atlimit8
bee590a057
Merge pull request #10208 from RoosterDragon/perf-comments
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Added some performance comments
2015-12-13 20:46:07 -06:00
Matthias Mailänder
02c5c1bbfb
Merge pull request #10148 from pchote/widelines
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Rewrite line renderer: Part 1 (improved lasers plus other cleanups)
2015-12-13 20:55:54 +01:00
Matthias Mailänder
0bde5bc294
Merge pull request #10211 from abcdefg30/damagedAfld
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Fix the idle animation of the hostBuilding in Rearm.cs
2015-12-13 20:43:29 +01:00
abcdefg30
9d76ff2770
Merge pull request #10214 from RoosterDragon/lays-terrain-bounds
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Ensure LaysTerrain doesn't access cells outside the map
2015-12-13 20:07:16 +01:00
Oliver Brakmann
1f440baaa0
Merge pull request #10120 from RoosterDragon/gps-dot-perf
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Fix broken GPS and frozen actor behaviour
2015-12-13 18:28:12 +01:00
RoosterDragon
b0619a3e25
Added comments in performance sensitive code.
2015-12-13 16:24:54 +00:00
RoosterDragon
0f70e23b70
Ensure LaysTerrain doesn't access cells outside the map.
2015-12-13 16:21:08 +00:00
abcdefg30
62addb9c60
Merge pull request #10182 from obrakmann/fix9851-attackmove-click-madness
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Fix AttackMove not working properly under certain conditions
2015-12-13 16:06:51 +01:00
abcdefg30
cf9ea91606
Fix the idle animation of the hostBuilding in Rearm.cs
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using the damage state of the reloaded actor
2015-12-13 16:00:18 +01:00
Oliver Brakmann
59d22a2ff0
Fix AttackMove not working properly under certain conditions
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This fixes the issue where AttackMove (and possibly other order modes) would not work properly when people were clicking their mouse buttons at the same time. A move order (the default order mode) would be issued instead.
2015-12-13 14:16:06 +01:00
Pavel Penev
2017a6d989
Merge pull request #10206 from abcdefg30/survival02
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Let spawned soviet vehicles attack move on Survival02
2015-12-12 23:44:48 +02:00
RoosterDragon
aaa82339d1
Small cleanup in TraitDictionary.
2015-12-12 20:46:10 +00:00
RoosterDragon
c0286bb147
Remove ActorMap.ActorsInWorld.
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Prefer the more direct and efficient query on World.Actors instead.
2015-12-12 20:42:44 +00:00
RoosterDragon
912a0630e2
Tweak some Render methods for efficiency.
2015-12-12 20:42:43 +00:00
RoosterDragon
62a932272c
Fix GPS refreshing for incorrect player.
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GpsWatcher.RefreshGps was wrongly using the render player in simulation code.
2015-12-12 19:57:08 +00:00
RoosterDragon
f96d02a794
Fix GPS dot relying on frozen actor render state.
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The GPS dot was not displayed if a frozen actor for it was already visible. However, this was mistakenly affecting visibility checks in the world. Now, we only avoid rendering it when the frozen actor is present, but the indicator is still regarded as visible for visilbity checks in the world.
2015-12-12 19:57:07 +00:00
RoosterDragon
cbc090dd38
Ensure frozen actors are rendered on the first tick they become visible.
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The previous lazy rendering means the snapshot of the render state might be more up to date then when the frozen actor actually did become visible. Now, we take this snapshot as soon as needed. We still retain the performance of only doing this rendering when needed by avoiding extra rendering until the visibility cycles again.
2015-12-12 19:54:25 +00:00
RoosterDragon
87d35a75da
Merge dictionaries in GpsDot.
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This speeds up GpsDot.Tick as it requires only one dictionary lookup per player rather than two.
2015-12-12 19:54:23 +00:00
abcdefg30
93757d3324
Let spawned soviet vehicles attack move on Survival02
2015-12-12 18:49:28 +01:00
Paul Chote
8230be6a14
Merge pull request #10196 from RoosterDragon/hardware-cursoring
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More graceful hardware cursor failing
2015-12-12 12:55:53 +00:00
Oliver Brakmann
01d3bbb12c
Merge pull request #10067 from Mailaender/ingame-client-tooltip
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Added an in-game client tooltip with IP and country
2015-12-11 21:09:05 +01:00
Matthias Mailänder
79dc26c978
add an in-game client tooltip without latency indicator
2015-12-11 07:29:54 +01:00
Matthias Mailänder
1f07962510
remove unused Session.Slot
2015-12-11 07:29:07 +01:00
Pavel Penev
a673aee547
Merge pull request #10199 from RoosterDragon/vector-typos
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Fix some typos in vector strings
2015-12-11 01:31:08 +02:00
Paul Chote
92d0261005
Overhaul LazerZap and AreaBeam rendering.
