test1232156
02e1c7444b
Mission briefing rewording and fact checking
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Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com >
2024-10-18 18:48:37 +03:00
JovialFeline
59473bdf9f
Change bombers, remove Hard from Evacuation
2023-12-12 22:37:08 +01:00
Matthias Mailänder
4f7a01a291
Localize difficulty settings.
2023-04-25 21:33:02 +03:00
Mustafa Alperen Seki
87eca8f2c0
Fix colors of paratroopers in the missions.
2023-03-26 17:49:02 -05:00
Mustafa Alperen Seki
960f829221
Move Soviets palette index definition to campaign-palettes.yaml.
2023-03-26 17:49:02 -05:00
Matthias Mailänder
58b105f0d4
Reorganize global .lua files.
2021-11-26 23:39:41 +01:00
Ivaylo Draganov
091d756c14
Change lobby options description to make sense in both disabled and enabled state
2021-10-09 08:43:28 -05:00
Ivaylo Draganov
994ba35507
Add description to difficulty lobby option for missions
2021-09-26 21:25:08 +01:00
Smittytron
f1f9098109
Move TRUK prereq overrides to campaign-rules.yaml
2021-05-22 23:29:42 +02:00
Smittytron
79404cd397
Link campaign-global.lua to remaining missions
2021-03-27 13:25:22 +01:00
Matthias Mailänder
06ad9666e8
Replace burns with more modular and testable trait combinations.
2020-08-02 22:15:13 +02:00
Oliver Brakmann
28016a3a33
Disable TimeLimit dropdown on MP missions and Fort Lonestar
2019-05-16 14:56:56 +02:00
Smittytron
72923b9572
Merge Hijacker into Thief
2018-12-07 17:38:24 +03:00
Smittytron
a7de079a53
Remove redundant demolishable overrides from evacuation
2018-10-02 10:44:06 +02:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
Mustafa Alperen Seki
01c1e08bd8
Add Original Remap Palette for RA Mod Campaign
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and Shellmap
2017-11-19 15:08:42 +01:00
abcdefg30
4d0ac8bd14
Fix the powerproxy actors of ra missing sequences
2017-02-19 17:47:07 +01:00
roundowl
508038e3f3
Merges minelayers into single unit placing AT mines
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AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
2017-01-03 19:54:08 +01:00
abcdefg30
a9ae36b691
Make HIJACKER unbuildable in the Evacuation mission
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We don't allow building Mechanics as well
2016-10-08 21:07:26 +02:00
Matthias Mailänder
f44623ce4d
Don't force disable the debug menu for co-op missions.
2016-08-30 07:16:56 +02:00
Oliver Brakmann
e25eeaba17
Minor mission cleanups
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* Remove exlamation mark from map title for Intervention
* Remove redundant yaml rule for Evacuation
2016-08-19 19:12:51 +02:00
abcdefg30
48d042ee05
Remove CAMERA.Large from Evacuation
2016-07-24 15:24:30 +02:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
Oliver Brakmann
b3dd62b891
Add Scott's Allies02 multiplayer mission as "Evacuation"
2016-05-29 15:13:09 +02:00