Commit Graph

13 Commits

Author SHA1 Message Date
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
47c97735ed Overhaul sand worm rendering and attacking. 2016-01-03 01:17:30 +00:00
Matija Hustić
d94c645046 First step in the attack mechanism's refactor.
Enabled firing multiple armaments at a target simultaneously.
Each armament defines own cursor for targeting.
The force attack modifier influences armament choice for target.
Autotargeting modified to handle firing multiple armaments simultaneously.
As a consequence, healers (medics) no longer require separate Heal
activity and AttackMedic and AutoHeal traits.
2015-10-06 01:46:55 +02:00
atlimit8
74a9dc6793 Added IRangeMultiplier 2015-09-24 16:37:43 -05:00
penev92
76a3b9c3b7 Add sandworm attack sound 2015-05-03 12:55:32 +03:00
penev92
e6f1c6b460 Enhance sandworm targeting logic by having actors produce noise 2015-01-14 21:26:55 +02:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
reaperrr
cb3ba37462 StyleCop fixes 2015-01-04 15:02:19 +01:00
reaperrr
654f56c5d5 Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00
Hellhake
fa72e04042 Remove BOM 2015-01-01 22:51:12 +01:00
reaperrr
2f67a88b93 Move Armament, Attack* and various other traits to Traits namespace 2014-12-26 21:38:48 +01:00
reaperrr
c19d096d92 Bring Mods.D2k in line with our new folder/namespace structure 2014-12-17 13:10:50 +01:00