Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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ea32b1bc6d
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remove a bunch of trait lookups for PlayerResources
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2011-05-04 18:40:33 +12:00 |
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Chris Forbes
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a3994df925
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queries dies
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2011-03-17 22:09:10 +13:00 |
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Chris Forbes
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149324ea92
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remove most of the crap from queries
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2011-03-17 22:09:08 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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f52620f6fc
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add ISync to all traits that have [Sync] members
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2011-01-26 21:00:28 +13:00 |
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Paul Chote
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272ba08c21
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Likewise for PlayerResources
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2011-01-25 18:26:15 +13:00 |
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Chris Forbes
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9387029b51
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remove some sillyness in PlayerResources.Tick
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2011-01-09 13:24:54 +13:00 |
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Chris Forbes
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b4109b12ca
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less dumb PlayerResources init
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2011-01-09 13:23:29 +13:00 |
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Paul Chote
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de5d9abec3
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Delayed unloading. Remove LocalStorage from proc.
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2011-01-02 15:27:29 +13:00 |
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Paul Chote
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f3da258763
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Remove GetSiloFullness.
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2011-01-02 14:54:25 +13:00 |
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Chris Forbes
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5617465294
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remove sync attribute from DisplayCash/DisplayOre
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2010-12-04 11:14:40 +13:00 |
|
Bob
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aff6889995
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moved traits from engine into mod
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2010-09-20 20:58:42 +12:00 |
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Paul Chote
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ce9caec291
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Begin splitting power into its own trait; incomplete and non-working.
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2010-09-18 20:46:00 +12:00 |
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Chris Forbes
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6ae7da77ae
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fix wtf in PlayerResources
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2010-08-24 20:02:18 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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alzeih
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30241ddccc
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Locate devmode code largely in the trait, reduce exploitability.
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2010-07-26 22:23:24 +12:00 |
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alzeih
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c749fcfce3
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Nearly There
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2010-07-26 22:23:24 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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476d40b317
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Move StoresOre into Mods.RA
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2010-07-08 19:32:07 +12:00 |
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Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Chris Forbes
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5f58379f5b
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reenable cash sounds; if you want to disable them for your mod, don't set those evaAlerts properties. (as done in cnc); add SplitOreAndCash property to MoneyBinWidget, restoring old RA behavior (cnc is unchanged)
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2010-06-16 20:18:01 +12:00 |
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Paul Chote
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24edba34a7
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Remove thief; transfer ore along with stolen silo/proc.
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2010-06-14 20:59:35 +12:00 |
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Paul Chote
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283512f314
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Spend ore before cash; lose ore > capacity.
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2010-06-14 20:59:35 +12:00 |
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Paul Chote
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aba5c777db
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The original method worked better; take the best of both worlds
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2010-06-13 22:00:39 +12:00 |
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Paul Chote
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640ac9b8e6
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Trial a new resource model in cnc
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2010-06-13 22:00:05 +12:00 |
|
Chris Forbes
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72213adb45
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fix stupid crash on startup
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2010-05-12 18:31:09 +12:00 |
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Chris Forbes
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46e465cf33
|
resources moved off player onto a synced trait
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2010-05-12 18:29:25 +12:00 |
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