Commit Graph

55 Commits

Author SHA1 Message Date
RoosterDragon
bb17cfa179 Expose mod.yaml content to localisation.
Mod metadata, load screens and mod content is all now sourced from ftl files, allowing these items to be translated.

Translations are now initialized as part of ModData creation, as currently they are made available too late for the usage we need here.

The "modcontent" mod learns a new parameter for "Content.TranslationFile" - this allows a mod to provide the path of a translation file to the mod which it can load. This allows mods such as ra, cnc, d2k, ts to own the translations for their ModContent, yet still make them accessible to the modcontent mod.

CheckFluentReference learns to validate all these new fields to ensure translations have been set.
2024-10-07 12:38:40 +03:00
RoosterDragon
f4af5c1764 Fix CA1852 2023-06-06 11:51:47 +03:00
Gustas
ade27ad8b9 Fail CI on lint warnings 2023-05-19 17:25:03 +02:00
Gustas
1ac6912c2a Fix lint error formatting 2023-05-19 17:25:03 +02:00
RoosterDragon
a167f9680f Fix SA1316 2023-04-08 16:51:51 +03:00
Paul Chote
f0cf728825 Dispose SequenceSet when we're done with it.
Utility rules that do something on a map and exit
are left without explicit disposing, as they will
be cleaned up immediately anyway.
2023-03-10 20:11:33 +02:00
Paul Chote
c35ab081ff Rewrite sequence loading logic.
Multiple layers of Lazy<T>ness are replaced with
an explicit two-part loading scheme.

Sequences are parsed immediately, without the need
for the sprite assets, and tell the SpriteCache
which frames they need. Use-cases that want the
actual sprites can then tell the SpriteCache to
load the frames and the sequences to resolve the
sprites.
2023-03-10 20:11:33 +02:00
Paul Chote
b7cdcf419f Add ILintSequencesPass. 2023-03-10 20:11:33 +02:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
Matthias Mailänder
5d118e2634 Inline variables. 2022-11-17 22:28:07 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Matthias Mailänder
0e7ad43425 Remove unused parameters. 2022-04-01 23:30:26 +02:00
Matthias Mailänder
6997b973ee Fix a null reference exception. 2021-12-17 14:11:19 +01:00
darkademic
c51327c4cc Make yaml check utility load each map separately to reduce memory usage. 2021-12-04 20:07:19 +01:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
Paul Chote
1cc1f93fb0 Rename Platform.GameDir to Platform.EngineDir. 2020-11-24 17:53:48 +01:00
Paul Chote
888915b53b Use Platform.GameDir explicitly in hardcoded paths. 2020-11-22 16:42:46 +01:00
Paul Chote
b985edbc29 Add ModData to ILintRulesPass.Run. 2020-09-12 17:52:46 +02:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Paul Chote
d46278ab0e Add ModData parameter to ILintMapPass. 2018-06-30 17:12:19 +01:00
Paul Chote
4d664d4f74 Report custom map rule errors in the lint output. 2018-06-15 23:39:48 +02:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
abcdefg30
0727f7e9ff Only lint system maps 2017-10-08 18:23:25 +01:00
abcdefg30
27345c1f6a Fix map linting crashing for not existing directories 2017-10-08 18:23:25 +01:00
Matthias Mailänder
d7323e07cc Avoid modData.MapCache during lint checks 2017-10-07 10:08:53 +02:00
Paul Chote
e54cf9acc3 Move linter interfaces to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
e5222f95f6 Remove ambiguity from FileSystem references. 2017-05-29 12:41:28 +02:00
Paul Chote
8321d1f3e3 Remove legacy FileSystem.OpenPackage(string, IReadOnlyPackage). 2017-05-29 12:27:24 +02:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
8a1987eb5c Fix explicit oramap path lint checking. 2016-09-14 21:25:44 +01:00
Paul Chote
bf4867909f Rename Manifest.Mod -> Metadata. 2016-08-08 22:36:07 +01:00
Paul Chote
45a596953e Add a Utility class and update command interface. 2016-08-08 22:23:16 +01:00
Paul Chote
1e5065e06a Remove lazy loading of map rules. 2016-03-18 20:23:52 +00:00
Paul Chote
82a9d69a51 Remove RulesetCache and push rule parsing to background thread. 2016-03-11 21:18:32 +00:00
Paul Chote
20e8bc249d Restore support for inline map rules. 2016-03-10 19:27:50 +00:00
Paul Chote
e313ce62f0 Mount the map filesystem for yaml checks. 2016-03-08 20:54:51 +00:00
Oliver Brakmann
4f1fa3acec Merge pull request #10786 from pchote/mappreview-packages
Remove internal use of map paths.
2016-02-23 22:52:54 +01:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
8a9bce45ec Remove map loading shim. 2016-02-21 16:11:36 +00:00
Paul Chote
d492c23a6d Store map packages in MapPreview. 2016-02-21 16:11:36 +00:00
Paul Chote
7106d7ecdf Pass ModData to ILintPass. 2016-02-18 18:12:33 +00:00
Paul Chote
b347fade71 Use IReadOnlyFileSystem in artwork loaders. 2016-02-18 18:12:31 +00:00
Paul Chote
7b00da04ca Remove MapPreview.Map. 2016-02-06 22:30:50 +00:00
Herve-M
1485dd1675 Add basic arguments validation 2015-10-03 17:21:21 +02:00
Matthias Mailänder
0b8d7708ef add more lint interfaces to reduce boiler plate 2015-08-30 13:12:25 +02:00
Matthias Mailänder
fb22c9a1e5 test unchanged miniyaml rules only once 2015-08-04 14:20:52 +02:00