Commit Graph

296 Commits

Author SHA1 Message Date
pchote
b362f06ff6 Merge branch 'freetype' 2010-02-20 19:46:35 +13:00
pchote
37084f4014 Tidy up font code 2010-02-20 19:08:29 +13:00
Chris Forbes
6e91c8015c hack hack hack... we have working text rendering 2010-02-20 18:31:46 +13:00
pchote
d6ea8abfd6 Remove some dependencies on RA mixen 2010-02-20 16:00:21 +13:00
pchote
31a933d5ac Commit what i have (doesn't work) for debug 2010-02-20 14:01:51 +13:00
pchote
4f6c37c803 Stop the crashes 2010-02-20 01:49:05 +13:00
pchote
6a4dfce4b9 Fix compile error 2010-02-19 19:56:25 +13:00
pchote
ea6dbfc092 os x compat and basic app packaging 2010-02-19 19:47:24 +13:00
Chris Forbes
85dde4ee7e fixed minimap corruption 2010-02-19 18:40:28 +13:00
Chris Forbes
5adefb8fee fixes for running on linux 2010-02-18 23:46:00 +13:00
Chris Forbes
3237485055 cleaned up compiler warnings 2010-02-18 20:32:34 +13:00
Alli
556cc5798d actually all compiles now 2010-02-18 18:00:04 +13:00
Alli
cf8a2dd50f it compiles 2010-02-18 17:10:15 +13:00
Chris Forbes
a6d36fcb9a allow feedback on window size; ask glfw how big a window we *actually* got. 2010-02-18 08:18:46 +13:00
Bob
5637b0dc43 some of a glfw window 2010-02-17 23:23:07 +13:00
Bob
e6120238c7 inverting the Engine <-> GL project dependency. 2010-02-17 19:54:51 +13:00
Chris Forbes
bb1e9e09f2 killed homebrew AL interop; using Tao.OpenAL now instead 2010-02-16 23:41:31 +13:00
Chris Forbes
a72d19e754 converted to GPLv3 2010-02-16 21:20:41 +13:00
Chris Forbes
8d22e23cae fixed OpenGL texture offset bug 2010-02-16 19:55:52 +13:00
Chris Forbes
4258e78049 removed Ijw.DirectX, Ijw.Framework deps 2010-02-16 18:52:43 +13:00
Chris Forbes
95ae493dc4 disable text antialiasing 2010-02-16 18:31:45 +13:00
Chris Forbes
82693a53c8 merged beedee's text renderer. shows up some texel-offset issues 2010-02-16 18:21:34 +13:00
Chris Forbes
99d2310f30 fixed text renderer. it's slow, but it works 2010-02-16 18:09:53 +13:00
Bob
20e586b9ad works :D 2010-02-16 17:11:17 +13:00
Matthew Bowra-Dean
c6684a7436 Text rendering to bitmap using System.Drawing. Currently broken. 2010-02-16 14:03:26 +13:00
Chris Forbes
09ee4ee50d effect parameter setting 2010-02-15 19:00:10 +13:00
Chris Forbes
915c8f997e gl context works 2010-02-15 17:05:24 +13:00
Chris Forbes
a8e07d4dfb added null renderer, game runs. good place to start. 2010-02-15 16:22:13 +13:00
Chris Forbes
37cdae2ff3 crate lifetime fix; minimap crash fixed 2010-02-13 18:26:23 +13:00
Bob
62198067d6 Sequence.facing idea/RFC. 2010-02-11 12:20:06 +13:00
Chris Forbes
227b73830d moved all selection-related bits into Selection.cs 2010-02-08 19:08:44 +13:00
Chris Forbes
853f9ae6d5 ore growth -> trait on world 2010-02-07 18:09:41 +13:00
Chris Forbes
c280304875 nice spawnpoint render 2010-02-06 22:51:22 +13:00
Chris Forbes
3b1dc39d6d removed needless cursor indirection 2010-02-06 22:07:48 +13:00
Alli
df00694c83 spawn points! bugs: minimap lags by one, 1-8 always valid 2010-02-06 20:07:26 +13:00
Alli
c0d51601a1 added spawn points (as white dots for now) 2010-02-06 18:07:02 +13:00
Paul Chote
b3a0ff0e81 Use DisplayColor in lobby 2010-02-06 14:08:21 +13:00
Chris Forbes
848c927a81 update data sln; 4-wide bibs 2010-02-06 09:16:51 +13:00
Paul Chote
43bd1f1ea3 Start pruning unused sequences 2010-02-05 20:38:58 +13:00
Paul Chote
3ba2dae1dc Fix minimap palette 2010-02-05 20:24:59 +13:00
Paul Chote
2a7f52edc7 Fix most of the player color regressions 2010-02-05 11:02:46 +13:00
Paul Chote
6c99b33364 Fix graphic corruptions by returning the max palette number to 16 2010-02-05 11:02:44 +13:00
Paul Chote
6821238710 Extendable palette definitions. Contains many regressions, bugs and general hacks 2010-02-05 11:02:41 +13:00
Paul Chote
1e01911b46 Add a mechanism to add palettes via traits 2010-02-05 11:02:39 +13:00
Paul Chote
e44c46200d Hack in a different terrain palette 2010-02-05 11:02:38 +13:00
Paul Chote
9638a9ab8d HQ and 3rd damage state sequences 2010-02-05 11:02:24 +13:00
Alli
171ef0a77f Bug #32 fixed (a little hacky) 2010-02-04 21:58:13 +13:00
Chris Forbes
0793e930fc actor culling to shroud bounds 2010-02-01 22:15:00 +13:00
Chris Forbes
d3c5f56d52 shroud-based scissor. eliminates a lot of shroud render 2010-02-01 20:22:17 +13:00
Chris Forbes
57d9055aeb bugfix in terrain renderer 2010-01-31 21:14:02 +13:00