pchote
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b362f06ff6
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Merge branch 'freetype'
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2010-02-20 19:46:35 +13:00 |
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pchote
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37084f4014
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Tidy up font code
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2010-02-20 19:08:29 +13:00 |
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Chris Forbes
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6e91c8015c
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hack hack hack... we have working text rendering
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2010-02-20 18:31:46 +13:00 |
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pchote
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d6ea8abfd6
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Remove some dependencies on RA mixen
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2010-02-20 16:00:21 +13:00 |
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pchote
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31a933d5ac
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Commit what i have (doesn't work) for debug
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2010-02-20 14:01:51 +13:00 |
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pchote
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4f6c37c803
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Stop the crashes
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2010-02-20 01:49:05 +13:00 |
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pchote
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6a4dfce4b9
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Fix compile error
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2010-02-19 19:56:25 +13:00 |
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pchote
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ea6dbfc092
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os x compat and basic app packaging
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2010-02-19 19:47:24 +13:00 |
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Chris Forbes
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85dde4ee7e
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fixed minimap corruption
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2010-02-19 18:40:28 +13:00 |
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Chris Forbes
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5adefb8fee
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fixes for running on linux
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2010-02-18 23:46:00 +13:00 |
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Chris Forbes
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3237485055
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cleaned up compiler warnings
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2010-02-18 20:32:34 +13:00 |
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Alli
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556cc5798d
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actually all compiles now
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2010-02-18 18:00:04 +13:00 |
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Alli
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cf8a2dd50f
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it compiles
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2010-02-18 17:10:15 +13:00 |
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Chris Forbes
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a6d36fcb9a
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allow feedback on window size; ask glfw how big a window we *actually* got.
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2010-02-18 08:18:46 +13:00 |
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Bob
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5637b0dc43
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some of a glfw window
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2010-02-17 23:23:07 +13:00 |
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Bob
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e6120238c7
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inverting the Engine <-> GL project dependency.
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2010-02-17 19:54:51 +13:00 |
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Chris Forbes
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bb1e9e09f2
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killed homebrew AL interop; using Tao.OpenAL now instead
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2010-02-16 23:41:31 +13:00 |
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Chris Forbes
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a72d19e754
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converted to GPLv3
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2010-02-16 21:20:41 +13:00 |
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Chris Forbes
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8d22e23cae
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fixed OpenGL texture offset bug
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2010-02-16 19:55:52 +13:00 |
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Chris Forbes
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4258e78049
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removed Ijw.DirectX, Ijw.Framework deps
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2010-02-16 18:52:43 +13:00 |
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Chris Forbes
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95ae493dc4
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disable text antialiasing
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2010-02-16 18:31:45 +13:00 |
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Chris Forbes
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82693a53c8
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merged beedee's text renderer. shows up some texel-offset issues
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2010-02-16 18:21:34 +13:00 |
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Chris Forbes
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99d2310f30
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fixed text renderer. it's slow, but it works
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2010-02-16 18:09:53 +13:00 |
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Bob
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20e586b9ad
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works :D
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2010-02-16 17:11:17 +13:00 |
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Matthew Bowra-Dean
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c6684a7436
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Text rendering to bitmap using System.Drawing. Currently broken.
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2010-02-16 14:03:26 +13:00 |
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Chris Forbes
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09ee4ee50d
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effect parameter setting
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2010-02-15 19:00:10 +13:00 |
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Chris Forbes
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915c8f997e
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gl context works
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2010-02-15 17:05:24 +13:00 |
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Chris Forbes
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a8e07d4dfb
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added null renderer, game runs. good place to start.
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2010-02-15 16:22:13 +13:00 |
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Chris Forbes
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37cdae2ff3
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crate lifetime fix; minimap crash fixed
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2010-02-13 18:26:23 +13:00 |
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Bob
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62198067d6
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Sequence.facing idea/RFC.
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2010-02-11 12:20:06 +13:00 |
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Chris Forbes
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227b73830d
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moved all selection-related bits into Selection.cs
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2010-02-08 19:08:44 +13:00 |
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Chris Forbes
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853f9ae6d5
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ore growth -> trait on world
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2010-02-07 18:09:41 +13:00 |
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Chris Forbes
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c280304875
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nice spawnpoint render
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2010-02-06 22:51:22 +13:00 |
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Chris Forbes
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3b1dc39d6d
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removed needless cursor indirection
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2010-02-06 22:07:48 +13:00 |
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Alli
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df00694c83
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spawn points! bugs: minimap lags by one, 1-8 always valid
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2010-02-06 20:07:26 +13:00 |
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Alli
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c0d51601a1
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added spawn points (as white dots for now)
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2010-02-06 18:07:02 +13:00 |
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Paul Chote
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b3a0ff0e81
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Use DisplayColor in lobby
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2010-02-06 14:08:21 +13:00 |
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Chris Forbes
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848c927a81
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update data sln; 4-wide bibs
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2010-02-06 09:16:51 +13:00 |
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Paul Chote
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43bd1f1ea3
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Start pruning unused sequences
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2010-02-05 20:38:58 +13:00 |
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Paul Chote
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3ba2dae1dc
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Fix minimap palette
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2010-02-05 20:24:59 +13:00 |
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Paul Chote
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2a7f52edc7
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Fix most of the player color regressions
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2010-02-05 11:02:46 +13:00 |
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Paul Chote
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6c99b33364
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Fix graphic corruptions by returning the max palette number to 16
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2010-02-05 11:02:44 +13:00 |
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Paul Chote
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6821238710
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Extendable palette definitions. Contains many regressions, bugs and general hacks
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2010-02-05 11:02:41 +13:00 |
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Paul Chote
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1e01911b46
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Add a mechanism to add palettes via traits
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2010-02-05 11:02:39 +13:00 |
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Paul Chote
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e44c46200d
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Hack in a different terrain palette
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2010-02-05 11:02:38 +13:00 |
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Paul Chote
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9638a9ab8d
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HQ and 3rd damage state sequences
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2010-02-05 11:02:24 +13:00 |
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Alli
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171ef0a77f
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Bug #32 fixed (a little hacky)
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2010-02-04 21:58:13 +13:00 |
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Chris Forbes
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0793e930fc
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actor culling to shroud bounds
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2010-02-01 22:15:00 +13:00 |
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Chris Forbes
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d3c5f56d52
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shroud-based scissor. eliminates a lot of shroud render
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2010-02-01 20:22:17 +13:00 |
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Chris Forbes
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57d9055aeb
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bugfix in terrain renderer
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2010-01-31 21:14:02 +13:00 |
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