Matthias Mailänder
b818f85b38
per tileset configurable selection overlays
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don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
Matthias Mailänder
62962d1039
Merge pull request #3108 from psydev/d2k-balance
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D2K--QuadRockets and Bazooka are no longer "high"
2013-04-18 23:38:53 -07:00
psydev
78b123deb4
QuadRockets and Bazooka are no longer "high"
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Quad spam can be potentially very powerful. Gameplay-wise, one should be able to avoid their powerful missiles by hiding behind a building or a wall.
It doesn't necessarily make much sense that a vehicle low to the ground should be able to shoot over things perfectly. Same for infantry.
The advantage of shooting high should be reserved for units like artillery, so you can put them behind walls or other obstacles. Makes gameplay more interesting and dynamic.
TowerRockets will stay high.
2013-04-18 19:34:19 -07:00
Chris Forbes
fa76526d42
Merge pull request #3101 from psydev/patch-1
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d2k-tanks get increased spread, 3 -> 6
2013-04-18 17:31:33 -07:00
psydev
75b86269cf
added stealth trike to show up in crates
2013-04-18 16:47:54 -07:00
psydev
8178894234
tanks get buff vs. light armor
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Tanks are a little under-performing vs vehicles. They should be able to dish out damage closer to as fast as light vehicles do to each other.
2013-04-18 16:44:34 -07:00
psydev
05e6581a4a
increase turret strenght vs. vehicles a bit
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gun tower should dispatch light vehicles as fast as the heavy.
turret got little buff vs. tanks since it's much weaker than gun.
2013-04-18 16:43:08 -07:00
psydev
fafe723841
tanks get increased spread, 3 -> 6
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Tanks get chewed up pretty good by bazookas, and dont do much damage to infantry. This will help a bit to hurt infantry that are clumped up in the same cell.
2013-04-18 01:47:24 -07:00
Matthias Mailänder
43601cfb7e
update the d2k missing content files readme text
2013-04-17 14:13:26 +02:00
Matthias Mailänder
c35e27e841
add missing d2k sequences
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- removed some hidden ra fallbacks
- added waypoint/spawn for editor
2013-04-17 14:13:26 +02:00
psydev
12814371b1
Ix research now requires Hi-tech-fac as pre-req
2013-04-16 17:26:25 -07:00
Chris Forbes
6fb1c4879a
Merge pull request #3070 from Mailaender/d2k-assets-completion
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Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
psydev
456b225c42
map updated & mcv speed 6
2013-04-16 03:10:58 -07:00
psydev
b688b268a0
added Brimstone map by sanedisruption
2013-04-16 03:03:46 -07:00
psydev
ab5082a9cb
updated dune_boogie.oramap
2013-04-16 01:27:32 -07:00
psydev
a66bcad133
changed tank speeds & rotations
2013-04-16 01:19:19 -07:00
psydev
810d995661
weapon balance stick
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quad slightly buffed vs. wood
artillery buffed vs. wood
firedelay removed for artillery
rifle man vs. heavy reduced to 15%
2013-04-16 01:04:24 -07:00
psydev
f3e867c5c7
changed spice regeneration speed.
2013-04-16 00:58:14 -07:00
psydev
d4d627263a
turret gun "high"=yes
2013-04-15 22:03:26 -07:00
psydev
ac5378e41a
modified aircraft & airstrike + misc chgs
2013-04-15 22:01:43 -07:00
psydev
2304f3e6cc
sped up air units
2013-04-15 21:45:52 -07:00
psydev
617d66a5f7
buffed devastator gun
2013-04-15 21:27:41 -07:00
psydev
53e0f52763
reduced atomic damage vs. heavy & concrete
2013-04-15 21:20:03 -07:00
psydev
7157cbdf49
reduced ordos tank spd 10 -> 9
2013-04-15 21:09:57 -07:00
psydev
939cd8a942
fixed devastator prerequisite
2013-04-15 21:09:07 -07:00
psydev
28c1075334
buff nuke some more
2013-04-15 21:04:44 -07:00
psydev
4b4a1a8b86
removed turret from burning turret husk
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This way it's more clear that it's dead.
2013-04-15 20:56:01 -07:00
psydev
255ea6249a
husk burn times shortened
2013-04-15 20:53:15 -07:00
psydev
b0f16b0de6
units do not detect cloaked by default anymore.
2013-04-15 20:45:14 -07:00
psydev
7f9b22a17f
gave quad better scout range; reduced trike's.
2013-04-15 20:44:07 -07:00
psydev
66a3cae31c
updated veh speeds on rock, sand, dunes.
2013-04-15 20:42:00 -07:00
psydev
086df23140
reduced trike, milssiletank & e1 dmg vs. wood
2013-04-15 20:30:21 -07:00
psydev
30e07e027d
increased harvester & mcv HP
2013-04-15 20:18:47 -07:00
psydev
5f07988e97
removed "InitialStance: Defend"
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If people want this, put it in the defaults.yaml.
Artillery units still have "Defend" as initial stance.
2013-04-15 20:16:37 -07:00
psydev
e25f3b7504
removed InitialStance: Defend from infantry
2013-04-15 20:13:47 -07:00
psydev
7b79ad92a3
added 7% odds cloak crate. Changed money crate
2013-04-15 20:02:06 -07:00
psydev
2b9cc149f9
changed price of hi-tech and ix-research
2013-04-15 19:41:33 -07:00
psydev
d0f261c6b9
changed missiletank to Hitech
2013-04-15 19:32:44 -07:00
psydev
e59a61a747
removed slowdown for starport. Infantry slow 3-> 2
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Starport lack of slowdown is made up for the fact that no units can land (nor more ordered) until you get power back up again.
Infantry slowdown reduced to 2.
2013-04-15 19:17:40 -07:00
psydev
7d81a1d814
removed prereqs for mcv in race*.yaml
2013-04-15 19:14:47 -07:00
psydev
745078945e
changed palace to wood
2013-04-15 19:02:05 -07:00
psydev
df6d9a17f3
reduce artillery dmg. vs concrete
2013-04-15 18:58:57 -07:00
psydev
8199cf275e
buff nuke
2013-04-15 18:55:35 -07:00
psydev
40376234a7
inc. palace detection range; outpost renders detec
2013-04-15 18:50:26 -07:00
psydev
b23a889a95
changed MCV pre-req to "repair"
2013-04-15 18:46:22 -07:00
psydev
9010bbacfb
move over Stealth Trike in palette build order
2013-04-15 18:44:02 -07:00
psydev
5235004633
change palette build order
2013-04-15 18:42:45 -07:00
psydev
01b8579e59
changed palette build order
2013-04-15 18:40:46 -07:00
psydev
ae5e5b6309
reduced Repair cost 800 -> 500
2013-04-15 18:36:03 -07:00
psydev
6bfda746e9
added custom prereq: starport; radar detects cloak
2013-04-15 18:34:03 -07:00