ScottNZ
b0610e39fb
Make ra 4tnk weapons work more similarly to how they did in the original
2014-04-29 17:32:42 +12:00
ScottNZ
d545759ca1
Nerf ra 4tnk a bit; it was too unstoppable
2014-04-29 17:08:50 +12:00
reaperrr
c8815e1413
Un-hardcodes pip/tag/group palettes.
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-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
2014-04-28 20:03:00 +02:00
Matthias Mailänder
8ba9f3dea7
fix missing un-l10n of C&C Requires: production tooltip
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closes #5209
2014-04-28 08:30:12 +02:00
Matthias Mailänder
0162cac91a
Merge pull request #5207 from reaperrr/ts-weapon-pal-fix1
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Fixed palette of all TS weapons that don't use the effect palette
2014-04-28 08:01:05 +02:00
psydev
a42886c952
Small buff for Humvee/buggy machine gun
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Machine gun seems to be under-performing vs. infantry
Give it 5 bursts instead of 4. Will allow it to kill E3s more effectively.
Despite this change, overall damage vs. Light armor is not increased since Release.
2014-04-27 19:36:41 -07:00
psydev
e9ba43faaa
Reducing spread of GrenadierExplode
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GrenadierExplode is a good idea, but right now its damage is too high.
Reducing spread from 8 -> 6.
2014-04-27 18:20:58 -07:00
psydev
f9675b2d15
Grenade slightly faster again. 100% vs. none.
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After playtesting, it seems the grenade is a *bit* too slow. Keeping it slow, but bringing its speed from 5 -> 7. (Original value was 12)
Looks reasonable.
Also giving 100% vs. infantry instead of 90%.
2014-04-27 16:57:09 -07:00
psydev
d6aba2e6af
Make MCV crush infantry
2014-04-27 15:54:27 -07:00
reaperrr
e0c6ef1030
Fixes palette of all TS weapons that don't use the effect palette.
2014-04-27 23:32:22 +02:00
reaperrr
49b35dca6e
Add UseInfantryDeath option to RenderInfantry trait.
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This allows the use of RenderInfantry for units that do not have a Die voice or die sequences.
Additionally fixed Wolverine stand and shoot sequences.
2014-04-27 22:56:23 +02:00
Matthias Mailänder
34bdb504c6
Merge pull request #5194 from psydev/patch-8
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Certain units can no longer target walls
2014-04-27 18:22:11 +02:00
Matthias Mailänder
c8d9609400
Merge pull request #5198 from reaperrr/tibtree-fix
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Closes #3107
2014-04-27 18:16:00 +02:00
Matthias Mailänder
0da6ab6c20
Merge pull request #5185 from reaperrr/rank-palette
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Makes rank chevron palette customizable
2014-04-27 18:04:20 +02:00
reaperrr
8f09a2d6e0
Adds work-in-progress test map to TS mod.
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Creeps-owned units and buildings can be used to test rank signs etc.
2014-04-27 13:49:45 +02:00
reaperrr
ce2809c7a0
Adds die-crushed sequence to Shock Trooper.
2014-04-27 13:37:09 +02:00
reaperrr
b62c43a90f
TD Blossom Trees now emit tiberium from base.
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Dimension set to 1x1, art position fixed via sequence Offsets.
2014-04-27 13:31:54 +02:00
Paul Chote
9cf923343f
Merge pull request #5186 from psydev/patch-7
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balance tweak - make turret armor heavy
2014-04-27 12:57:01 +12:00
Paul Chote
0822d1ce11
Merge pull request #5181 from psydev/maps
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Updated psydev's maps
2014-04-27 12:56:00 +12:00
psydev
b0dcdf81a4
Adjust air strike so it kills turret
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The recent armor change for turrets made airstrike no longer killed it.
Made Napalm do more damage to Heavy (and light); made Vulcan do less damage to Heavy so that airstrikes don't do too much damage to advanced towers, obelisks and SAM sites.
2014-04-26 10:03:45 -07:00
psydev
5867bb3985
Certain units can no longer target walls
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Units which cannot target walls (sandbags, chain-link fence or concrete) any longer:
Minigunner
Flamethrower
Hum-vee/Nod Buggy
Flame Tank (can still run over sand bags and chain-link fences)
Civilian
[sniper--already so]
2014-04-26 09:25:47 -07:00
psydev
a624afe739
Make Wall its own TargetType
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Going to make some units (machineguns, etc.) unable to fire at walls.
