Commit Graph

2181 Commits

Author SHA1 Message Date
Paul Chote
0db079ea94 Merge pull request #6321 from Mailaender/less-nervous-clicksounds
Fixed double click sound on Tiberian Dawn production tabs
2014-08-27 18:45:51 +12:00
Matthias Mailänder
8ebe6345aa Merge pull request #6323 from pchote/tib-craters
Render smudges beneath resources.
2014-08-24 16:50:28 +02:00
Paul Chote
966c933cd3 Render smudges beneath resources. Fixes #6270. 2014-08-24 09:15:41 +12:00
Curtis Shmyr
fa8229d53b Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover 2014-08-23 14:42:55 -06:00
Matthias Mailänder
749314d04e tab to space 2014-08-23 21:44:57 +02:00
Matthias Mailänder
bc4c344cb0 Merge pull request #6284 from obrakmann/gdi01-touchup
More Lua API enhancements
2014-08-23 16:28:36 +02:00
Oliver Brakmann
e434011487 Adjust gdi01 to use new functions 2014-08-23 16:21:40 +02:00
Matthias Mailänder
7cb7685d62 Merge pull request #6266 from huwpascoe/uiscaling
Cursor Doubling
2014-08-23 16:14:13 +02:00
UberWaffe
a1e51b71d6 AI Support Power Meta Data implemented.
Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
Matthias Mailänder
97cb527a8f Merge pull request #6306 from obrakmann/fix6298
Add creeps to scripted missions
2014-08-23 10:07:47 +02:00
Paul Chote
db1df48466 Increase falloff accuracy for large damage amounts. 2014-08-23 17:14:12 +12:00
Paul Chote
fa3e7b5e1b Convert versus to integers. 2014-08-23 17:14:12 +12:00
Oliver Brakmann
5325fa7bae Add creeps to scripted missions
Fixes #6298
2014-08-23 00:00:40 +02:00
huwpascoe
baecedc7b8 Cursor Doubling
Cursor now doubles with pixel doubling, enabled by a new checkbox in the
settings menu.
2014-08-21 20:08:38 +01:00
obrakmann
87e4d6b422 Merge pull request #6079 from reaperrr/rof-modifier
Adds ReloadDelay modifier & renames ROF to ReloadDelay
2014-08-21 00:27:39 +02:00
reaperrr
d6ef37a750 ReloadModifier & ROF -> ReloadDelay yaml changes 2014-08-19 02:59:50 +02:00
Paul Chote
520df8242d Merge pull request #6217 from Mailaender/starting-units-classname
Fixed lobby start unit notifications not showing class names
2014-08-19 10:15:12 +12:00
Matthias Mailänder
fa2b2bea0b beautify starting unit notification when joining server
move LobbySettingsNotification into it's own ServerTrait
2014-08-17 07:39:34 +02:00
Matthias Mailänder
da7caa6105 Merge pull request #6183 from UberWaffe/6030Fix_UpgradeRules
Closes #6177
Closes #6222
Closes #6240
Closes #6245
2014-08-16 18:07:56 +02:00
Matthias Mailänder
df09d16a1c Merge pull request #6218 from pchote/percentmods
Change attribute modifiers to use integers.
2014-08-16 17:28:37 +02:00
UberWaffe
390ca380bd Fixed Warhead ValidTargets and InvalidTargets. 2014-08-16 10:58:02 +02:00
Paul Chote
c80a12f99c Merge pull request #5937 from reaperrr/explosions2
Implements more sophisticated explosion animation/sound system
2014-08-16 01:58:11 +12:00
Paul Chote
7fb31dd3aa Upgrade mod rules. 2014-08-12 11:47:01 +12:00
Paul Chote
c5519a7f3b Merge pull request #6220 from obrakmann/fix6211
Make background of FMVPlayers in TD and RA black
2014-08-12 11:16:55 +12:00
havok13888
9ea169b2c8 5936 Advanced Power Plant have a different layout in the original 2014-08-10 23:06:11 -05:00
Oliver Brakmann
1aafe0d4b3 Make FMVPlayer in TD use a completely black background
Fixes #6211.
2014-08-10 12:38:54 +02:00
Matthias Mailänder
24a3fd3196 show a user friendly description of the starting unit template
closes #6209
2014-08-09 13:34:03 +02:00
Oliver Brakmann
00fcf5f969 Convert gdi01 to new Lua 2014-08-08 13:35:50 +02:00
Oliver Brakmann
dc33e0e1b0 Make necessary changes to existing maps 2014-08-08 13:35:50 +02:00
Oliver Brakmann
819eb64011 Add end game dialog 2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f Add a mission objectives GUI panel 2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927 Add mission objectives to Lua interface 2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403 Add support for mission objectives
Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game.  If all primary objectives are
completed the game is won, and lost when any of them fails.

Objectives can be added at any stage during the game, allowing to react
dynamically to game events.

The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed.  Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Paul Chote
1a4f476ffa Replace CloakCrateAction with upgrades. 2014-08-07 20:44:30 +12:00
Paul Chote
de775e2f56 Reimplement unit levels using IUpgradable. 2014-08-07 20:44:28 +12:00
Oliver Brakmann
53b02b05ca Fix Apache's guns being blocked by walls in TD.
Closes #6192.
2014-08-06 14:00:05 +02:00
reaperrr
7513380e08 New explosion system yaml changes. 2014-08-04 23:24:52 +02:00
Taryn Hill
b6fd757672 Merge pull request #6030 from UberWaffe/CustomWarheads
Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687 Custom Warheads refactor
Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Paul Chote
6f19290aeb Add queue hotkeys to RA, and make TD consistent with C&C3. Fixes #6031. 2014-08-03 19:28:09 +12:00
Paul Chote
43bd8a361e Implement new production hotkeys. Fixes #3915, #4142, #4181. 2014-08-03 19:28:07 +12:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Paul Chote
a9a7f1e5b2 Merge pull request #6088 from obrakmann/fix5939
Remove a spot harvesters had trouble accessing in Sea & Cake map
2014-07-29 22:54:28 +12:00
Oliver Brakmann
19de147551 Remove a spot harvesters had trouble accessing in Sea & Cake map
Fixes #5939
2014-07-29 07:45:10 +02:00
ScottNZ
d6fd507b04 Remove repulsion from a10 and c17 2014-07-29 00:18:21 +12:00
Paul Chote
d88b27745b Fix observer buttons. 2014-07-26 19:26:03 +12:00
Paul Chote
f9fcded77c Add icons to the production tooltip. 2014-07-26 18:20:10 +12:00
Paul Chote
7c9223caea Add tooltips for the power and cash displays. 2014-07-26 18:20:10 +12:00
Paul Chote
f7f01cc08e Add hotkey support to ProductionPaletteWidget. 2014-07-26 18:20:10 +12:00
Paul Chote
8f05e04a1f Add icon glyphs for naval, powerdown and diplomacy (for use in RA). 2014-07-26 18:20:09 +12:00