Oliver Brakmann
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e7e4f2f825
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Fix base range circle not being shown during building placement
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2015-10-29 11:00:59 +01:00 |
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atlimit8
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9acf121eb1
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Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
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2015-09-21 15:50:57 -05:00 |
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Paul Chote
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ef55d646f7
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Unstatic the Sound class.
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2015-09-20 14:11:06 +01:00 |
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atlimit8
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09984683a7
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Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
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2015-09-19 09:56:14 -05:00 |
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reaperrr
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bc2b60be05
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Extend WithSpriteBody funtionality
Move building placement range circle to PlaceBuilding, add
PauseAnimationWhenDisabled.
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2015-08-29 23:10:22 +02:00 |
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Matthias Mailänder
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118782a85e
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check palette references
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2015-08-17 21:36:45 +02:00 |
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Pavel Penev
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10c5b82ef0
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Rename BuildableInfo.ForceRace
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2015-07-31 05:41:19 +03:00 |
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Pavel Penev
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1e9cc50805
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Clean Production.cs of "race"
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2015-07-31 05:38:43 +03:00 |
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penev92
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7c1ef2231d
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Rename RaceInit to FactionInit
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2015-07-25 00:39:31 +03:00 |
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penev92
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bb648decc3
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Rename Player.Country to Player.Faction
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2015-07-15 04:06:52 +03:00 |
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penev92
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2e04fb5ddd
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Rename Faction trait members
Rename Faction.Race to Faction.InternalName
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2015-07-14 18:50:39 +03:00 |
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Taryn Hill
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c1abc0dfbb
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Unhardcode sound and delay in PlaceBuilding.
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2015-07-09 13:52:42 -05:00 |
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Paul Chote
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d1839701bb
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Add Plug and Pluggable for building actor-specific upgrades.
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2015-03-31 22:23:41 +01:00 |
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Taryn Hill
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c6c52eac7d
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Expose and document the palette used
by PlaceBuildingOrderGenerator for
the structure placement overlay
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2015-03-31 15:26:04 -05:00 |
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Paul Chote
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7b27b803f9
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Allow actors to force a specific race variant.
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2015-03-03 18:45:44 +00:00 |
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Paul Chote
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d1ed1bf0fb
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Set actor race (and icons) based on active producer.
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2015-03-03 18:45:44 +00:00 |
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ScottNZ
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582b6635ff
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Brace style fixes
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2015-02-13 02:32:49 +13:00 |
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reaperrr
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0e1773ac5d
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Move Production to Mods.Common
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2015-01-11 03:04:39 +01:00 |
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