Matthias Mailänder
8ebe6345aa
Merge pull request #6323 from pchote/tib-craters
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Render smudges beneath resources.
2014-08-24 16:50:28 +02:00
Paul Chote
966c933cd3
Render smudges beneath resources. Fixes #6270 .
2014-08-24 09:15:41 +12:00
Curtis Shmyr
fa8229d53b
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
Matthias Mailänder
60a3196bb2
Merge pull request #6301 from Phrohdoh/TibSunFixes
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Tiberian Sun visual fixes.
2014-08-23 11:19:31 +02:00
Matthias Mailänder
6bb392be11
Merge pull request #6303 from obrakmann/fix6263
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Fixed invulnerable infantry
2014-08-23 10:28:15 +02:00
Paul Chote
db1df48466
Increase falloff accuracy for large damage amounts.
2014-08-23 17:14:12 +12:00
Paul Chote
fa3e7b5e1b
Convert versus to integers.
2014-08-23 17:14:12 +12:00
Taryn Hill
4abee8682f
Visual fixes for TS structures and units.
2014-08-22 19:01:01 -05:00
Christopher Grant
774c8121c2
Fixed invulnerable infantry
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Closes #6263
2014-08-23 00:04:16 +02:00
obrakmann
87e4d6b422
Merge pull request #6079 from reaperrr/rof-modifier
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Adds ReloadDelay modifier & renames ROF to ReloadDelay
2014-08-21 00:27:39 +02:00
reaperrr
d6ef37a750
ReloadModifier & ROF -> ReloadDelay yaml changes
2014-08-19 02:59:50 +02:00
Paul Chote
520df8242d
Merge pull request #6217 from Mailaender/starting-units-classname
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Fixed lobby start unit notifications not showing class names
2014-08-19 10:15:12 +12:00
Matthias Mailänder
fa2b2bea0b
beautify starting unit notification when joining server
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move LobbySettingsNotification into it's own ServerTrait
2014-08-17 07:39:34 +02:00
Matthias Mailänder
da7caa6105
Merge pull request #6183 from UberWaffe/6030Fix_UpgradeRules
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Closes #6177
Closes #6222
Closes #6240
Closes #6245
2014-08-16 18:07:56 +02:00
Matthias Mailänder
df09d16a1c
Merge pull request #6218 from pchote/percentmods
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Change attribute modifiers to use integers.
2014-08-16 17:28:37 +02:00
UberWaffe
390ca380bd
Fixed Warhead ValidTargets and InvalidTargets.
2014-08-16 10:58:02 +02:00
Paul Chote
c80a12f99c
Merge pull request #5937 from reaperrr/explosions2
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Implements more sophisticated explosion animation/sound system
2014-08-16 01:58:11 +12:00
Paul Chote
7fb31dd3aa
Upgrade mod rules.
2014-08-12 11:47:01 +12:00
Matthias Mailänder
24a3fd3196
show a user friendly description of the starting unit template
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closes #6209
2014-08-09 13:34:03 +02:00
Oliver Brakmann
819eb64011
Add end game dialog
2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
Oliver Brakmann
2c22e5099f
Copy checkbox markings from TD to the other mods
2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403
Add support for mission objectives
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Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game. If all primary objectives are
completed the game is won, and lost when any of them fails.
Objectives can be added at any stage during the game, allowing to react
dynamically to game events.
The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed. Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Paul Chote
de775e2f56
Reimplement unit levels using IUpgradable.
2014-08-07 20:44:28 +12:00
atlimit8
9b30c21f93
Load subcells and default subcell index from mod.yaml
2014-08-04 18:09:26 -05:00
reaperrr
7513380e08
New explosion system yaml changes.
2014-08-04 23:24:52 +02:00
Phoib
59936ab834
Sonic Tank offset
2014-08-03 17:42:47 +02:00
Taryn Hill
b6fd757672
Merge pull request #6030 from UberWaffe/CustomWarheads
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Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Paul Chote
103cc65b5b
Change legacy menu button labels.
2014-08-03 22:21:31 +12:00
Paul Chote
9626654f87
Redefine orderbutton and menu hotkeys.
2014-08-03 19:28:09 +12:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
ScottNZ
058185754e
Remove Infiltratable trait and refactor surrounding code to use target types
2014-08-02 22:31:46 +12:00
Paul Chote
f779606433
Split TS ingame chrome.
2014-07-26 18:20:09 +12:00
Paul Chote
9e2b3ce0b8
Unify cheats -> debug and adjust plumbing for new RA UI.
2014-07-26 18:20:08 +12:00
Matthias Mailänder
cefc848ee8
visually attach component towers to walls
2014-07-23 06:45:07 +02:00
Paul Chote
cffb1f27e4
Merge pull request #6002 from Mailaender/ts-wall-tower-attachment
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Allowed walls to attach to component towers
2014-07-23 12:18:26 +12:00
Chris Forbes
945455f15e
Merge pull request #5973 from reaperrr/renderinf-unhardcode
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Unhardcoded RenderInfantry sequence names
2014-07-23 09:58:07 +12:00
Matthias Mailänder
2405ce3251
allow walls to attach to component towers
2014-07-20 19:00:04 +02:00
Matthias Mailänder
702b3f7d20
these are already fixed with the addition of isometry
2014-07-20 11:29:12 +02:00
Matthias Mailänder
dbe64f496b
add bibs to refinery and factories
2014-07-20 11:28:06 +02:00
reaperrr
1ba41a9af5
Unhardcodes RenderInfantry sequence names.
2014-07-17 20:59:08 +02:00
reaperrr
69077629a7
Reduce infantry sequence tick values, fix Cyborg Commando idle shadow.
2014-07-09 20:14:21 +02:00
reaperrr
b09a301bb3
Added ^Tank default, adjusted movement penalties on terrain types.
2014-07-09 20:14:20 +02:00
reaperrr
1600b30fde
Doubles Refinery storage capacity.
2014-07-09 20:14:19 +02:00
reaperrr
1973208694
Fixes Light Post. Closes #5903 .
2014-07-09 20:13:38 +02:00
reaperrr
fa98eae2c3
Applies most TS prone damage values to TS mod.
2014-07-08 21:05:43 +02:00
reaperrr
b765d5238c
Add TiberiumHeal weapon and use it for healing mutants, cyborgs & critters.
2014-07-08 18:04:20 +02:00