Commit Graph

222 Commits

Author SHA1 Message Date
Matthias Mailänder
f60080e0ac Merge pull request #9186 from LavenderMoon/bleed
Combine Shrapnel into Bullet
2015-08-30 18:40:26 +02:00
Lavender Moon
81e5b7866b Combine Shrapnel into Bullet 2015-08-30 06:37:38 -04:00
Matthias Mailänder
9c1eeafa08 Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
Matthias Mailänder
5c2849a08f add a simple projectile with random sequences for debris effects 2015-08-24 21:05:37 +02:00
reaperrr
006e66a3c3 Refactored IQuantizeBodyOrientation implementation
Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
Taryn Hill
2f452d88b3 Rename EffectsGlobal to LightingGlobal
Remove ChangeLighting in favor of individual channels
Change RA's fort-lonestar to use Lighting instead of Effect
2015-08-02 10:03:39 -05:00
Paul Chote
9b3ef9e7f7 Move MusicPlaylist to Mods.Common. 2015-08-01 22:56:07 +01:00
Matthias Mailänder
baa798d831 autogenerate and install a UNIX man page 2015-08-01 11:56:43 +02:00
reaperrr
89f3718aa7 Move Armor trait to Mods.Common 2015-07-27 21:12:03 +02:00
deniz1a
5546298866 Merges LeaveMapLogic into GameInfoLogic.
Opens options menu when game ends.

Closes settings or music window before opening options menu.

Moves game end video playback logic from GameInfoLogic to
LoadIngamePlayerOrObserverUILogic.

Improves menu buttons.

Stop video from playing on fatal lua script error
2015-07-25 18:56:24 +03:00
Pavel Penev
ea3a680eda Merge pull request #8725 from reaperrr/bye-rendersimple-pr1
Step towards removing RenderSimple and its derivatives (Part 1)
2015-07-25 18:43:13 +03:00
reaperrr
2e9a4b78a3 Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody 2015-07-25 10:28:07 +02:00
penev92
b34810c1d3 Rename AddRaceSuffixLogic to AddFactionSuffixLogic 2015-07-25 00:39:29 +03:00
penev92
9a36bf6bcd Rename CountryTooltipLogic to FactionTooltipLogic 2015-07-25 00:20:59 +03:00
Matija Hustić
72e8e08f48 Step in the direction of RA2 paratroopers. 2015-07-14 20:39:06 +01:00
Taryn Hill
a3d740aa44 Rename ProduceableWithLevel to ProducibleWithLevel. 2015-07-13 21:04:26 -05:00
Oliver Brakmann
8f48065176 Merge pull request #8708 from reaperrr/harv-caching
Improved caching in harvester activities
2015-07-13 17:43:39 +02:00
atlimit8
daec860192 Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable. 2015-07-13 09:24:50 -05:00
reaperrr
8fdeb04569 Extract HarvestResource into own file and cache trait lookups in
constructor
2015-07-12 23:36:57 +02:00
Matthias Mailänder
ec9f0a4634 move ThrowsShrapnel to Mods.Commons 2015-07-09 13:07:49 +02:00
penev92
fe94b7686e Introduce IWarhead and move Warhead to Mods.Common 2015-07-06 22:24:20 +03:00
Matthias Mailänder
4acb096416 Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
Veteran unit production & unlocking through spies.
2015-07-06 09:38:09 +02:00
Matthias Mailänder
ed7b54a21e add a Lua controllable flash palette trait 2015-07-05 18:15:12 +02:00
Matthias Mailänder
a0c3a3adaa sort globals alphabetically 2015-07-05 18:14:05 +02:00
Matthias Mailänder
1eeedf9bb4 radar LightPaletteRotator is actually RA95 exclusive 2015-07-05 18:07:11 +02:00
unknown
206ed8ebb8 Veteran unit production & unlocking through spies. 2015-07-04 22:25:12 +01:00
reaperrr
2be06e610a Removed RenderUnit
Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
76aaafe37c Added WithHarvestAnimation + WithDockingAnimation
Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
1abe7ab2dc Renamed WithHarvestAnimation to WithHarvestOverlay 2015-07-04 22:08:04 +02:00
Paul Chote
e87e8ae632 Add a lint rule for VisibilityType. 2015-07-04 17:07:08 +01:00
abcdefg30
57cea5aba1 Added a Capture function to lua 2015-07-02 21:48:30 +02:00
Matthias Mailänder
ae59198363 Merge pull request #8418 from abcdefg30/newlua_other_cool_stuff
Added even more lua functions
2015-06-28 12:37:06 +02:00
abcdefg30
4b39064661 Add a Demolish function to lua 2015-06-28 01:25:55 +02:00
abcdefg30
a4fd34558d Add a lua function for beacons 2015-06-28 01:25:37 +02:00
Matthias Mailänder
87c2e68973 Merge pull request #8321 from penev92/bleed_lintUpgrades
Add a lint check for actor upgrades
2015-06-27 16:41:04 +02:00
Paul Chote
2c3198dc27 Move shroud traits to Mods.Common. 2015-06-21 16:58:07 +01:00
penev92
696680bad5 Add lint check for actor upgrades 2015-06-21 11:12:15 +03:00
penev92
2ab7abcee4 Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use 2015-06-21 11:00:18 +03:00
Matthias Mailänder
50e5e9df24 check voice actor references 2015-06-20 12:09:58 +02:00
Matthias Mailänder
264a63e58c move GetFieldValues to shared LintExts 2015-06-20 10:47:28 +02:00
Paul Chote
6762e033e2 Add lint rule. 2015-06-19 22:02:07 +01:00
Paul Chote
b887d2bfd7 Introduce IDefaultVisibility. 2015-06-19 22:02:06 +01:00
reaperrr
3bcf0aab00 Move SelectionDecorations to Traits\Render 2015-06-19 12:27:27 +02:00
reaperrr
c23ee1be2e Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
a3bd007ac7 Moved SelectionDecorations to Mods.Common
And added more settings.

Moved SelectionBoxRenderable to Mods.Common, too.
2015-06-17 20:13:52 +02:00
Pavel Penev
a4f85c6201 Merge pull request #8300 from matija-hustic/withrank_trait
Rank effect moved to new trait
2015-06-11 04:54:08 +03:00
Matija Hustić
a4ac3ecd5f Rank moved to new trait. 2015-06-11 02:41:29 +01:00
RoosterDragon
272a0d8691 Added a release config. 2015-06-09 18:06:31 +01:00
reaperrr
733b7fc0b0 Added WithMoveAnimation trait
RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule

Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
2015-06-04 14:42:11 +02:00