Oliver Brakmann
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5325fa7bae
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Add creeps to scripted missions
Fixes #6298
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2014-08-23 00:00:40 +02:00 |
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Oliver Brakmann
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dc33e0e1b0
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Make necessary changes to existing maps
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2014-08-08 13:35:50 +02:00 |
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ScottNZ
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22dd2b0a92
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Add singleplayer mission menu to ra/td
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2014-04-19 15:54:55 +12:00 |
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Matthias Mailänder
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18d8034153
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added mods/cnc Lua scripts
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2014-01-19 11:18:35 +01:00 |
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Matthias Mailänder
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752562dca7
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added a description that can be displayed as mission briefing
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2014-01-02 17:43:16 +01:00 |
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Matthias Mailänder
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7af935469d
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hide GDI soldiers behind trees
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2014-01-02 16:15:07 +01:00 |
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Matthias Mailänder
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4a4885a905
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ported first Nod mission to Lua
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2013-12-31 12:53:24 +01:00 |
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Paul Chote
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cd2a1cb30f
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Upgrade shipped maps to format 6.
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2013-12-08 11:33:04 +13:00 |
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Matthias Mailänder
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4c5c0974ad
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don't attack neutral world owner plus invulnerable bridge
closes #4230
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2013-12-06 15:10:07 +01:00 |
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Paul Chote
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271ce5275c
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Add starting cash option.
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2013-08-17 14:43:52 +12:00 |
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Paul Chote
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ce41eb2361
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Add "Build off Ally ConYards" option. Fixes #2464.
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2013-08-17 14:42:40 +12:00 |
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Paul Chote
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d76a8c2950
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Allow maps to override options. Closes #3646.
Also set sensible defaults for most of the maps and mini games.
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2013-08-17 14:41:40 +12:00 |
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Dan9550
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f88c62e363
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More improvements to nod01
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2013-07-24 17:45:19 +10:00 |
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Paul Chote
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a678337d14
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Enable starting units in C&C.
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2013-07-13 19:18:27 +12:00 |
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Scott_NZ
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992d1723f8
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Move gdi01 and nod01 back to cnc
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2013-04-21 17:59:33 +12:00 |
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