Matthias Mailänder
b618fc7cc2
complete password protected servers
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closes #2290
2013-10-07 19:37:12 +02:00
Matthias Mailänder
e9b2bcc579
fix some plenks
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no logic changes
2013-06-21 18:05:30 +02:00
Matthias Mailänder
90dc6d3298
Merge pull request #3238 from pchote/local-pause-state
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Remove local pause order lag delay
2013-05-10 03:07:08 -07:00
Matthias Mailänder
90ac648ff1
Merge pull request #3244 from pchote/bot-surrender
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Improvements to player drop behavior
2013-05-10 01:44:55 -07:00
Paul Chote
4a1698804f
Rework server orders.
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- Server messages now show as from "Server".
- Fixes #3224 .
2013-05-10 20:31:19 +12:00
Paul Chote
656476991f
Replace ColorRamp with HSLColor everywhere.
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Fixes:
* Nuclear-purple color exploit.
* #3247 .
* Removes a bunch of unnecessary color conversions every frame.
Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Paul Chote
c3c5321e1d
Predict local pause state to avoid order lag. Fixes #3223 .
2013-05-09 22:42:55 +12:00
Paul Chote
9069d98365
Reimplement pinging via the orders channel.
2013-04-23 21:35:57 +12:00
Chris Forbes
d0fe25e022
Merge pull request #3000 from Mailaender/dynamic-orderlag
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Display Ping of joining Clients in Lobby and use it to calculate OrderLatency
2013-04-20 16:57:00 -07:00
Chris Forbes
40f73a9289
Merge pull request #3128 from Mailaender/diplomacy-shroud
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Fix Fragile Alliance button usability and Diplomacy Shroud problems
2013-04-20 16:53:08 -07:00
Matthias Mailänder
f6908e45d3
update the shroud for the player setting diplomatic stances
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fixes #2942
2013-04-20 19:09:10 +02:00
Matthias Mailänder
411a0ce8df
fix NullReferenceException when watching replays with team chat
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closes #3084
2013-04-20 17:54:39 +02:00
Matthias Mailänder
f8e44b792f
adjust order latency dynamically by client ping, closes #2990
2013-04-18 16:18:17 +02:00
Paul Chote
096d95f391
Fix bogus pause logic.
2013-04-07 23:38:52 +12:00
Matthias Mailänder
c68d939e4f
Merge pull request #2823 from ihptru/auto-map-dl
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Auto map downloading
2013-04-01 09:11:25 -07:00
Sascha Biedermann
54a59afde0
fixed typo
2013-03-28 23:57:46 +01:00
Sascha Biedermann
1eb7c62c62
closes #2874 : improved ingame chat
2013-03-28 18:39:26 +01:00
Matthias Mailänder
0a82bfe552
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Igor Popov
586723926a
auto-map-downloading updated. (sync)
2013-03-23 19:27:53 +04:00
Matthias Mailänder
15324b1f1a
bring the Diplomacy menu back to life, but
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- rename LockTeams to FragileAlliances to avoid confusion
- only allow it in Free-For-All, not Team games or Missions
- grey out non-functional buttons and disabled checkboxes
2013-03-22 18:34:52 +01:00
Chris Forbes
38b2b6cb4e
Merge pull request #2557 from ihptru/fix2480
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fix #2480 ; Direct Connect to different mod causes crash (saying 'missing...
2013-03-02 13:45:28 -08:00
Scott_NZ
63467cd000
Revert client colours to their preferred colours after the map is changed to a map which doesn't lock colours.
2013-03-02 16:18:09 +13:00
Igor Popov
ad2dbffe75
fix #2480 ; Direct Connect to different mod causes crash (saying 'missing map')
2013-01-07 00:27:45 +04:00
Kenny
f41fb32d60
Introducing per-player shrouds.
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- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Remco van der Zon
8ad4e08651
Unit order client != null check fixed (int != null -> always true!) .
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Removed if-else branch in favour of sugar construct a?b:c.
Note: One should (at least) consider to move var client = ... to the
start of the switch construct. 4 branches of this switch are using this.
(DRY)
2012-06-06 10:54:21 +02:00
Remco van der Zon
ae94d7ecc7
Chat-text displayed when the game is paused and unpaused.
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: The game is (un-)paused by <PLAYERNAME>
2012-05-16 19:11:46 +02:00
Remco van der Zon
a07697be03
Pause the game option.
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Game is paused when PAUSE on the keyboard has been hit. It can also be unpaused this way.
2012-05-16 17:35:10 +02:00
Chris Forbes
bd4345c2d0
tidy in UnitOrders
2011-12-23 16:57:24 +13:00
Chris Forbes
53599f062c
fix indent in UnitOrders
2011-11-01 21:57:57 +13:00
Tirili
4f505eb6a1
Add ability to disable the shellmap
2011-10-23 13:24:26 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
e7543f28df
Fix naming of Player.PlayerReference.
2011-06-20 22:50:29 +12:00
Paul Chote
4f172d7ed8
Make bots first-class players.
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- Bots have their own Clients, with unique ClientIDs
- Hosts can set bot team/color in the lobby
- Bots are kicked when switching to a smaller map without enough slots
- Order validator assumes that only client 0 has permission to issue bot orders
2011-06-20 22:50:29 +12:00
Paul Chote
532bd42aed
Remove obsolete Player index cruft
2011-06-20 22:50:26 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Chris Forbes
c1aebff8a8
refresh GPS on stance change
2011-02-13 16:26:06 +13:00
Chris Forbes
6281fa481f
add hook for stance change notifications
2011-02-13 16:22:34 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Chris Forbes
7a4380e7bd
fix exploitable SetStance order
2011-01-30 17:33:04 +13:00
Paul Chote
06612d0f68
Add a mechanism for custom drop messages. Implement for kick.
2011-01-15 13:49:46 +13:00
Chris Forbes
808cc59c59
fix bogus colors in chat
2011-01-09 14:02:15 +13:00
Chris Forbes
3426b52247
add ColorRamp type; change everything to use it; maps not yet upgraded
2011-01-08 18:17:18 +13:00
alzeih
5c343caeaf
Mod version validation
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- Game.CurrentMods property to query the current mods when no orderManager accessible
- Server sends mod versions to master server on ping
- Client sends mod versions on handshake response
- Validate match on server side of handshake, not client side
2011-01-08 16:00:29 +13:00
Paul Chote
486fa9a978
Handshake mod versions and map. Bump the protocol version.
2010-12-31 13:35:21 +13:00
Paul Chote
e2d1eec56e
Shift Client creation to the client, sent in the handshake response. Fixes the `Newbie' bug and removes a lot of fragmented behaviour on player join.
2010-12-31 12:51:19 +13:00
Paul Chote
8f9e32dcc0
Client/server handshake. Only checks that the correct mods are active.
2010-12-31 11:41:25 +13:00
Paul Chote
ac82121460
Fix diplomacy stance cycling exploit.
2010-11-28 09:42:37 +13:00
Paul Chote
047a09bbbd
Excise previous server extensions code
2010-11-10 10:30:24 +13:00