Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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e02a6e7ec4
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tidy more
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2011-10-06 22:58:25 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Paul Chote
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d4baf2d757
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Refactor UnitInfluence trait -> world.ActorMap
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2011-05-22 19:32:53 +12:00 |
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Paul Chote
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8f962853f9
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Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
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2011-05-03 22:21:31 +12:00 |
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Chris Forbes
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d2d0e4be96
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better support for contrail coloring everywhere
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2011-04-10 11:15:43 +12:00 |
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Chris Forbes
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79079ebe07
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working missile trails
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2011-04-10 11:15:42 +12:00 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Chris Forbes
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a8d849a1cb
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support TrailInterval on bullets too
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2011-02-24 18:48:55 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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83eae029b7
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add explicit Z to Renderable. eating my hat, etc.
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2010-09-17 20:21:21 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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20785a6585
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clean up bullets somewhat
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2010-07-09 21:44:38 +12:00 |
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Chris Forbes
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5e1c63ebb5
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change BulletInfo.Arcing to BulletInfo.Angle to allow more control over trajectories
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2010-07-09 21:05:00 +12:00 |
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Bob
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bd74b29ea3
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move projectile effects into mod
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2010-07-08 16:04:18 +12:00 |
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