Chris Forbes
6cb8ee1f9f
expose appropriate *Inits, and make them work in editor
2011-11-06 18:17:13 +13:00
Chris Forbes
564fdd650d
add mechanism for traits to export the *Inits they can use
2011-11-05 12:29:55 +13:00
Chris Forbes
ce8267992a
remove self parameter from IPostRenderSelection.RenderAfterWorld
2011-10-23 12:23:15 +13:00
Chris Forbes
b9ac25e044
split sprite-based and line-based things in Selectable into two traits
2011-10-23 12:13:11 +13:00
Chris Forbes
4168e54715
tidy in Selectable
2011-10-23 11:50:53 +13:00
Chris Forbes
4c26710ccb
swap args to PlayerColorRemap
2011-10-21 22:15:51 +13:00
Chris Forbes
88bfee872f
more tidy in DrawLineToTarget
2011-10-21 17:03:18 +13:00
Chris Forbes
3548dacad3
collapse useless layer of crap in DrawLineToTarget
2011-10-21 16:52:50 +13:00
Chris Forbes
b7b2db9ace
remove some insanity in DrawLineToTarget
2011-10-21 16:34:54 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
1e32014190
add CountryInfo.Selectable
2011-10-15 13:00:19 +13:00
Chris Forbes
c39050fdda
support setting initial cargo of units via ActorInit
2011-10-11 14:42:35 +13:00
Chris Forbes
2bc260c833
move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
2011-10-06 23:11:58 +13:00
Chris Forbes
9eecd7ba6b
tidy Traits.Util usings
2011-10-04 22:55:19 +13:00
Chris Forbes
9c35debd46
more formatting tidy
2011-10-04 22:54:02 +13:00
Chris Forbes
dc850d3f73
tidy in Armor.cs
2011-10-04 22:49:58 +13:00
Chris Forbes
554032ad5f
allow null player in RenderSimple.RenderPreview in prep for editor usage
2011-10-04 22:40:46 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
776a1aa817
fix newlines in source files
2011-09-17 11:26:17 +12:00
Chris Forbes
9de1ed9761
fix #1146 (bogus client lookup)
2011-09-11 17:49:54 +12:00
Chris Forbes
a3818a6aa2
fix MoveAdjacentTo so it doesnt suck so much
2011-09-07 20:43:18 +12:00
Chris Forbes
da4811abe8
rip out ActorStance garbage
2011-08-21 18:59:20 +12:00
Chris Forbes
257bd6f431
fixed #849 -- forceMove plumbing removed, noone uses it.
2011-08-17 07:52:35 +12:00
Chris Forbes
663a323f29
remove trait lookup spam everywhere for IOccupySpace.
2011-08-13 15:01:41 +12:00
Chris Forbes
2bf7cb1496
fix #1052 ; tidy up *Init; route initial turret facing for husks through new TurretFacingInit
2011-08-09 08:51:36 +12:00
Chris Forbes
ddc1311d87
Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
2011-08-09 08:51:35 +12:00
Chris Forbes
833533b4c3
fix #1056
2011-08-09 08:51:35 +12:00
Paul Chote
08ed7f0316
Hook up empty/full harvester husk variants in RA.
2011-07-27 20:09:37 +12:00
Paul Chote
d9174b7e3b
Kill RenderSimple.OverrideTileset/OverrideImage.
2011-07-27 13:36:48 +12:00
Paul Chote
17d72f17d9
Add an EditorTilesetFilter trait for filtering the actor palette based on tileset.
2011-07-27 13:36:47 +12:00
Paul Chote
6c129eed3c
Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836 .
2011-07-25 22:23:20 +12:00
Paul Chote
fc783ddf80
Support custom zoom levels
2011-07-25 22:23:17 +12:00
Paul Chote
926b396605
Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
2011-07-25 22:23:16 +12:00
Paul Chote
4fa0962d49
Check for bogus subject clients in ValidateOrder. Fixes crash in #1001 .
2011-07-25 22:23:16 +12:00
Paul Chote
c79f5b5365
Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync ( #460 ); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc).
2011-07-25 22:23:15 +12:00
Chris Forbes
fc15aa47ad
dont really need to setup palettes every frame in ResourceLayer
2011-07-25 22:23:11 +12:00
Chris Forbes
5aaca5bb32
drop ISelectionColorModifier; unused
2011-07-19 21:14:12 +12:00
Chris Forbes
4a0b7bb003
put AnimationWithOffset in its own file
2011-07-17 17:55:52 +12:00
Paul Chote
19ead53223
Add a WarnCrush method to ICrushable which is called when a crusher begins to enter the cell.
2011-07-15 20:10:21 +12:00
Paul Chote
74d13286a8
Add a force flag to nudging which skips the ownership and idle checks
2011-07-15 20:10:21 +12:00
Paul Chote
98ae8c7630
Take ownership into account when determining crushability. Fixes the important half of #951 (tanks crushing your own walls).
2011-07-14 21:00:50 +12:00
Chris Forbes
2259a0e7a5
remove duplication of DrawSelectionBox
2011-07-14 20:29:11 +12:00
Chris Forbes
5633d84d21
add lint pass to check whether types with ISync actually have any [Sync] members
2011-07-14 20:29:09 +12:00
Paul Chote
7c63138e3f
Mechanism for showing mission objectives in the ingame menu. Fixes #948 .
2011-07-01 02:34:30 +12:00
Paul Chote
5e220a9ac7
Fix #306
2011-06-21 20:35:08 +12:00
Paul Chote
4f172d7ed8
Make bots first-class players.
...
- Bots have their own Clients, with unique ClientIDs
- Hosts can set bot team/color in the lobby
- Bots are kicked when switching to a smaller map without enough slots
- Order validator assumes that only client 0 has permission to issue bot orders
2011-06-20 22:50:29 +12:00
Paul Chote
532bd42aed
Remove obsolete Player index cruft
2011-06-20 22:50:26 +12:00
Paul Chote
b425d770c5
Correct parameter order in IOrderTargeter.CanTargetLocation interface definition
2011-05-30 22:15:15 +12:00
Chris Forbes
368468e323
format RenderSimple
2011-05-30 21:32:54 +12:00
Chris Forbes
0d63e9f999
fix glitchyness on repairing veteran units
2011-05-23 19:48:59 +12:00