Commit Graph

1452 Commits

Author SHA1 Message Date
abcdefg30
7593cf3b63 Don't add duplicate facing entries when modifying the DeathActorInit in Turreted.cs 2016-07-04 18:32:01 +02:00
Oliver Brakmann
9ab2ce2362 Merge pull request #11520 from reaperrr/IdleWander
Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
Matthias Mailänder
6148e8d8a3 Rename Stances to ValidStances. 2016-07-04 00:34:28 +02:00
Matthias Mailänder
a6e42823e5 Add WithTextDecoration. 2016-07-03 21:31:58 +02:00
Matthias Mailänder
9833a56e65 Merge pull request #11556 from pchote/gamespeeds
Port game speed selection to new lobby backend.
2016-07-03 20:55:09 +02:00
abcdefg30
430b654460 Merge pull request #11428 from reaperrr/attack-delay
Allow attack anims/overlays to start before weapons fire
2016-07-03 18:58:07 +02:00
Paul Chote
7caf636222 Port game speed selection to new lobby backend. 2016-07-03 15:46:08 +01:00
abcdefg30
6de12fb0e9 Add SpeechNotifications for InsufficientPower and Launch on support powers 2016-07-03 16:21:07 +02:00
Taryn Hill
3f6f918b3d GivesBounty: Replace Stances with ValidStances 2016-07-03 08:50:55 -05:00
Taryn Hill
ec808ddc54 GivesExperience: Replace FriendlyFire with ValidStances 2016-07-03 08:50:54 -05:00
Matthias Mailänder
889bbcf428 Cache the palette lookup. 2016-07-03 14:41:15 +02:00
Matthias Mailänder
4325e1b400 Let pipImages tick using the appropriate interface. 2016-07-03 14:40:47 +02:00
Matthias Mailänder
3e5155fa7d Cache pipImages in the constructor. 2016-07-03 14:40:14 +02:00
Matthias Mailänder
3a7558c273 Document and lint test pips and groups. 2016-07-03 12:26:29 +02:00
reaperrr
c8012baffb Make all Attack* traits listen to Stop order 2016-07-02 16:02:00 +02:00
reaperrr
c153277e8b Add AttackSounds trait
This trait plays sounds when preparing to attack or attacking.
2016-07-02 16:02:00 +02:00
reaperrr
3b43544e2d Add start delay functionality to attack animation traits 2016-07-02 16:02:00 +02:00
reaperrr
75c49620d1 Introduce INotifyAttack.PreparingAttack
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
reaperrr
87537d9669 Move WithAttackOverlay to Mods.Common 2016-07-02 16:02:00 +02:00
abcdefg30
4732f3767f Merge pull request #11459 from reaperrr/fix-range-check
Fix weapon min/max range and validity checks
2016-07-01 14:24:41 +02:00
reaperrr
4d90361b8b Merge pull request #11514 from abcdefg30/64ops
Fix a crash with not space occupying actors granting support powers
2016-06-30 15:35:02 +02:00
reaperrr
f5c89ae56d Merge pull request #11497 from obrakmann/stuff-for-sp-1
Add functionality requested for Shattered Paradise
2016-06-30 15:13:49 +02:00
reaperrr
09e365bc4a Fix Wanders to be usable on its own
Allows unarmed actors like civilians or harmless critters to wander around when idle.

