abcdefg30
e37667efb6
Merge pull request #12606 from reaperrr/forward-bombs2
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Add forward movement support to GravityBomb
2017-04-11 13:07:15 +02:00
reaperrr
1fa8286f1e
Merge pull request #13085 from kyrylo/tandem-update
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mods/ra/maps: update Tandem
2017-04-10 00:31:28 +02:00
Kyrylo Silin
2c678a240c
mods/ra/maps: update Tandem
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Map link: http://resource.openra.net/maps/20495/
Changes:
* Fixed some bad tiles (thanks to Frame Limiter)
> Bad tile: 75,45
> Road tiles: 98,59 , 50,12
* Changed author name from `Kyrylo` to `Kyrylo Silin`
2017-04-09 12:02:36 +03:00
Kyrylo Silin
6d84079a94
mods/ra/maps: update Behind The Veil
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Map link: http://resource.openra.net/maps/20494/
Changes:
* Renamed from `Behind The Veil` to `Behind the Veil`
* Replaced chain link with walls in the middle to protect oil derricks
from direct attacks
* Added barrels to the middle area. A middle oil derrick can be
captured only from 2 spots (if barrels are not destroyed)
* Added barrels between side ridges
* Fixed some bad road tiles (thanks to Frame Limiter)
* Widen side passages to corner expansions by 1 cell
2017-04-09 11:36:22 +03:00
Paul Chote
a82e835f87
Set sensible initial turret facings.
2017-04-08 21:30:38 +01:00
Oliver Brakmann
b9f0504380
Fix friendly monster tanks not revealing shroud in Monster Tank Madness
2017-04-08 20:55:40 +02:00
abcdefg30
8f50052a1c
Remove a misplaced barrel
2017-04-05 22:27:39 +02:00
abcdefg30
009cbb74f5
Fix Oil Pumps spawning infantry on death
2017-04-05 22:19:55 +02:00
abcdefg30
d6cf3b35b6
Fix the explosions of the civilian buildings
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- it looked weird when they spawned civilians
- other buildings on the map exploded with the wrong explosion
2017-04-05 22:16:37 +02:00
abcdefg30
e4d3712205
Set the initial cash to 0
2017-04-05 21:53:31 +02:00
abcdefg30
49c3dfe2fc
Fix the extraction helicopter not showing up in Monster Tank Madness
2017-04-05 21:52:19 +02:00
reaperrr
783eb1e9ea
Merge pull request #13031 from FrameLimiter/patch-3
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Fixed vision for aircraft husks under Gap
2017-04-01 14:22:08 +02:00
reaperrr
cf8db74d85
RA yaml style fixes
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To reduce upgrade rule noise a little.
2017-03-31 11:23:42 +02:00
reaperrr
5b617cf6e5
Refactor GravityBomb velocity/acceleration
2017-03-29 19:30:51 +02:00
FrameLimiter
b59f1f39fe
Fixed vision for aircraft husks under Gap.
2017-03-29 11:42:32 -04:00
SoScared
d2a0535442
fix tile errors on various maps
2017-03-25 15:36:03 +01:00
reaperrr
785e20e0f3
Add "Fast" game speed to all mods
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Sitting smack in the middle between Default and "Faster", except for order delay (which is same as Faster to avoid rejected/dropped orders).
2017-03-18 17:45:02 +01:00
abcdefg30
880f90345e
Add an upgrade rule
2017-03-18 13:42:49 +01:00
abcdefg30
eb77c57ac3
Merge pull request #12968 from SoScared/DualColdFrontReverse
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[RA] Map Pool - Reverse alteration of Dual Cold Front
2017-03-15 22:16:08 +01:00
abcdefg30
bbc08627ac
Merge pull request #12970 from SoScared/WallTweak
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[RA] [Balance] Tweak price/production of S.Bags/Fence/Walls
2017-03-15 22:00:48 +01:00
Paul Chote
67144fe66b
Merge pull request #12842 from abc013/Allies06SubFix
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Allies 06a: Make the AI only build submarines if the player has a shipyard
2017-03-15 20:12:18 +00:00
SoScared
e0985162a0
Double price/production of S.Bags/Fence/Walls
2017-03-15 16:55:29 +01:00
SoScared
681dcc81a1
Reverse alteration of Dual Cold Front
2017-03-15 00:26:16 +01:00
SoScared
33bcdb10ba
Reverse making friendly units aware of friendly mines.
