teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
Paul Chote
a2269e7ee7
Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
2020-07-08 20:38:30 +02:00
Paul Chote
c6c3a8c60d
Make ActorPreview and EditorActorPreview wrap ActorReference.
2020-06-19 17:57:56 +02:00
Paul Chote
b38018af9c
Replace IActorInit with an abstract class.
...
A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
2020-06-08 19:18:38 +02:00
Mustafa Alperen Seki
5b34af0f12
Change all instances of ToLower() to ToLowerInvariant()
2020-04-17 17:01:42 -05:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
ebf2ce32c0
Make sure braces for multi-line statements are on their own lines.
2019-06-08 19:26:53 +02:00
Paul Chote
3e404f6ac2
Remove HSLColor.
2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
teinarss
e353c8c176
Changed SubCell to byte
2018-09-30 19:48:27 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Matthias
7b6b79493c
Replace @ with new lines in legacy map briefing sections
2017-12-27 02:12:58 +01:00
Paul Chote
df40d38b91
Rework read/write zip file loading/saving.
2017-05-29 12:20:32 +02:00
Paul Chote
0222ea675c
Implement mod-defined package loaders.
2017-05-07 13:25:38 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
3df9efb95d
Rework mod enumeration / caching.
...
- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
45a596953e
Add a Utility class and update command interface.
2016-08-08 22:23:16 +01:00
Oliver Brakmann
610c806ff3
Merge pull request #11519 from Mailaender/utility-same-spawn
...
Avoid importing spawn points with the same location
2016-07-09 15:08:33 +02:00
Paul Chote
c706e68b73
Rework zip file updating.
2016-07-01 21:58:26 +01:00
Matthias Mailänder
a55b8659c7
Avoid importing spawn points with the same location.
2016-06-25 09:44:39 +02:00
abcdefg30
756f88c187
Merge pull request #11402 from Mailaender/sp-utility
...
Improved map import for singleplayer missions
2016-06-24 18:02:13 +02:00
reaperrr
57ff4822fc
Add support for custom locations to legacy map importer
...
For example, to place actors with changed footprint correctly.
Use it to ensure correct positioning of several RA and TD structures as well as TD tiberium trees.
2016-06-21 23:53:50 +02:00
Oliver Brakmann
e08ba5eaee
Fix blank video heuristic for legacy map import to include upper-case 'X'
2016-06-19 20:11:05 +02:00
Matthias Mailänder
89cefbea50
Allow map imports from directories other than game root.
2016-06-07 22:03:48 +02:00
Matthias Mailänder
d76a344ebe
Give hard-coded special case waypoints a descriptive name.
2016-06-07 22:03:46 +02:00
Matthias Mailänder
a3af1d91cc
Don't add mpspawns when importing single-player maps.
2016-06-07 22:03:04 +02:00
abcdefg30
22ee4d1f39
Merge pull request #11186 from Mailaender/map-import-tileset
...
Made the legacy map import more robust
2016-05-10 18:03:16 +02:00
HenrytheSlav
1962ea3abc
Fixes Utility import facings mirror-flip
2016-05-05 18:44:23 +02:00
Matthias Mailänder
d4fdb97c35
Throw with a less generic KeyNotFoundException on error.
2016-05-01 12:19:19 +02:00
Matthias Mailänder
d826cd6247
Fix case issues like Temperat vs TEMPERAT during map import.
2016-05-01 12:18:26 +02:00
Paul Chote
4a7ef68b39
Remove Map.SpawnPoints.
2016-03-18 20:16:25 +00:00
Paul Chote
a3b1baa654
Extract default TileSet/Sequence dictionaries to ModData.
2016-03-11 21:18:32 +00:00
Paul Chote
b0c0bf3151
Revert format upgrader and map importers saving rules to external file.
2016-03-11 16:46:22 +00:00
Paul Chote
b969d61466
Move advanced map yaml to their own files.
2016-03-08 20:54:54 +00:00
Paul Chote
8532f4deef
Move smudge definitions from Map to SmudgeLayer.
2016-03-08 20:54:26 +00:00
Paul Chote
01a14d9ae5
Move mission briefing to rules.
2016-03-07 21:41:14 +00:00
Paul Chote
668e13b849
Move mission videos to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
2029f34c86
Remove redundant Rules definition from ImportLegacyMapCommand.
2016-03-07 21:41:11 +00:00
Paul Chote
617113fa86
Rework IReadWritePackage interface.
2016-02-28 10:18:50 +00:00
Oliver Brakmann
4f1fa3acec
Merge pull request #10786 from pchote/mappreview-packages
...
Remove internal use of map paths.
2016-02-23 22:52:54 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
226081d379
Remove map saving shim method.
2016-02-21 16:11:36 +00:00
Paul Chote
573e26c887
Load and save maps using packages.
2016-02-21 16:11:35 +00:00
Paul Chote
88f6daf57f
Misc remaining FileSystem cleanups.
2016-02-18 18:12:33 +00:00
Paul Chote
24e9294741
Tidy ModData/ModFiles usage in utility commands.
2016-02-18 18:12:33 +00:00
Paul Chote
b347fade71
Use IReadOnlyFileSystem in artwork loaders.
2016-02-18 18:12:31 +00:00
Paul Chote
45bae7e9b3
Mount the mod filesystem context in the ModData ctor.
2016-02-06 16:30:23 +00:00
Matthias Mailänder
1555c163cb
add singleplayer briefing extraction
2016-01-24 21:50:12 +01:00
Matthias Mailänder
5c1a236a75
split mod specific parts of legacy map import
2016-01-24 15:40:35 +01:00