Paul Chote
bf8e5169f6
Fix colorpicker preview.
2015-04-27 04:14:09 +12:00
Oliver Brakmann
76ff0eddb9
Merge pull request #7908 from penev92/bleed_minimapCheat
...
Add a DevCommand for enabling the minimap
2015-04-25 11:13:23 +02:00
Paul Chote
3cfa96e7a6
Fix random country display.
2015-04-20 03:33:46 +12:00
Oliver Brakmann
28310ce2fc
Allow players locked to unplayable factions in the lobby
2015-04-17 20:50:15 +02:00
penev92
e3012ae505
Enable minimap toggling via the DisableShroud dev command
2015-04-10 09:42:07 +03:00
Pavel Penev
66e8545eaa
Merge pull request #7894 from obrakmann/fix_7890_7893
...
Fix issues in latest playtest
2015-04-07 14:52:51 -07:00
Oliver Brakmann
197f60b2a5
Mark running games as password protected as well
...
Fixes #7893
2015-04-07 17:35:03 +02:00
Oliver Brakmann
2b62284fc7
Fix crash in TD's server creation dialog
2015-04-06 15:44:06 +02:00
Matthias Mailänder
3f48c649f0
Merge pull request #7722 from penev92/bleed_diplomacyWindow
...
Closes #7391
2015-04-05 08:34:38 +02:00
penev92
2c108a1845
Use proper names and flags for unknown players
2015-04-04 17:24:19 +03:00
reaperrr
e25247f259
Removes map control from player statistics for performance reasons
2015-04-04 01:38:54 +02:00
penev92
a26be8188c
Hide faction for players who randomed in diplomacy and objectives panels
2015-03-28 20:44:05 +02:00
Matthias Mailänder
dc1862f3dc
Merge pull request #7529 from delftswa2014/feature/kdr_stat
...
Add Kill/Death ratio in statistics window
2015-03-20 13:35:21 +01:00
RoosterDragon
1515ac54f6
Enforce a line length limit.
2015-03-19 17:20:34 +00:00
WolfGaming
d2f02e7a4b
Fix missions showing tooltips wrong.
2015-03-19 05:53:55 +00:00
WolfGaming
bf3ddcfbf1
Implemented an interface that allows traits to add custom information to tooltips.
2015-03-19 05:53:44 +00:00
Matthias Mailänder
73b4a18e22
make the d2k production tab hotkeys configurable
2015-03-18 06:49:44 +01:00
abcdefg30
63fe578ba8
Allow picking of a random subfaction
2015-03-12 21:34:23 +01:00
Taryn Hill
a05b015581
Add hotkeys to playback controls.
2015-03-08 10:30:26 -05:00
Paul Chote
2de91a4c4e
Convert ContentInstaller into a manifest module.
2015-03-07 10:02:42 +00:00
Matthias Mailänder
e13447e641
automatically switch mods when possible
2015-03-07 10:12:16 +01:00
Matthias Mailänder
3bb448b29b
warn before loading incompatible replays
2015-03-07 10:06:17 +01:00
jabbink
da546fc955
Add Kill/Death ratio in statistics window
...
closes #6858
2015-03-05 11:15:08 +01:00
Taryn Hill
7b16ba5d42
Use correct frame indices in the asset browser
...
with total frame count in parentheses.
2015-03-04 10:52:07 -06:00
Bynnar18
36d59d6b1d
Restored faulty left-click logic for now.
2015-03-01 14:58:18 -06:00
Matthias Mailänder
ff6dbde8d7
move widget code to commons
2015-02-28 20:32:19 +01:00
Pavel Penev
293bb78a3c
Merge pull request #7457 from pchote/actorpreviews
...
Introduce ActorPreviewWidget (and other related changes).
2015-02-21 01:35:03 +02:00
Oliver Brakmann
beb9e5087b
Merge pull request #7446 from atimoschenkow/fix-sound-reset
...
Fix #7431
2015-02-14 17:04:14 +01:00
Paul Chote
aa550790e5
Merge pull request #4528 from Mailaender/mime
...
Registered Linux MIME type to directly load replays
2015-02-12 11:21:37 +00:00
Paul Chote
8d51fb0e66
Use ActorPreviewWidget for the color pickers.
2015-02-10 15:22:42 +00:00
atimoschenkow
9bf43c00a3
Fix #7431
2015-02-09 00:50:18 +01:00
penev92
64887cb8c8
Move MainMenuLogic to Mods.Common
2015-02-06 13:37:43 +02:00
RoosterDragon
82bea961ba
Checked LINQ queries and collections for inefficiencies.
...
- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
- Collection queried often via Contains use ToHashSet to speed up lookups.
- Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
- Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00
Matthias Mailänder
1b5928879c
save replays in a less generic file extension
2015-01-18 13:17:11 +01:00
Matthias Mailänder
5aeb6eda06
move connection UI to commons
2015-01-17 15:17:54 +01:00
reaperrr
be9d37f30e
Moves SupportPowers and related Widgets to Mods.Common
2015-01-15 13:18:11 +01:00
reaperrr
0e1773ac5d
Move Production to Mods.Common
2015-01-11 03:04:39 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
Matthias Mailänder
89b2f4d5d3
Merge pull request #7217 from Mailaender/chrome-init-cleanup
...
Cleaned up the ingame widget initialization
2015-01-08 07:40:36 +01:00
RoosterDragon
a6cda967c2
Formatted all files.
...
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
d4d55bb6dc
modularize the remaining legacy ingame interface widgets
...
and consolidate chrome root initialization
2015-01-04 17:57:38 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
Paul Chote
d9752c3bdf
Make production type hotkeys configurable.
2014-12-28 17:24:12 +13:00
Paul Chote
7575fd811d
Rename static fields in SettingsLogic.
2014-12-26 12:13:09 +13:00
Paul Chote
6923046564
Expose the cursor mode setting.
2014-12-23 22:09:22 +13:00
Matthias Mailänder
711a1ca5fc
Merge pull request #6830 from RoosterDragon/dispose-renderer-resources
...
Closes #5116
2014-12-22 19:59:41 +01:00
RoosterDragon
9cbac2d5e1
Clean up style of files affected by the last commit.
2014-12-22 17:34:02 +00:00
RoosterDragon
f0f02dff5c
Dispose of graphics resources deterministically.
...
Textures, FrameBuffers and VertexBuffers allocated by the Sdl2 Renderer were only being released via finalizers. This could lead to OpenGL out of memory errors since resources may not be cleaned up in a timely manner. To avoid this, IDisposable has been implemented and transitively applied to classes that use these resources.
As a side-effect some static state is no longer static, particularly in Renderer, in order to facilitate this change and just for nicer design in general.
Also dispose some bitmaps.
2014-12-22 17:34:01 +00:00
ScottNZ
4f4c67735d
Overhaul the lobby faction dropdown for ra
2014-12-19 18:13:27 +13:00