2017-03-14 20:46:19 +01:00
abc013
046427beea
Polished the mission objectives in allies06a
2017-03-14 19:29:40 +01:00
abc013
db4554acec
Make the AI only build submarines if the player has a shipyard
2017-03-14 17:31:03 +01:00
reaperrr
4c32803c16
Merge pull request #12945 from MustaphaTR/add-noozes-1-tile-cliffs
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RA/TD - Add 1 Tile Cliffs by Nooze
2017-03-13 19:59:51 +01:00
Mustafa Alperen Seki
ab6b7c8551
Add Nooze's 1 Tile Cliffs to RA
2017-03-13 17:19:46 +02:00
SoScared
daeba01bc1
fixed RevealsShroud@GAPGEN vs MiG/YAK
2017-03-11 13:44:44 +01:00
Paul Chote
f3cfe24e11
Merge pull request #12942 from SoScared/mapswap5
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[RA] Add/remove official maps 5.
2017-03-11 11:56:47 +00:00
Paul Chote
a3030aa074
Merge pull request #12933 from SoScared/mapswap4
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[RA] Add/remove official maps 4.
2017-03-11 11:41:48 +00:00
reaperrr
d86ff6696a
Merge pull request #12887 from MustaphaTR/ra-make-turkish-flag-outline-blue
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Change Turkish Flag outline to Blue
2017-03-10 22:19:43 +01:00
SoScared
2f48e67e6d
final 6p plus map pool alteration
2017-03-09 18:24:31 +01:00
SoScared
73698c2ecb
final 2-4 player map alteration
2017-03-08 23:51:03 +01:00
reaperrr
e57fd37697
Fix RA Spy attack sequence
2017-03-06 02:30:48 +01:00
Mustafa Alperen Seki
7ad63bd3c7
Change Turkish Flag outline to Blue.
2017-03-04 08:54:18 +02:00
Paul Chote
2e605bb6cb
Merge pull request #12759 from forcecore/cloak_unhardcoding
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Unhardcode disableCloak on critical HP (#12741 )
2017-03-03 22:31:37 +00:00
Paul Chote
e7382760ef
Merge pull request #12875 from abc013/DisguiseTooltipFix
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Rename DisguiseToolTip to DisguiseTooltip
2017-03-03 22:00:29 +00:00
Paul Chote
b31451483a
Merge pull request #12867 from SoScared/mapswap3
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[RA] Add/remove official maps 3.
2017-03-03 21:55:36 +00:00
abc013
423744451b
Rename DisguiseToolTip to DisguiseTooltip
2017-03-03 15:21:33 +01:00
SoScared
0a17a8671f
add new revision for behind the veil and northwest passage
2017-02-28 21:58:36 +01:00
abcdefg30
c833f3857f
Remove DOME.IGNORE from soviet-05
2017-02-27 00:36:00 +01:00
forcecore
0483708487
Rename uncloaking conditions from uncloak to cloak-force-disabled
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Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1
Rules updated to unhardcode cloak diable on criticalHP
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Rules updated for CNC mod (uncloak on critical HP)
STNK, stealth crate are affected
Rules updated for D2K mod (uncloak on critical HP)
Saboteur, fremen, stealth raider affected
Rules updated for RA mod (uncloak on critical HP)
Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.
Rules updated for TS mod (uncloak on critical HP)
Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
atlimit8
ac4f73b178
ConditionExpression: Add relation operators
2017-02-22 08:54:52 -06:00
atlimit8
73895d07e2
Numeric constants for ConditionExpression
2017-02-22 08:54:50 -06:00
abcdefg30
4d0ac8bd14
Fix the powerproxy actors of ra missing sequences
2017-02-19 17:47:07 +01:00
reaperrr
3b92c21844
Merge pull request #12796 from pchote/external-conditions-rework
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Add support for per-source and total external condition caps.
2017-02-19 15:44:53 +01:00
SoScared
dcbeb08cf5
mapswap1
2017-02-18 21:24:52 +01:00
abcdefg30
b0cf90e95b
Merge pull request #12767 from SoScared/mapswap2
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[RA] Add/remove official maps 2.
2017-02-18 21:09:02 +01:00