Commit Graph

1452 Commits

Author SHA1 Message Date
abcdefg30
620e005cfd Create a PlayLaunchSounds method in SupportPower.cs 2016-09-12 14:47:54 +02:00
abcdefg30
08d84c5b90 Fix the support power SpeechNotifications not being played to the correct player 2016-09-12 14:42:45 +02:00
Matthias Mailänder
c9474a857a Merge pull request #11956 from obrakmann/fix11953_fix-aircraft-reservation-madness
Fix aircraft reservation madness
2016-09-04 21:54:28 +02:00
Oliver Brakmann
6d15406ffe Fix aircraft reservation madness 2016-09-04 21:31:05 +02:00
Paul Chote
53f47f8ee1 Use explicit interfaces in WithBuildingPlaced(Overlay|Animation). 2016-09-04 15:25:50 +01:00
Paul Chote
21f9a0ec6c Remove tech disabling when building is locked. 2016-09-04 15:25:50 +01:00
Paul Chote
013b717a84 Disable unit production when building is locked. 2016-09-04 15:25:50 +01:00
Paul Chote
2df5918315 Disable BaseProvider when building is locked. 2016-09-04 15:25:50 +01:00
Paul Chote
a09b32b4f3 Disable WithBuildingPlacedAnimation while selling. 2016-09-04 15:25:49 +01:00
abcdefg30
1a3c3bd21b Merge pull request #11960 from pchote/fix-parachute-death
Remove invalid cell check from Parachutable.
2016-09-03 23:45:54 +02:00
Paul Chote
7725f6b952 Remove unnecessary and incorrect cell check.
This caused all cells inside the map to be
treated as valid parachute targets, ignoring
all later checks.
2016-09-03 19:16:06 +01:00
abcdefg30
9f72772a37 Remove the percentage parameter from GetBountyValue 2016-09-03 15:30:26 +02:00
abcdefg30
a76672b029 Cache GainsExperience and Cargo in GivesBounty 2016-09-03 15:30:25 +02:00
abcdefg30
278a812eec Display the value of the destroyed cargo actors 2016-09-03 15:30:24 +02:00
abcdefg30
81bdea1107 Fix the floating text for bounties of actors not being InWorld showing up 2016-09-03 15:30:24 +02:00
Paul Chote
67cc12436f Merge pull request #11918 from abc013/CapturableHuskFaction
Fix mcv husks losing their faction after being captured
2016-09-03 11:54:56 +01:00
abcdefg30
8a8ab1563f Fix an inverted check in SupportPowerChargeBar 2016-09-02 19:41:22 +02:00
abcdefg30
887cd61943 Merge pull request #11924 from obrakmann/fix11922_addsmudge-nre
Fix NRE in SmudgeLayer.AddSmudge
2016-08-31 14:32:58 +02:00
Matthias Mailänder
b38c1a8623 Merge pull request #11923 from abc013/ResourceSiloWarning
Doubled AdviceInterval of ResourceStorageWarning.
2016-08-30 23:08:27 +02:00
abc013
85feaf0091 Fix mcv husks losing their faction after being captured 2016-08-30 22:00:26 +02:00
Oliver Brakmann
93dba184a1 Add comments explaining the special meaning of a null Sprite in SmudgeLayer 2016-08-30 20:12:46 +02:00
Oliver Brakmann
0ebf2d00b0 Fix NRE in SmudgeLayer.AddSmudge 2016-08-30 19:17:49 +02:00
abc013
f70d6c55bd Doubled AdviceInterval of ResourceStorageWarning. 2016-08-30 17:19:31 +02:00
abcdefg30
e156559ae1 Merge pull request #11441 from Mailaender/lowbridges
Added static Tiberian Sun low bridges
2016-08-29 20:53:04 +02:00
abcdefg30
9ddfe23e17 Merge pull request #11900 from abc013/DeflectionStances
Replaced the AlliedMissiles boolean on JamsMissiles by a Stances field
2016-08-29 15:03:08 +02:00
Paul Chote
f2b847607c Merge pull request #11899 from GraionDilach/gen2-crate-paradrop
Do not apply the cell's Z offset twice during crate positioning.
