Commit Graph

41 Commits

Author SHA1 Message Date
Paul Chote
110f1aacc2 Normalize yaml lineendings 2011-04-09 12:14:33 +12:00
Paul Chote
dea199400d Fix #630 - Muzzleflashes on cnc apache 2011-03-19 18:40:12 +13:00
Paul Chote
03f014ffb9 Visceroid spawning. Add tib death anims for e1 and e2. Others will crash. 2011-02-11 23:05:01 +13:00
Paul Chote
51138fcdc3 Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things). 2011-02-11 22:25:16 +13:00
Paul Chote
0ddcff7ec7 Apply some misc balance stick to cnc 2011-02-04 20:17:58 +13:00
Paul Chote
cbd3baa6d4 Fix #469. C&C Nuke detonation sound. 2011-01-04 14:33:59 +13:00
Chris Forbes
0064caf1f4 fix cnc missiles a bit; add trails to cnc sam missiles 2010-10-17 12:34:02 +13:00
Chris Forbes
15584b9b34 c&c unit tuning: orca various nerfs, bggy/jeep/bike speed nerfs 2010-10-16 18:54:03 +13:00
Paul Chote
5a834c9500 Add mcv, napalm, nuke crates to cnc. Reduce levelup and cash shares. 2010-10-14 19:27:43 +13:00
Paul Chote
5a3ccdf0c5 fix ssm launcher rockets 2010-10-13 19:57:52 +13:00
Chris Forbes
ce5cf93077 prevent infantry going prone due to tib damage 2010-10-06 17:37:23 +13:00
Chris Forbes
403b81bdc9 apply the balance stick to BIKE 2010-10-02 15:49:42 +13:00
Chris Forbes
95d29c6910 fix toplevel exception handler in ralint; update cnc to use new armortypes 2010-09-08 22:11:19 +12:00
Chris Forbes
fee6d450e4 add ability to emit a muzzleflash from multiple weapons; make ftnk somewhat nicer 2010-09-07 19:05:14 +12:00
alzeih
6478276064 make cnc nuke leave full area of smudge 2010-09-03 21:47:24 +12:00
alzeih
62cc2fa4cb unbitrot cnc wrt Projectile 2010-08-30 13:20:51 +12:00
Chris Forbes
34913ab077 polish both rocket trucks 2010-08-28 13:54:03 +12:00
Paul Chote
142be86934 Import infantry subcell and actor stance 2010-08-25 20:15:47 +12:00
Paul Chote
73dadbc873 Fix gunboat 2010-08-25 20:15:47 +12:00
Paul Chote
58fb7178ad cnc Balance tweaks 2010-08-15 07:14:10 +12:00
Paul Chote
cb5307bb17 nerf e1 (stole ra damage stats) 2010-08-08 21:47:31 +12:00
Paul Chote
57a315a243 cnc tweaks 2010-07-15 23:24:54 +12:00
Chris Forbes
5e1c63ebb5 change BulletInfo.Arcing to BulletInfo.Angle to allow more control over trajectories 2010-07-09 21:05:00 +12:00
Paul Chote
4b124950b9 Unlimit heli ammo; may make orca OP 2010-06-17 23:19:34 +12:00
Paul Chote
212b3259fe Try some tweaks 2010-06-17 22:25:30 +12:00
Paul Chote
2e094d3279 Add fuel to missiles 2010-06-13 22:00:39 +12:00
Chris Forbes
02350e6ac8 unbitrot cnc (editor); add mod name to editor title 2010-06-11 18:23:03 +12:00
Chris Forbes
69fbc68cfd add tank husks to ltnk/mtnk/htnk in cnc 2010-05-16 21:37:42 +12:00
Chris Forbes
32dae9fd5d cnc: buff htnk 2010-05-14 22:56:38 +12:00
Chris Forbes
78d40b5bb0 unbitrot cnc AGAIN; remove 'wood' and 'wall' flags from warheads 2010-05-13 18:09:13 +12:00
Chris Forbes
250924fd9e added RMBO 2010-04-17 18:59:14 +12:00
Chris Forbes
97bd7ddcd1 add tiberium poisoning 2010-04-17 18:20:52 +12:00
Chris Forbes
e3c9097971 cnc e5 [chem] support 2010-04-17 17:48:46 +12:00
Chris Forbes
22494d7e8b made muzzleflash a lot saner; implemented E4 for cnc 2010-04-17 17:48:45 +12:00
Chris Forbes
d384bfab5c beef up range on cnc civilian pistol so it works 2010-04-16 21:21:45 +12:00
Chris Forbes
7084aa891c napalm wiring 2010-04-10 11:20:37 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Chris Forbes
c14654fc6c #87 CNC buildings should show Critical anim while dying 2010-04-05 12:41:16 +12:00
Chris Forbes
71340811ef #65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage 2010-04-05 08:53:25 +12:00
Chris Forbes
2f982c7eea #68 Inaccurate weapons (2/2) 2010-04-05 07:56:29 +12:00
Chris Forbes
45f9ec2f7e upgraded cnc to use the new weaponmodel 2010-04-02 16:45:40 +13:00