Paul Chote
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32f0d570bf
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Rework UpgradeActorsNear -> ProximityExternalCondition.
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2016-12-12 14:28:54 +00:00 |
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SoScared
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e5a3da9df8
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Rename to Chinook & Naval Yard.
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2016-12-11 20:49:05 +01:00 |
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SoScared
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d314b22203
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nukemoretrees
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2016-12-11 19:21:41 +01:00 |
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Paul Chote
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f4f2030b29
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Port scripts to new api.
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2016-12-11 00:40:17 +00:00 |
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Paul Chote
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ea7ad2e337
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Migrate lua upgrades to conditions.
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2016-12-11 00:40:14 +00:00 |
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reaperrr
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eb34621ce8
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Use Explodes instead of WithBuildingExplosion in RA
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2016-12-10 13:45:12 +01:00 |
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Paul Chote
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0bc087f7bd
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Rename BridgeLayer to LegacyBridgeLayer.
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2016-12-10 11:36:39 +00:00 |
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Paul Chote
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a5549d3944
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Rename BridgeHut to LegacyBridgeHut.
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2016-12-10 11:35:29 +00:00 |
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Paul Chote
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7a9174e7fc
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Fix aircraft defaults.
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2016-12-08 18:23:25 +00:00 |
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Paul Chote
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149705942c
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Update RA rules.
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2016-12-06 17:21:14 +00:00 |
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reaperrr
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848cf19ba8
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Merge pull request #12381 from pchote/upgrade-conditions
Upgrades overhaul part 1: EnabledCondition
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2016-11-30 19:42:34 +01:00 |
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Paul Chote
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5d0ce81eb0
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Make RA/TD aircraft sight relative to ground-based position.
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2016-11-26 21:19:37 +00:00 |
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reaperrr
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68ee776b77
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Merge pull request #12339 from abc013/medicmechfix
Fixed Mechanic and Medic can heal enemy units
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2016-11-26 17:06:46 +01:00 |
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abcdefg30
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0fc45b8c70
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Merge pull request #12348 from abc013/120mm
Fixed the 120mm bullet not harming infantry
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2016-11-23 15:12:35 +01:00 |
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Paul Chote
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4bd1921f88
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Manually port RA veterancy and shellmap to conditions.
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2016-11-19 17:19:27 +00:00 |
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Paul Chote
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4ed7725e20
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Update RA rules.
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2016-11-19 17:19:27 +00:00 |
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Rob Wilkinson
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e337048a97
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Fixes issue with rocket soldiers wandering
Fixes #12368
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2016-11-19 17:13:17 +00:00 |
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reaperrr
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d8d7c0c0f7
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Merge pull request #12352 from abc013/EmitCivs
Let civilian buildings spawn civilians on death
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2016-11-16 19:08:00 +01:00 |
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abc013
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e4354ce08c
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Added SpawnActorOnDeath: Civilians to ^CivBuilding
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2016-11-12 14:45:49 +01:00 |
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reaperrr
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7ba0c22346
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Merge pull request #12096 from pchote/game-timer-tooltip
Show replay percentage as a tooltip.
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2016-11-06 16:59:07 +01:00 |
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abc013
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f9d4308161
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Fixed the 120mm bullet not harming infantry
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2016-11-04 09:09:25 +01:00 |
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reaperrr
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8cda0dd360
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Merge pull request #12332 from abc013/NineLivesAuthor
Changed the Author of 'Nine Lives' to PizzaAtomica
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2016-11-02 20:56:40 +01:00 |
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abc013
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d9ff07e835
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Fixed Mechanic and Medic can heal enemy units
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2016-11-01 21:38:53 +01:00 |
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abc013
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1d39ce8739
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Change the Author of 'Nine Lives' to PizzaAtomica
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2016-11-01 12:51:12 +01:00 |
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abc013
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c1eced55bf
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Fixed tiling error on the map 'Behind the Veil'
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2016-11-01 12:41:56 +01:00 |
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Paul Chote
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c62870cc30
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Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
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2016-10-29 14:21:29 +01:00 |
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Oliver Brakmann
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a6cde32a00
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Merge pull request #12285 from abcdefg30/bloodyBye
Remove Bloody Delta from the ra map pool
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2016-10-26 20:16:24 +02:00 |
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Paul Chote
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10b5d8a06b
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Show replay percentage as a tooltip.
