Commit Graph

17 Commits

Author SHA1 Message Date
Paul Chote
bc016fd76d More polish; pull terminal/finder windows to the front when stuff happens; include unzip progress in terminal 2010-07-07 23:13:26 +12:00
Paul Chote
4dd25d4936 Polish 2010-07-07 23:13:26 +12:00
Paul Chote
a5d90a542b Split the functions out into their own files 2010-07-07 23:13:26 +12:00
Paul Chote
9d70bb24a6 Package osx dependencies separately from the main download; Game is now run from inside app bundle; Support dir used to cache downloads only 2010-07-07 23:13:26 +12:00
Paul Chote
c17a63a434 Add icons to the osx launcher 2010-07-07 19:09:52 +12:00
Paul Chote
1b38c4a6cb Upgrade install if newer version is run 2010-07-07 19:09:41 +12:00
Paul Chote
a74705f34d Tweaks 2010-07-07 19:09:38 +12:00
Paul Chote
2fa0ac99dd Install game in ~/Library/Application Support/OpenRA/; Download packages only when needed; Display a dialog on crash 2010-07-07 19:09:36 +12:00
Paul Chote
247576277f Select mod on game start (TODO: kill this in favor of a proper ingame mod manager) 2010-07-07 19:09:34 +12:00
Paul Chote
4671e6b261 Script to package a game build into a zip 2010-07-07 19:09:27 +12:00
Paul Chote
cfa4820379 Package Cg and SDL too 2010-07-07 19:09:25 +12:00
Paul Chote
4c8575b1f5 Custom game wrapper for osx. Point it at a standard game dir, and it will run it without needing any other dependencies installed.
Internal mono works; still uses system SDL and Cg
2010-07-07 19:09:22 +12:00
Paul Chote
47ccd80b14 Move the osx-packaging script inside the launcher xcode project 2010-04-17 02:00:26 +12:00
Paul Chote
df521bc9ed Fix the launch process 2010-04-17 00:49:42 +12:00
Paul Chote
9c5e7bd0e5 Tweaks 2010-03-19 09:07:30 +13:00
pchote
44909ec019 First half of the copy-mix-to-game-bundle applescript 2010-02-22 15:46:46 +13:00
pchote
bdec6a0596 Finish the osx packaging script 2010-02-19 21:59:04 +13:00