Paul Chote
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4f83e994d0
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Tidy up Activity.Cancel(), make Tick abstract
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2011-04-16 13:18:22 +12:00 |
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alzeih
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0a67c68c45
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GetTargetQueue -> GetTargets + Exts
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2011-04-16 12:57:55 +12:00 |
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alzeih
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820f67e46b
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more for Activity
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2011-04-16 12:56:10 +12:00 |
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alzeih
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255bac6aff
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QueuedActivity's Insert is broken
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2011-04-16 12:50:13 +12:00 |
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Chris Forbes
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447fd05723
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unify handling of order expose + issue for plane/heli; was identical
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2011-04-16 12:01:23 +12:00 |
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Chris Forbes
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865f3e1b74
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factor out resupply activity queueing for plane/heli into aircraft
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2011-04-16 11:59:42 +12:00 |
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Paul Chote
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1c2574f4f4
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Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.
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2011-04-16 10:58:35 +12:00 |
|
Caleb Anderson
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5adda21b28
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fix build
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2011-04-13 07:22:10 +12:00 |
|
Chris Forbes
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c19881cae3
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694 fixed -- the same building can now do both repair and rearm for aircraft
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2011-04-12 08:49:58 +12:00 |
|
Caleb Anderson
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3fe4d32674
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helis don't fail to attack on diagonal approach
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2011-04-12 08:17:11 +12:00 |
|
Mike Bundy
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bca2797bb4
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Bug Fix: Helicopters spawning under each other
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2011-04-10 23:36:49 +01:00 |
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Chris Forbes
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7d29d90338
|
from mirey: pilot parachutes from shot down plane, sometimes
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2011-04-09 11:01:17 +12:00 |
|
Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Paul Chote
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0d53346138
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Fix bogus ClampToWorld behavior (allowed helicopters to fly outside map)
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2011-03-19 21:01:14 +13:00 |
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Chris Forbes
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18e1de1d4b
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prefer to circle over something friendly than leave the map
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2011-03-19 18:44:39 +13:00 |
|
Chris Forbes
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73a34886ec
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oops
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2011-03-19 18:44:38 +13:00 |
|
Chris Forbes
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2d480c900f
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patch plane to circle after move
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2011-03-19 18:44:37 +13:00 |
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Chris Forbes
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0cf022c87a
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rename FlyCircle -> FlyAttackLoop, for accuracy; new FlyCircleto fly a hold
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2011-03-19 18:44:36 +13:00 |
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Paul Chote
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c568759e49
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Fix #595 - IDisposable crash.
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2011-03-17 22:26:28 +13:00 |
|
Chris Forbes
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a3994df925
|
queries dies
|
2011-03-17 22:09:10 +13:00 |
|
Chris Forbes
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149324ea92
|
remove most of the crap from queries
|
2011-03-17 22:09:08 +13:00 |
|
Chris Forbes
|
42b88276b1
|
blah
|
2011-02-28 20:36:12 +13:00 |
|
Chris Forbes
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c5684fcba5
|
fix crash on startup
|
2011-02-28 20:35:09 +13:00 |
|
Paul Chote
|
ced2247af8
|
Add more info to Reservable dispose exception.
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2011-02-26 13:05:58 +13:00 |
|
Paul Chote
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f74d2318d8
|
Unreserve helipads on heli death.
|
2011-02-26 12:57:25 +13:00 |
|
Paul Chote
|
869448296a
|
Sync RTB path hash.
|
2011-02-24 17:51:41 +13:00 |
|
Paul Chote
|
fa6a98cca3
|
Unreserve reservation on death.
|
2011-02-24 17:17:20 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
48482cf09a
|
Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove.
|
2011-02-11 21:50:10 +13:00 |
|
Paul Chote
|
4b3c6cc62a
|
Add a SubCell field to UIM. Allow UIM to query for units by subcell.
|
2011-02-04 18:39:03 +13:00 |
|
Chris Forbes
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f52620f6fc
|
add ISync to all traits that have [Sync] members
|
2011-01-26 21:00:28 +13:00 |
|
Paul Chote
|
58f1589f95
|
Add debug traits to Aircraft so we can see what is desyncing.
|
2011-01-25 18:19:36 +13:00 |
|
Paul Chote
|
e46b00f9c4
|
Missed a file when unmangling a dirty rebase.
|
2011-01-07 20:33:14 +13:00 |
|
Paul Chote
|
60e3f7621f
|
Remove fp from CenterLocation and aircraft.
|
2011-01-07 20:14:22 +13:00 |
|
Paul Chote
|
d395c5e05d
|
Remove dead helicopter instability code, and some unnecessary fp.
|
2011-01-07 20:00:53 +13:00 |
|
Chris Forbes
|
2048900c10
|
fix some dumbness in Production/ITeleportable
|
2011-01-02 14:41:48 +13:00 |
|
Chris Forbes
|
f7b34e1c5e
|
#339 heli spawn offset is wrong fixed, and ReservableProduction folded back into Production
|
2010-12-28 18:27:00 +13:00 |
|
Chris Forbes
|
59fdbe8725
|
CanTargetUnit -> CanTargetUnit
|
2010-12-27 18:43:32 +13:00 |
|
Paul Chote
|
6ff0e41650
|
Remove fp from Aircraft.
|
2010-12-24 12:01:39 +13:00 |
|
Chris Forbes
|
25ebdea758
|
hack in stop order support to various classes. not happy with this.
|
2010-12-19 17:48:18 +13:00 |
|
Paul Chote
|
5070a81db4
|
Move CancelableActivity into the Activities namespace. Remove the Idle activity.
|
2010-11-30 11:11:14 +13:00 |
|
Paul Chote
|
434ea26950
|
Fix cloaked units.
|
2010-11-27 11:28:22 +13:00 |
|
Paul Chote
|
b423889c06
|
Remove a pile of duplication from target lines.
Remove MoveFlash.
|
2010-11-27 11:20:03 +13:00 |
|
Paul Chote
|
5f43923b80
|
Polish: Show the "move-blocked" cursor for locations outside the map. Clamp move orders to the map bounds for these orders.
|
2010-11-27 11:20:03 +13:00 |
|
Chris Forbes
|
23e6eada26
|
another ctor removed
|
2010-11-23 15:20:11 +13:00 |
|
Chris Forbes
|
490b0801a0
|
start removing weird ctors on Order
|
2010-11-23 15:14:48 +13:00 |
|
Chris Forbes
|
1db3ce4b59
|
some usings cleanup
|
2010-11-21 12:25:22 +13:00 |
|
Bob
|
a7f42dcf0c
|
fix interaction between autoattack and idleanimation
|
2010-11-16 20:32:00 +13:00 |
|
Chris Forbes
|
bc7a9c14d0
|
fix helicopters landing in silly places
|
2010-11-14 21:27:17 +13:00 |
|
Bob
|
80e897abfb
|
add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
|
2010-11-14 18:36:36 +13:00 |
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