Additionally made it upgradable.
2016-06-26 20:30:06 +02:00
Paul Chote
30dcbeb873 Remove legacy Move constructor. 2016-06-25 16:29:47 +01:00
reaperrr
c643a0abd6 Change AttackWander trait lookup
AttackMove is required and therefore can't be null, so the 'OrDefault' was redundant.
2016-06-25 12:42:42 +02:00
reaperrr
f5a0c7e425 Move AttackWander into root Traits folder
It's not really an Attack* trait, so it doesn't belong into that subfolder.
2016-06-25 12:36:35 +02:00
reaperrr
46ca650324 Fix initial Wanders delay
The previous 'fix' was apparently incomplete. This time it has been properly tested and works as intended.
2016-06-25 12:29:00 +02:00
reaperrr
38e1d409ff Make Wanders.TickIdle virtual
So inheriting traits can override it.
2016-06-24 16:43:54 +02:00
reaperrr
4eb17e1642 Fix all wandering actors wandering at first game tick
NotifyBecomingIdle is only notified at the first idle tick, so `countdown` is not set when TickIdle checks it at first game tick. Therefore, we let TickIdle return early at first game tick to avoid that.
2016-06-24 16:43:53 +02:00
abcdefg30
dd5e229886 Fix a crash with not space occupying actors granting support powers 2016-06-24 15:30:57 +02:00
reaperrr
27993729be Make attack cursor smarter
Rather than simply taking the first valid armament, regardless of available ammo and regardless of which valid armament has the highest range, the attack cursor is now chosen a) by whether the armament has ammo and b) by which valid armament has the highest range.
2016-06-23 15:09:11 +02:00
reaperrr
4f55b088eb Check if weapon without self-reloading is out of ammo when deciding validity
This should prevent attacking helicopters (or other actors) staying at the range to target of a weapon that is out of ammo and needs manual reloading at a RearmBuilding or via upgrades.
2016-06-23 14:47:41 +02:00
Oliver Brakmann
c2d4a3a8e8 Merge pull request #11470 from pchote/fix-direction-check
Fix Mobile.IsMovingInMyDirection check.
2016-06-22 22:49:03 +02:00
Paul Chote
2355ad9dd1 Move carryall code to Mods.Common. 2016-06-21 21:38:19 +01:00
Oliver Brakmann
2e07459e98 Make RejectsOrders upgradable 2016-06-21 19:13:25 +02:00
Oliver Brakmann
41417c5ad2 Add a DeathTypes filter to GivesBounty
also:

* Updates the documentation
* Adds an option to disable the floating text
2016-06-21 19:13:25 +02:00
reaperrr
526f851489 Merge pull request #11426 from pchote/actorpreview-dynamic-facing
Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
reaperrr
7467a0e1a9 Merge pull request #11451 from pchote/map-lua-options
Port map difficulties to new lobby options backend.
2016-06-20 13:03:47 +02:00
reaperrr
94bde04422 Merge pull request #11483 from Mailaender/supportpower-factionspeech
Added support power speech notifications
2016-06-20 12:21:48 +02:00
Paul Chote
8ce4ab0bd1 Port map difficulty to new options backend. 2016-06-19 22:15:26 +01:00
Paul Chote
1d1b97cb6a Add ScriptLobbyDropdown trait and lua API. 2016-06-19 22:15:26 +01:00
abcdefg30
a8fc18522e Merge pull request #11479 from reaperrr/improve-shadow
Improve WithShadow
2016-06-19 22:29:29 +02:00
reaperrr
cc9b24d932 Make WithShadow Offset and ZOffset customizable 2016-06-19 19:13:10 +02:00
Matthias Mailänder
409fe9067a Add speech notification equivalents to support power sounds. 2016-06-19 18:46:05 +02:00
reaperrr
723c107aa5 Merge pull request #11473 from pchote/shroud-map-crate
Disable hide map crate if explored map is enabled.
2016-06-19 18:32:11 +02:00
reaperrr
6b1adbacc4 Make WithShadow public and upgradable 2016-06-19 15:16:28 +02:00
reaperrr
38295341a8 Merge pull request #11445 from abcdefg30/emp-support-power
Emp support power take 2
2016-06-18 21:14:01 +02:00
Paul Chote
9edf4be229 Disable hide map crate if explored map is enabled. 2016-06-18 14:18:05 +01:00
Paul Chote
cf23c85834 Fix Mobile.IsMovingInMyDirection check.
self.Location returns mobile.ToCell, so the old
code would always return a dot product of 0.
2016-06-18 13:07:59 +01:00
Paul Chote
8a6bc1f6f1 Merge pull request #11308 from reaperrr/fix-11304-IsMoving
Fix IsMoving returning false when activity is a MovePart-derivative
2016-06-18 11:32:51 +01:00