Matthias Mailänder
dd062adec2
Add descriptions as those are not obvious in this context.
2020-04-18 13:56:26 -05:00
Matthias Mailänder
d187575a2c
Make support power icons configurable and testable.
2020-04-18 13:56:26 -05:00
teinarss
e13fd693c3
Add Nuget packages for all dependencies
2020-04-18 11:36:25 -05:00
Mustafa Alperen Seki
cc35512472
Add a trait to reveal the whole map when conditions are met.
2020-04-18 10:49:25 -05:00
abcdefg30
3ba86f329f
Remove Game.HasInputFocus
2020-04-17 22:26:03 -05:00
Mustafa Alperen Seki
5b34af0f12
Change all instances of ToLower() to ToLowerInvariant()
2020-04-17 17:01:42 -05:00
Adam Mitchell
0a9eb1ff83
Fix units stuck on transit-only when resupplying
2020-04-17 11:13:46 +02:00
Paul Chote
417677e6f4
Work around and explain color picker conversion issue.
2020-04-17 10:41:08 +02:00
Paul Chote
33f3038316
Fix map-specific factions remaining selected when changing map.
2020-04-16 16:49:00 +02:00
Paul Chote
6828c4c1e9
Fix long player locations overrunning the player tooltip.
2020-04-15 23:16:24 +02:00
Matthias Mailänder
80131e7ec0
Group readonly fields.
2020-04-15 21:42:50 +02:00
Matthias Mailänder
ac381a6f58
Allow multiple ResourceRenderer traits.
2020-04-15 21:42:50 +02:00
Matthias Mailänder
521b516bf9
Mark suggested fields as readonly.
2020-04-15 21:42:50 +02:00
Matthias Mailänder
e5457a3390
Allow wall renderers in mod code.
2020-04-11 16:29:00 +02:00
Matthias Mailänder
47e21f8bef
Remove unused using.
2020-04-11 16:29:00 +02:00
Matthias Mailänder
331b854e4e
Add a lint check for production bar types.
2020-04-10 21:00:26 +02:00
Matthias Mailänder
274bc9cbba
Add missing sequence reference.
2020-04-10 20:56:54 +02:00
Matthias Mailänder
827f8d95b4
Remove unused using.
2020-04-10 20:56:54 +02:00
Matthias Mailänder
2946dd35d5
Spaces to tabs.
2020-04-10 20:14:39 +02:00
abcdefg30
1e64048956
Cache PlayerResources and unit cost in Resupply
2020-04-07 21:27:16 +02:00
Mustafa Alperen Seki
101843fbb7
Make EngineerRepairable conditional.
2020-04-03 04:09:43 -05:00
Zimmermann Gyula
9e534f3804
Add damagetypes to repairing.
2020-03-31 01:10:51 -05:00
Paul Chote
d62fb901e2
Fix actors with no footprint leaving stale data when deleted.
2020-03-29 21:10:45 +02:00
Matthias Mailänder
73a2b59c2c
Add additional notification support to infiltration.
2020-03-29 12:00:16 -05:00
Paul Chote
2c7a56625c
Move selectableActor check inside InputOverridesSelection.
2020-03-29 13:20:10 +02:00
abcdefg30
0c8fcedfdf
Start with randomized wind strength
2020-03-28 19:46:47 +01:00
Paul Chote
99009c37ce
Fix and simplify WeatherOverlay:
...
- Fix rendering issues
- Track particles in world pixels instead of screen pixels
- Removed un/underused fade in/out support
- Update wind once per tick instead of once per particle
- Make Particle struct readonly
2020-03-28 19:46:47 +01:00
Paul Chote
02f41f9afc
Fix SpriteEffect updating twice in the first tick.
2020-03-28 17:12:25 +01:00
Paul Chote
b2f7f67756
Fix and simplify ScrollPanelWidget thumb rect calculation.
2020-03-26 16:54:46 +01:00
dnqbob
09014ab6d5
transformation can pass exp to new actor
2020-03-26 02:04:44 -05:00
Paul Chote
3155291064
Restore ability to configure RMB orders + RMB panning.
2020-03-25 12:36:21 +01:00
Paul Chote
9c251e8b6a
Fix detection circle line rendering.
2020-03-24 20:59:46 +01:00
Zimmermann Gyula
7b7c1da18d
Add a shared parallel production queue.
2020-03-24 13:35:15 -05:00
Paul Chote
2c4e6c4188
Remove special-case rollover rendering.
2020-03-24 00:07:10 -05:00
Paul Chote
9f3254dbd1
Implement isometric selection boxes for TS structures.
2020-03-24 00:07:10 -05:00
Paul Chote
88cdad4189
Add support for polygon selection shapes.
2020-03-24 00:07:10 -05:00
Paul Chote
ac200f6173
Rework decoration renderable traits:
...
- Removed implicit pip definitions and IPips interface.
New decoration traits have been added to render them.
Pip types are no longer hardcoded in OpenRA.Game.
- Decoration rendering is now managed by SelectionDecorations(Base),
which allows us to remove assumptions about the selection box
geometry from the decoration traits.
- RenderNameTag has been replaced by WithNameTagDecoration, which is
an otherwise normal decoration trait.
- Unify the configuration and reduce duplication between traits.
- Removed hardcoded references to specific selection box renderables.
- Remove legacy cruft.
2020-03-24 00:07:10 -05:00
Paul Chote
73a78eadb1
Move Interactable and Selectable to Mods.Common.
2020-03-24 00:07:10 -05:00
Matthias Mailänder
c5139fb6c2
Remove the hard-coded ban of placing buildings on resources.
2020-03-23 23:48:33 -05:00
Paul Chote
1ff037a257
Remove invalid caching from GCOT.
2020-03-20 17:43:24 +01:00
Matthias Mailänder
834bbf467e
Make GlobalLightingPaletteEffect public
2020-03-16 11:10:30 +01:00
Paul Chote
4d4f94208e
Cache CandidateMovementCells within the same tick.
2020-03-12 17:07:14 +01:00
Paul Chote
416713de0c
Fix infantry switching subcells and blocking eachother while moving.
2020-03-11 15:40:12 +01:00
Paul Chote
c523ca8efe
Fix FreeSubCell ignoring preferred subcell requests.
2020-03-11 15:40:12 +01:00
Paul Chote
9acea56108
Fix pathing across transit-only cells.
2020-03-11 15:40:12 +01:00
Paul Chote
44a7422375
Fix variable naming in Locomotor.
2020-03-11 15:40:12 +01:00
abcdefg30
0d0e7eb179
Fix aircraft not taking off properly
2020-03-08 17:20:39 +01:00
abcdefg30
ea6c840343
Fix the panic chance calculation in ScaredyCat
2020-03-08 16:33:23 +01:00
abcdefg30
d2db0913ac
Fix the missle jamming chance calculation
2020-03-08 16:33:23 +01:00
Matthias Mailänder
9050a2447b
Add remappable support to production icons.
2020-03-04 22:02:30 +01:00