2015-12-10 23:25:59 +00:00
Paul Chote
78556ec60c
Remove obsolete WorldRenderer.DrawRangeCircle.
2015-12-10 23:25:58 +00:00
Paul Chote
170ef577d7
Reimplement RenderDetectionCircle trails.
2015-12-10 23:22:47 +00:00
Paul Chote
e2d43da1d8
Use RgbaColorRenderer for range circle rendering.
2015-12-10 23:22:47 +00:00
Paul Chote
43eb4dadc9
Remove obsolete QuadRenderer.
2015-12-10 23:22:47 +00:00
Paul Chote
68302c9617
Use RgbaColorRenderer for pathfinder debug rendering.
2015-12-10 23:22:47 +00:00
Paul Chote
8158d25ee6
Use RgbaColorRenderer for weather rendering.
2015-12-10 23:22:46 +00:00
Paul Chote
66744ee92a
Use RgbaColorRenderer for UI rendering.
2015-12-10 23:22:46 +00:00
Paul Chote
2d89f15374
Use RgbaColorRenderer for warhead debug rendering.
2015-12-10 23:22:45 +00:00
Paul Chote
02dedf9acf
Introduce RgbaColorRenderer class.
2015-12-10 23:22:07 +00:00
RoosterDragon
654ca6ed03
Fix some typos in vector strings.
2015-12-10 21:53:11 +00:00
RoosterDragon
4ed5a24bbe
Merge pull request #10118 from pchote/rework-order-targets
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Rework order targeting crazyness.
2015-12-10 20:09:57 +00:00
RoosterDragon
e1f4ad7176
Merge pull request #9838 from Phrohdoh/warhead-colors
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Per-warhead WarheadDebugOverlay colors
2015-12-10 19:35:00 +00:00
Taryn Hill
20927e9aae
Change healing weapons to have a Green DebugOverlayColor
2015-12-09 20:57:57 -06:00
Taryn Hill
9b9d3c8af5
Add DebugOverlayColor to Warhead
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This allows us to render WarheadDebugOverlay circles in a
color-per-warhead fashion.
2015-12-09 20:48:10 -06:00
RoosterDragon
679cff004e
When hardware cursors fail, retry next session.
2015-12-08 22:53:21 +00:00
RoosterDragon
765bc4fa72
When the SDL hardware cursor fails, ensure more of the error message is logged.
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Capture the useful details from the inner exception into the message, as this will be logged.
2015-12-08 22:51:55 +00:00
RoosterDragon
47224bca40
Merge pull request #10078 from penev92/actorNameOverlay
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Add an actor name overlay debug option
2015-12-08 21:16:26 +00:00
RoosterDragon
0c1df850a5
Merge pull request #10185 from obrakmann/fix-lobby-chat-unread-messages-button-blinking
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Fix showing unread messages count on active lobby chat button
2015-12-08 20:48:08 +00:00
abcdefg30
0976972f7c
Merge pull request #10141 from reaperrr/fix-anim-cancel
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Fix actors not going back to idle animation after custom animation
2015-12-07 15:13:00 +01:00
abcdefg30
22aa548d1b
Merge pull request #10126 from RoosterDragon/fuf-perf
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Speed up FrozenUnderFog.Tick
2015-12-07 15:03:59 +01:00
Pavel Penev
6f8b3c45b4
Add RenderDebugState trait
2015-12-07 01:41:19 +02:00
Pavel Penev
c51bad6050
Expose HackyAI's Squads and IsEnabled fields
2015-12-07 01:41:16 +02:00
Pavel Penev
6217ec0360
Add a ShowActorTags property to DeveloperMode
2015-12-07 01:41:15 +02:00
Pavel Penev
4bbb406d4d
Add checkboxes for actor tag overlay
2015-12-07 01:41:14 +02:00
Pavel Penev
101d8ab363
Give TS its own copy of ingame-info.yaml
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This is a 1:1 copy of RA's ingame-info.yaml file.
2015-12-07 01:41:13 +02:00