2016-08-29 13:47:41 +01:00
Matthias Mailänder
4717d3e190 Add static Tiberian Sun low bridges. 2016-08-29 13:29:01 +01:00
abc013
c2f21a21ef Replaced the AlliedMissiles boolean on JamsMissiles by a Stances field (DeflectionStances). 2016-08-27 22:09:12 +02:00
reaperrr
7ac5a25ce6 Merge pull request #11882 from pchote/remove-astar-overlay
Remove legacy A* visualisation.
2016-08-27 18:37:23 +02:00
reaperrr
058bb49dff Merge pull request #11501 from pchote/tibsun-carryall
Add Carryall/Carryable traits, merging ts and d2k carryall behavior
2016-08-27 18:31:56 +02:00
Paul Chote
c092c93401 Add depth buffer support to debug overlays. 2016-08-27 15:43:20 +01:00
Paul Chote
50da18cd22 Add depth buffer support to RgbaColorRenderer. 2016-08-27 15:43:20 +01:00
Paul Chote
1ae86f34f8 Overhaul Carryall behaviour, adding support for manual control. 2016-08-27 15:42:18 +01:00
Zimmermann Gyula
ecc65e4fe4 Do not apply the cell's Z offset twice during crate positioning. 2016-08-27 16:41:52 +02:00
Paul Chote
32eb98c17d Remove legacy A* visualisation. 2016-08-26 16:55:46 +01:00
Oliver Brakmann
b3c4ecd7c5 Merge pull request #11881 from reaperrr/always-visible-bar
Allow keeping empty selection bars visible
2016-08-26 14:56:29 +02:00
reaperrr
e811612c06 Merge pull request #11862 from pchote/effects-above-shroud
Draw tactical overlays (beacons, rallypoints, text overlays, order generators) above the shroud.
2016-08-25 20:47:08 +02:00
reaperrr
39034b0de9 Allow keeping empty selection bars visible 2016-08-25 20:40:56 +02:00
abcdefg30
fab807b86e Merge pull request #11830 from reaperrr/overridable-Armament
Make Armament as overridable as possible
2016-08-23 23:24:32 +02:00
Paul Chote
d2f5fe7380 Draw order generator renderables above the shroud. 2016-08-22 20:27:59 +01:00
Paul Chote
ed349f9086 Remove health bar rendering duplication. 2016-08-22 20:27:58 +01:00
Paul Chote
11805bb567 Rename and tweak post-render interfaces. 2016-08-22 17:40:05 +01:00
Zimmermann Gyula
d9f38d57a7 Cache the *Infos in ProductionItem. 2016-08-21 12:05:34 +02:00
Zimmermann Gyula
f80ac6e5c0 Rename ProductionQueue.BuildSpeed and change it's default value. 2016-08-21 12:05:34 +02:00
Zimmermann Gyula
de10cb22e8 Shift CustomBuildTimeValue to Buildable. 2016-08-21 12:05:32 +02:00
abcdefg30
e8084daad7 Cache the SupportPowerManager in SupportPowerChargeBar 2016-08-21 01:19:53 +02:00
abcdefg30
e9e49a5d02 Add a new DisplayStances field to SupportPowerChargeBarInfo
other
2016-08-21 01:19:52 +02:00
abcdefg30
9848c98750 Replace the DisplayTimer field with a DisplayTimerStances field in SupportPowerInfo 2016-08-21 01:19:51 +02:00
reaperrr
19c3e7c9e3 Make Armament elements as overridable as possible
To allow downstream mods to ship customised Armament-derivatives.
2016-08-20 15:06:18 +02:00
reaperrr
b174d00be9 Rename UpgradeOnDamage to UpgradeOnDamageState
The trait works for 'Undamaged' as well and no longer requires a damage state change to trigger either, so this trait name is more accurate.
2016-08-18 23:31:27 +02:00