ScottNZ
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cdb74fd547
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Refactor Allies 03 objectives code
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2013-06-06 01:51:15 +12:00 |
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ScottNZ
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aecc3624ba
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Refactor Allies 02 objectives code
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2013-06-06 01:47:38 +12:00 |
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ScottNZ
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fdfd2eacea
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Refactor Allies 01 objectives code
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2013-06-06 01:40:42 +12:00 |
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Chris Forbes
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9383e0572d
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Merge pull request #3370 from pchote/server-admin-fix
Simplify admin promotion check in ValidateClient.
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2013-06-05 03:40:27 -07:00 |
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Paul Chote
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18f1683968
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Simplify admin promotion check in ValidateClient.
This also fixes a crash if we want to allow
multiple admins in a server.
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2013-06-05 22:35:30 +12:00 |
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Grant H.
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980c44bf62
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Added Sahara
Sahara 4v4 desert map.
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2013-06-05 02:13:41 -05:00 |
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Grant H.
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1043f58cc4
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Finished Fort LoneStar
Finished Fort LoneStar + Added 2 new Desert maps:
-Great Sahara
-Suffrage
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2013-06-05 01:57:08 -05:00 |
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Paul Chote
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7fb643f962
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Add render trait for Mammoth Mk II.
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2013-06-04 20:40:25 +12:00 |
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Paul Chote
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5cfde95358
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Add a basic set of voxel render traits.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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235042ea65
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Add VoxelRenderable to integrate voxel drawing with render traits.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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82faf7e929
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Allow mods and maps to define voxel sequences.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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a00696ec3b
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Add core voxel rendering code.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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6cef4290df
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Store the voxel normals table in a palette.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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af6791d942
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Implement hva parser.
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2013-06-04 20:25:21 +12:00 |
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Paul Chote
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992db08f71
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Implement vxl parser.
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2013-06-04 20:25:21 +12:00 |
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Paul Chote
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656a529249
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Support Vertex objects with custom z coordinate.
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2013-06-04 20:25:21 +12:00 |
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Paul Chote
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f6264eeba4
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Expose stencil buffer to render code.
The intention is to provide a layer for tracking shadow
rendering, so a single bit is sufficient for now.
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2013-06-04 20:25:21 +12:00 |
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Paul Chote
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1b34c7d6b9
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Expose depth buffer to render code.
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2013-06-04 20:25:21 +12:00 |
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Paul Chote
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9566385aac
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Add renderer support for additional vec* uniforms.
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2013-06-04 20:25:20 +12:00 |
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Paul Chote
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064938378f
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Add renderer support for matrix uniforms.
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2013-06-04 20:25:20 +12:00 |
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Paul Chote
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fb3e776cb9
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Add matrix helpers to Graphics.Util.
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2013-06-04 20:25:20 +12:00 |
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Paul Chote
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eff46cf40d
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Add a Name field to Armament for other traits to reference.
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2013-06-04 20:25:20 +12:00 |
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Grant H.
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9ed7d05ca7
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Added Sahara Map
Added Sahara 4v4 map
Good balanced ore and symmetrical
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2013-06-02 20:23:12 -05:00 |
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Grant H.
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1456cd6254
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Fort LoneStar Fixes/Changes
Added:
-Game-play Balance changes
-Greater Difficulty
-Added Boss(es)
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2013-06-02 18:54:53 -05:00 |
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Chris Forbes
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8c9fb382e3
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Merge pull request #3366 from pchote/bridge-fix
Fixes #3329
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2013-06-02 00:44:28 -07:00 |
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Paul Chote
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06d11c4fa9
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Make missing tile transparent to avoid visual glitch with bridge1h in maps.
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2013-06-02 19:27:23 +12:00 |
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Paul Chote
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50dff05675
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Return a synthesized tile for missing indices. Fixes #3329.
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2013-06-02 19:26:55 +12:00 |
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Paul Chote
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5692b95ad2
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Use stream extensions to read binary map data.
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2013-06-02 17:29:31 +12:00 |
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Grant H.
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130300074e
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Added New Missions
Added New Single-player Survival Map - Survival02
Added New 4 Player Co-op Survival Minigame - Fort LoneStar
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2013-06-01 19:09:27 -05:00 |
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ScottNZ
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0cccfa4f8c
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Adjust some Tournament Island rock positions
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2013-06-02 02:52:51 +12:00 |
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Matthias Mailänder
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ee058e72a9
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Merge pull request #3356 from pchote/consistent-stream-reading
Fix BinaryReader / stream inconsistencies.
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2013-06-01 03:51:16 -07:00 |
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Matthias Mailänder
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10acb115da
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Merge pull request #3358 from ScottNZ/maps
Add Tournament Island map to RA
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2013-06-01 03:34:57 -07:00 |
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Paul Chote
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61c5b99dc5
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Remove BinaryReader from R8Reader.
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2013-06-01 15:09:36 +12:00 |
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Paul Chote
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edf604e080
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Remove BinaryReader from VqaReader.
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2013-06-01 15:09:36 +12:00 |
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Paul Chote
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6d8df80664
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Remove BinaryReader from Dune2ShpReader.
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2013-06-01 15:09:36 +12:00 |
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Paul Chote
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dd23e9598a
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Remove BinaryReader from ShpTSReader.
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2013-06-01 15:09:36 +12:00 |
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Paul Chote
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6edde6c4ac
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Remove BinaryReader from MixFile.
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2013-06-01 15:09:36 +12:00 |
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Paul Chote
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93b606da2c
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Add stream extensions for reading basic types.
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2013-06-01 15:09:35 +12:00 |
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Paul Chote
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a3729a11c7
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Extract stream extensions to their own file.
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2013-06-01 15:09:35 +12:00 |
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Chris Forbes
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646b94e7cb
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Merge pull request #3348 from pchote/rendersprites
Renderer refactoring - Traits
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2013-05-31 20:05:02 -07:00 |
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Chris Forbes
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bd72179cb2
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Merge pull request #3355 from ScottNZ/follow
Guard fixes
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2013-05-31 18:38:53 -07:00 |
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Chris Forbes
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4552bbf19f
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Merge pull request #3345 from reaperrr/minorfixes01
Some minor fixes
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2013-05-31 18:38:14 -07:00 |
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Paul Chote
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8123a383b6
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Fixes #3334.
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2013-06-01 12:53:31 +12:00 |
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ScottNZ
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81991ffae0
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Add Tournament Island map to RA
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2013-06-01 12:00:05 +12:00 |
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ScottNZ
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02a8b05aff
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Remove ability to have a single unit guard itself
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2013-05-31 18:12:30 +12:00 |
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ScottNZ
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5f3563d83e
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Fix #3354: Guard queries trait from destroyed object
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2013-05-31 18:10:56 +12:00 |
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Chris Forbes
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733f29d184
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Merge pull request #3351 from reaperrr/patch-2
fixes d2k mod Sound weapon
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2013-05-29 14:22:27 -07:00 |
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reaperrr
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92d72cc725
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fixing d2k mod Sound weapon
I hadn't noticed that the D2K mod uses LaserZap as well. Added HitAnim and replaced BeamRadius with BeamWidth.
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2013-05-29 22:21:44 +03:00 |
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Matthias Mailänder
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cc9a45daff
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set the order lag to 1 in single player games
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2013-05-28 19:36:23 +02:00 |
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reaperrr
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ec36279ecb
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changes temp shellmap allied color to same as singleplayer/desert shellmap.
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2013-05-28 17:55:59 +02:00 |
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