Paul Chote
1f44e91746
Migrate ProvidesRadar to conditions and remove JamsRadar.
2017-01-21 17:24:54 +00:00
RoosterDragon
867ad0fb32
Merge pull request #12572 from GraionDilach/experience-modifiers
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Implement experience multipliers.
2017-01-19 20:42:48 +00:00
Zimmermann Gyula
4bce601db2
Implement reveal-on-fire.
2017-01-17 18:59:07 +01:00
Zimmermann Gyula
1544f24663
Implement experience multipliers.
2017-01-15 20:33:26 +01:00
reaperrr
8699d0fca3
Safeguard CashTrickler negative values
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By making sure to never remove more cash than the player has.
2017-01-08 13:53:19 +01:00
reaperrr
7dcda5db30
CashTrickler style fixes and Period -> Interval rename
2017-01-08 13:53:17 +01:00
Zimmermann Gyula
bc1e2a7058
Revamp CashTrickler.
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Added upgrade support.
Decoupled the capture bonus to a separate trait.
2017-01-08 13:53:16 +01:00
entropai
57e5bbb448
Stance modification for engineer repair
2017-01-02 19:36:00 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
reaperrr
f6924d740e
Add RevealGeneratedShroud toggle to NukePower
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To give modders a choice.
2016-12-28 18:45:50 +01:00
reaperrr
ec5c3a710d
NukePower description style fixes
2016-12-28 18:45:47 +01:00
reaperrr
079908d238
Make NukePower use RevealShroudEffect instead of camera actor
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Additionally, remove the DelayedAction and let the beacon remove itself
instead.
2016-12-28 18:45:45 +01:00
reaperrr
aa53553cdf
Add BeaconDelay to SupportPower
2016-12-27 17:13:54 +01:00
reaperrr
871576b300
Add delay and full duration support to beacons
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Previously, support power beacons were hardcoded to unlimited duration and
then cleaned up directly by the support power. This is problematic if we
want the beacon to remove itself after a certain delay, though.
2016-12-27 17:13:53 +01:00
Paul Chote
2322d40395
Renamed Upgrades directory to Conditions.
2016-12-23 23:29:40 +00:00
Paul Chote
268ed016ab
Rename UpgradableTrait to ConditionalTrait.
2016-12-23 23:28:34 +00:00
Paul Chote
d0270ab866
Rename comments and documentation.
2016-12-23 15:17:02 +00:00
Paul Chote
152ae13cea
Rename SelectUpgradeTarget.
2016-12-23 15:14:36 +00:00
Paul Chote
c8afbb16ba
Rename prerequisite watcher key prefix.
2016-12-23 15:13:20 +00:00
Paul Chote
9e70c3f497
Rename GrantUpgradeOnValidDamageState.
2016-12-23 15:11:07 +00:00
Paul Chote
0cf60456a5
Remove upgrade shim code.
2016-12-23 15:09:08 +00:00
Paul Chote
15b465c1e2
Change DeployToUpgrade order to GrantConditionOnDeploy.
2016-12-23 15:07:35 +00:00
Paul Chote
cb9178364f
Change upgradeAvailable to instancesEnabled in SupportPowerManager.
2016-12-23 15:06:22 +00:00
Paul Chote
f360c10569
Rename ConditionManager variables.
2016-12-23 15:02:52 +00:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Oliver Brakmann
f15a81282e
Merge pull request #12477 from pchote/conditions-lint
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Add a conditions lint rule + other rules fixes.
2016-12-23 14:27:22 +01:00
Paul Chote
443c3ee72d
Disable sound on the shell maps.
2016-12-23 11:34:23 +00:00
Paul Chote
9ddfdc45b3
Introduce SoundType enum.
2016-12-23 11:34:23 +00:00
Paul Chote
024cc3db7e
Prepare condition attributes for new lint rule.
2016-12-23 11:29:24 +00:00
Oliver Brakmann
fd03031bd3
Merge pull request #12179 from abcdefg30/startCrash
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Log an error when no cells are available to spawn starting units
2016-12-21 21:22:25 +01:00
Oliver Brakmann
05c2081143
Merge pull request #12458 from pchote/map-top-targetability
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Reduce aircraft not being targetable at the north edge of the map.
2016-12-21 21:14:19 +01:00
abcdefg30
deb082c91e
Log an error when no cells are available to spawn starting units
2016-12-19 22:43:45 +01:00
Paul Chote
83564ecc60
Nudge aircraft back inside the map.
2016-12-16 11:24:17 +00:00
reaperrr
ddb22ec2bd
Merge pull request #12452 from GraionDilach/ai-vs-allowmultiple-sp
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Fix AI superweapon usage.
2016-12-16 00:32:38 +01:00
Paul Chote
39c2b76c51
Convert DisableOnUpgrade to conditions.
2016-12-13 19:30:42 +00:00
Paul Chote
736d66d2c2
Convert GainsExperience to conditions.
2016-12-13 19:30:42 +00:00
Paul Chote
f4e0b91e04
Convert DeployToUpgrade to conditions.
2016-12-13 19:30:41 +00:00
Paul Chote
1ef3e246d1
Convert GlobalUpgradable to conditions.
2016-12-13 19:30:41 +00:00
Paul Chote
b5ee30345b
Convert Pluggable to conditions.
2016-12-13 19:30:40 +00:00
Paul Chote
29d7d42638
Convert UpgradeOnTerrain to conditions.
2016-12-13 19:30:40 +00:00
Paul Chote
f9791bbc1d
Convert UpgradeOnMovement to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
b9bc6eba16
Convert UpgradeOnDamageState to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
e0583af663
Convert PrimaryBuilding to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
bcb3d52eb0
Convert Parachutable to conditions.
2016-12-13 19:30:38 +00:00
Paul Chote
04637a305a
Convert Cloak to conditions.
2016-12-13 19:30:37 +00:00
Paul Chote
60cd12874e
Convert Aircraft to conditions.
2016-12-13 19:30:37 +00:00
Paul Chote
f14d770363
Add Cargo.LoadedCondition.
2016-12-12 19:43:58 +00:00
Paul Chote
45af024b15
Convert Cargo to conditions.
2016-12-12 19:43:57 +00:00
Paul Chote
32f0d570bf
Rework UpgradeActorsNear -> ProximityExternalCondition.
2016-12-12 14:28:54 +00:00
reaperrr
b7f746d711
Remove WithBuildingExplosion
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Explodes can now do the same and then some, and WBE uses a DelayedAction
which blocks savegames.
2016-12-10 13:47:51 +01:00