2014-04-26 09:19:09 -07:00
Matija H
a0f6038ea6
Facilitated spawn choice at game setup screen.
2014-04-25 23:27:16 +01:00
reaperrr
6ae4b74535
Makes rank chevron palette customizable.
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Adds levelup crate-effect and art.
2014-04-24 19:25:30 +02:00
psydev
db544a6ca9
balance tweak - make turret armor heavy
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Since turrets have wood armor, they can get killed by flame tanks uber fast. It might be best if turrets are a counter to flame tanks, rather than their prey. If they have heavy armor, they will take far less damage, and not die instantly to a flame tank rush, making them able to contribute to some defense.
2014-04-23 18:14:32 -07:00
Psydev
3910e54aa1
fixed tiberium tree in lessons_from_kosovo
2014-04-23 08:55:56 -07:00
Pavlos Touboulidis
a4b5e25087
Add confirmation-dialogs.yaml to d2k's and ts's mod.yaml or they crash
2014-04-22 21:50:15 +03:00
Psydev
dbb8f7af71
Adding "pressure" map.
2014-04-22 08:45:42 -07:00
Psydev
84b9e797c7
renamed skull valley. now 4p. bridges fixed.
2014-04-22 08:23:25 -07:00
Psydev
0837279d66
Updated & renamed no_escapism. added trees.
2014-04-22 08:17:53 -07:00
Pavlos Touboulidis
12e3ee9fda
Issue #4650 : Abort Mission Confirmation
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Adapted the confirmation dialog from the CnC mod and wired it to
the "Abort" and "Surrender" buttons.
2014-04-22 17:42:24 +03:00
Psydev
b8b5ff5cc1
Renamed slippery_slopes. Added blue tib markers.
2014-04-22 07:37:14 -07:00
Psydev
07efd377bc
Updated Manufacturing Consent map. Fewer start loc
2014-04-22 07:17:40 -07:00
Psydev
0acc3e9bab
Updated Lessons From Kosovo map
2014-04-22 07:17:14 -07:00
Psydev
751e799750
Updated map Dead_in_Motion_redux. Now 2p.
2014-04-22 07:16:19 -07:00
Psydev
938215e4ce
Updated Deterring Democracy Plus map
2014-04-22 07:15:30 -07:00
Psydev
79e8391189
Updated Deterring Democracy map. Now 2p.
2014-04-22 07:14:30 -07:00
Paul Chote
a5fb437d07
Merge pull request #5170 from Smilex/issue5169
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Added SupportsMapsFrom to mod.yaml for all mods
2014-04-22 11:32:33 +12:00
Paul Chote
3c6993f7fa
Merge pull request #5162 from Mailaender/pre-auto-l10n
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Prerequisites to automated translation string extraction
2014-04-22 11:29:23 +12:00
Ian T. Jacobsen
1de3b20b90
Added SupportsMapsFrom to mod.yaml for all mods
2014-04-21 20:50:09 +01:00
Matthias Mailänder
ef07cdeaa8
unambigitous naming
2014-04-21 13:49:00 +02:00
Matthias Mailänder
27a73d810f
auto reformatting to key: value
2014-04-21 13:49:00 +02:00
Matthias Mailänder
4c4f7ab31f
revert back to untranslated for uniform auto-generation
2014-04-21 13:49:00 +02:00
reaperrr
59d3a7faf4
Converted electro.shp to correct palette.
2014-04-21 13:46:31 +02:00
reaperrr
a40159bdf0
Fixed Cyborg Commando walk/crawl sequence.
2014-04-21 13:37:59 +02:00
Paul Chote
e7a16b0c75
Merge pull request #5154 from Mailaender/production-edge-fixes
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Added the production bar edge fixes
2014-04-21 23:05:03 +12:00
Paul Chote
b595001364
Merge pull request #5096 from Cr0s/bleed
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Fixed #3826
2014-04-21 22:48:11 +12:00
Paul Chote
24374b1394
Merge pull request #5132 from psydev/patch-6
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Nerfing guard towers & other balance changes
2014-04-21 22:43:17 +12:00
Matthias Mailänder
d9626597b3
removed unmaintained AI definitions optimized for legacy AI code
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closes #4543
2014-04-21 11:30:19 +02:00
Matthias Mailänder
1dfdeb8d8b
bring it in line with the other naming
2014-04-21 11:26:26 +02:00