Commit Graph

4282 Commits

Author SHA1 Message Date
Paul Chote
32f0d570bf Rework UpgradeActorsNear -> ProximityExternalCondition. 2016-12-12 14:28:54 +00:00
SoScared
e5a3da9df8 Rename to Chinook & Naval Yard. 2016-12-11 20:49:05 +01:00
SoScared
d314b22203 nukemoretrees 2016-12-11 19:21:41 +01:00
Paul Chote
f4f2030b29 Port scripts to new api. 2016-12-11 00:40:17 +00:00
Paul Chote
ea7ad2e337 Migrate lua upgrades to conditions. 2016-12-11 00:40:14 +00:00
reaperrr
eb34621ce8 Use Explodes instead of WithBuildingExplosion in RA 2016-12-10 13:45:12 +01:00
Paul Chote
0bc087f7bd Rename BridgeLayer to LegacyBridgeLayer. 2016-12-10 11:36:39 +00:00
Paul Chote
a5549d3944 Rename BridgeHut to LegacyBridgeHut. 2016-12-10 11:35:29 +00:00
Paul Chote
7a9174e7fc Fix aircraft defaults. 2016-12-08 18:23:25 +00:00
Paul Chote
149705942c Update RA rules. 2016-12-06 17:21:14 +00:00
reaperrr
848cf19ba8 Merge pull request #12381 from pchote/upgrade-conditions
Upgrades overhaul part 1: EnabledCondition
2016-11-30 19:42:34 +01:00
Paul Chote
5d0ce81eb0 Make RA/TD aircraft sight relative to ground-based position. 2016-11-26 21:19:37 +00:00
reaperrr
68ee776b77 Merge pull request #12339 from abc013/medicmechfix
Fixed Mechanic and Medic can heal enemy units
2016-11-26 17:06:46 +01:00
abcdefg30
0fc45b8c70 Merge pull request #12348 from abc013/120mm
Fixed the 120mm bullet not harming infantry
2016-11-23 15:12:35 +01:00
Paul Chote
4bd1921f88 Manually port RA veterancy and shellmap to conditions. 2016-11-19 17:19:27 +00:00
Paul Chote
4ed7725e20 Update RA rules. 2016-11-19 17:19:27 +00:00
Rob Wilkinson
e337048a97 Fixes issue with rocket soldiers wandering
Fixes #12368
2016-11-19 17:13:17 +00:00
reaperrr
d8d7c0c0f7 Merge pull request #12352 from abc013/EmitCivs
Let civilian buildings spawn civilians on death
2016-11-16 19:08:00 +01:00
abc013
e4354ce08c Added SpawnActorOnDeath: Civilians to ^CivBuilding 2016-11-12 14:45:49 +01:00
reaperrr
7ba0c22346 Merge pull request #12096 from pchote/game-timer-tooltip
Show replay percentage as a tooltip.
2016-11-06 16:59:07 +01:00
abc013
f9d4308161 Fixed the 120mm bullet not harming infantry 2016-11-04 09:09:25 +01:00
reaperrr
8cda0dd360 Merge pull request #12332 from abc013/NineLivesAuthor
Changed the Author of 'Nine Lives' to PizzaAtomica
2016-11-02 20:56:40 +01:00
abc013
d9ff07e835 Fixed Mechanic and Medic can heal enemy units 2016-11-01 21:38:53 +01:00
abc013
1d39ce8739 Change the Author of 'Nine Lives' to PizzaAtomica 2016-11-01 12:51:12 +01:00
abc013
c1eced55bf Fixed tiling error on the map 'Behind the Veil' 2016-11-01 12:41:56 +01:00
Paul Chote
c62870cc30 Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
2016-10-29 14:21:29 +01:00
Oliver Brakmann
a6cde32a00 Merge pull request #12285 from abcdefg30/bloodyBye
Remove Bloody Delta from the ra map pool
2016-10-26 20:16:24 +02:00
Paul Chote
10b5d8a06b Show replay percentage as a tooltip. 2016-10-23 13:29:06 +01:00
abc013
f9dbfc05ca Fixed some tiling errors in the map 'Winter Storm' 2016-10-23 11:33:18 +02:00
reaperrr
165c1295dd Merge pull request #12234 from abcdefg30/AISell
Let the Lonestar AI use the new Sell function instead of Destroy
2016-10-22 22:36:27 +02:00
abcdefg30
1a99e716de Merge pull request #12258 from reaperrr/move-icon
Move production icon sequence from Tooltip to Buildable
2016-10-22 21:10:32 +02:00
reaperrr
5ac6c51162 Remove Buildable from RA gates
The description is only visible on the production palette, and to be buildable gates would first need an icon, which they currently don't have.
2016-10-22 20:37:13 +02:00
reaperrr
5b5b064981 Move production icon sequence from Tooltip to Buildable 2016-10-22 20:37:09 +02:00
abcdefg30
f1e63bbc08 Remove Bloody Delta from the ra map pool 2016-10-22 19:08:38 +02:00
reaperrr
20cd2aa4ab Rename Bullet Angle to LaunchAngle 2016-10-22 17:57:32 +02:00
abcdefg30
618cd91cc7 Merge pull request #12174 from tysonliddell/techFix
Replaced civillians with Technicians when building sold
2016-10-21 09:14:00 +02:00
abcdefg30
d176e16dd6 Merge pull request #12218 from SoScared/dualcoldfront
[RA] Remove rogue ore spots on Dual Cold Front
2016-10-21 09:07:40 +02:00
abcdefg30
82f3599b73 Merge pull request #12191 from abc013/mapfix
Fixed tiling errors in the map "doubles"
2016-10-21 09:05:07 +02:00
SoScared
073cfeb200 fix map author name plus ore mine visibility tweak 2016-10-17 06:05:31 +02:00
Paul Chote
cba704dbcc Merge pull request #12171 from cjshmyr/minelayer-cloak-delay
Fix AP/AT mines being visible under fog
2016-10-16 05:25:12 +01:00
Tyson Liddell
5b620eeda5 Replaced civillians with technicians when ^ScienceBuilding sold 2016-10-16 14:46:03 +11:00
Tyson Liddell
f12a434a99 Added engineers to units produced when contruction yard sold 2016-10-16 14:46:03 +11:00
Tyson Liddell
8e0df586a2 Replaced civillians with Technicians when building sold and removed engineers from default sale of building 2016-10-16 14:46:02 +11:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
abcdefg30
9bd23fa990 Let the Lonestar AI use the new Sell function instead of Destroy 2016-10-15 20:02:26 +02:00
Paul Chote
e9d2da948e Merge pull request #12189 from SoScared/MSubAATweak
Tweak SubMissileAA towards more traditional AA.
2016-10-15 15:56:41 +01:00
reaperrr
7da3ecbb80 Merge pull request #12216 from MustaphaTR/ra-ai-changes2
RA - Some AI Improvements 2
2016-10-15 13:50:27 +02:00
abcdefg30
da591a9030 Merge pull request #11974 from abc013/SecondWeaponAnimation
Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
Oliver Brakmann
0dc5090f0b Fix yak attacks in Evacuation 2016-10-14 19:21:31 +02:00
reaperrr
208a31470f Merge pull request #12160 from abcdefg30/hboxYak
Fix yaks trying to attack invalid targets
2016-10-14 18:55:37 +02:00