr
f22216aeb5
bring temp shellmap allied color in line with desert shellmap/original RA.
2013-05-27 22:02:34 +02:00
reaperrr
7a4d06efb7
make allied color on desert shellmap slightly more vibrant.
2013-05-27 22:01:50 +02:00
reaperrr
592c76eb6e
sequences.yaml split-up
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Implementing cjshmyr's suggestions.
2013-05-27 21:03:12 +02:00
reaperrr
5ef3a49485
Splits sequences.yaml into multiple files.
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The sequences.yaml is a behemoth, next to impossible to navigate other than through the search function. Splitting it into multiple files named after their category makes navigation easier for everyone.
2013-05-27 19:35:22 +02:00
Chris Forbes
1c6a98ba93
Merge pull request #3337 from Mailaender/auto-target-buildings
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Don't auto-target unarmed buildings in RA mod
2013-05-26 13:24:07 -07:00
Matthias Mailänder
90dc755ad4
fixed GPS dot shadow remapping, closes #3319
2013-05-25 19:11:12 +02:00
Matthias Mailänder
c74fa90305
don't auto-target unarmed buildings in ra mod
2013-05-25 15:39:04 +02:00
Chris Forbes
93c89a6ef5
Merge pull request #3286 from pchote/renderable-refactoring
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Renderer refactoring - Renderables
2013-05-24 20:26:29 -07:00
Chris Forbes
9d074c6721
Merge pull request #3305 from pchote/mixdatabase
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Parse XCC mix databases
2013-05-24 20:25:38 -07:00
Chris Forbes
835dfd0780
Merge pull request #3320 from reaperrr/improved_visuals_v2
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several visual improvements
2013-05-24 20:24:18 -07:00
Chris Forbes
bd360dab54
Merge pull request #3330 from ScottNZ/balance
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Oil derrick buff
2013-05-24 20:23:22 -07:00
Scott_NZ
81563ee5d6
Add capture bonus to OILB
2013-05-25 03:16:58 +12:00
Paul Chote
437de8e884
Fix FTRK turret position.
2013-05-23 21:39:57 +12:00
reaperrr
e1669ecd70
construction yard with shadow
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It always annoyed me that the CY had no shadow at all. This adds some at the edges.
2013-05-20 15:48:59 +02:00
reaperrr
3cc3a7dd65
crates with shadow and wood crate palette fix
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- westwood never bothered converting the wood crate to RA's palette. I did.
- shadows added to both wood crate and silver crate.
2013-05-20 02:14:02 +02:00
reaperrr
2abb6421fe
gap gen & mgg with shadows
2013-05-20 02:03:53 +02:00
reaperrr
579bafd439
Yak shp fix
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Originally, the 2nd frame of yak.shp used greyscale for the tail fins instead of remap.
2013-05-20 02:01:09 +02:00
reaperrr
0719b89cdf
adjusting explosion position
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- originally, frag1 was not centric and appears to the right of the impact/exploding vehicle.
- fball1 appeared quite a bit below the impact point. This moves it up a little.
2013-05-20 01:58:53 +02:00
reaperrr
e3391d1535
changes light tank bullet to 50cal.shp
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a better match for the low damage per shot, imo.
2013-05-20 01:54:54 +02:00
reaperrr
04fd2e6d0f
changes civ pistol explosion to single piff
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multiple piffs from a civilian pistol shot? Looks a little strange ;)
2013-05-20 01:53:07 +02:00