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2016-10-23 13:29:06 +01:00 |
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abc013
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f9dbfc05ca
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Fixed some tiling errors in the map 'Winter Storm'
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2016-10-23 11:33:18 +02:00 |
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reaperrr
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165c1295dd
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Merge pull request #12234 from abcdefg30/AISell
Let the Lonestar AI use the new Sell function instead of Destroy
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2016-10-22 22:36:27 +02:00 |
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abcdefg30
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1a99e716de
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Merge pull request #12258 from reaperrr/move-icon
Move production icon sequence from Tooltip to Buildable
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2016-10-22 21:10:32 +02:00 |
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reaperrr
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5ac6c51162
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Remove Buildable from RA gates
The description is only visible on the production palette, and to be buildable gates would first need an icon, which they currently don't have.
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2016-10-22 20:37:13 +02:00 |
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reaperrr
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5b5b064981
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Move production icon sequence from Tooltip to Buildable
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2016-10-22 20:37:09 +02:00 |
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abcdefg30
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f1e63bbc08
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Remove Bloody Delta from the ra map pool
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2016-10-22 19:08:38 +02:00 |
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reaperrr
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20cd2aa4ab
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Rename Bullet Angle to LaunchAngle
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2016-10-22 17:57:32 +02:00 |
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abcdefg30
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618cd91cc7
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Merge pull request #12174 from tysonliddell/techFix
Replaced civillians with Technicians when building sold
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2016-10-21 09:14:00 +02:00 |
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abcdefg30
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d176e16dd6
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Merge pull request #12218 from SoScared/dualcoldfront
[RA] Remove rogue ore spots on Dual Cold Front
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2016-10-21 09:07:40 +02:00 |
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abcdefg30
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82f3599b73
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Merge pull request #12191 from abc013/mapfix
Fixed tiling errors in the map "doubles"
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2016-10-21 09:05:07 +02:00 |
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SoScared
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073cfeb200
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fix map author name plus ore mine visibility tweak
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2016-10-17 06:05:31 +02:00 |
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Paul Chote
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cba704dbcc
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Merge pull request #12171 from cjshmyr/minelayer-cloak-delay
Fix AP/AT mines being visible under fog
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2016-10-16 05:25:12 +01:00 |
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Tyson Liddell
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5b620eeda5
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Replaced civillians with technicians when ^ScienceBuilding sold
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2016-10-16 14:46:03 +11:00 |
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Tyson Liddell
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f12a434a99
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Added engineers to units produced when contruction yard sold
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2016-10-16 14:46:03 +11:00 |
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Tyson Liddell
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8e0df586a2
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Replaced civillians with Technicians when building sold and removed engineers from default sale of building
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2016-10-16 14:46:02 +11:00 |
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Tyson Liddell
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8a760fedf2
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Yaml files updated with Description moved from Tooltip to Buildable
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2016-10-16 12:10:07 +11:00 |
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abcdefg30
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9bd23fa990
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Let the Lonestar AI use the new Sell function instead of Destroy
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2016-10-15 20:02:26 +02:00 |
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Paul Chote
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e9d2da948e
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Merge pull request #12189 from SoScared/MSubAATweak
Tweak SubMissileAA towards more traditional AA.
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2016-10-15 15:56:41 +01:00 |
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reaperrr
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7da3ecbb80
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Merge pull request #12216 from MustaphaTR/ra-ai-changes2
RA - Some AI Improvements 2
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2016-10-15 13:50:27 +02:00 |
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abcdefg30
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da591a9030
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Merge pull request #11974 from abc013/SecondWeaponAnimation
Add support for multiple fire animations in WithInfantryBody
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2016-10-15 12:49:41 +02:00 |
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Oliver Brakmann
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0dc5090f0b
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Fix yak attacks in Evacuation
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2016-10-14 19:21:31 +02:00 |
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reaperrr
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208a31470f
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Merge pull request #12160 from abcdefg30/hboxYak
Fix yaks trying to attack invalid targets
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2016-10-14 18:55:37 +02:00 |
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