Scott_NZ
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b49110bf5c
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Ignore spies if they are disguised in Allies 03
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2013-01-08 22:42:38 +13:00 |
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Scott_NZ
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8578958e40
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Difficulty/balance changes
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2013-01-08 22:42:37 +13:00 |
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Scott_NZ
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608bf9ada1
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Have the mggs come offmap, we don't want the player building too many.
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2013-01-08 22:42:37 +13:00 |
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Scott_NZ
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4373831317
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Remove econ hacks in Allies 03 and have the Soviets actually build their yaks.
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2013-01-08 22:42:37 +13:00 |
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Scott_NZ
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aa78d63d72
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Increased minimum attack increment
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2013-01-08 22:42:36 +13:00 |
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Scott_NZ
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1660c4fe7c
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Reduce some code duplication
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2013-01-08 22:42:36 +13:00 |
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Scott_NZ
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e643f12371
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Attempted fix for Allies 03 crash (#2471)
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2013-01-08 22:42:36 +13:00 |
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Scott_NZ
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339c0bc520
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Fix weird plane spawn/management logic. Have Soviets ignore units that are concealed by gap generators
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2013-01-08 22:42:36 +13:00 |
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Scott_NZ
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1f8fd404e5
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Much better yak management. Map improvements.
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2013-01-08 22:42:35 +13:00 |
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Scott_NZ
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fd734c8553
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Improve the Soviet attacks more
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2012-11-04 16:20:46 +13:00 |
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Scott_NZ
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9238de6a47
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Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02
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2012-11-03 21:41:46 +13:00 |
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Scott_NZ
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b2c5f488a7
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Rename Evacuees player to Allies. Make AA gun buildable.
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2012-11-03 13:33:38 +13:00 |
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Scott_NZ
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c634867cdd
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Reduce threshold, unused variables
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2012-11-03 13:33:38 +13:00 |
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Scott_NZ
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d7f2273788
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Increase duration between spawn for SP
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2012-11-03 13:33:38 +13:00 |
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Scott_NZ
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03121ed826
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Add yak strafing, support for SP as well as MP, additional Soviet spawn point
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2012-11-03 13:33:37 +13:00 |
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Scott_NZ
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0cdff00cb6
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First version of Allies 03
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2012-11-03 13:33:36 +13:00 |
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