Scott_NZ
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1afc0cbfce
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Remove fast unit production for Soviets, this is too overwhelming
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2012-08-19 13:05:05 +12:00 |
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Scott_NZ
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82bcd19d2e
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Fix crash when Media.PlayFMVFullscreen is called
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2012-08-19 12:56:12 +12:00 |
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Scott_NZ
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3114a5b85e
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Add Soviet apc/flamer rush after 7 minutes
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2012-08-18 17:26:18 +12:00 |
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Scott_NZ
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a06a7a8ccb
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Replace arty with fix/2tnk
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2012-08-18 00:00:44 +12:00 |
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Scott_NZ
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a8bae22dd3
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Give arty back so the allies stand a chance
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2012-08-17 23:27:19 +12:00 |
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Scott_NZ
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daa89f52b6
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Add lethal Soviet attacks and increase heavy tank production
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2012-08-17 23:13:35 +12:00 |
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Scott_NZ
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22c1059904
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Rework water area near the town
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2012-08-17 20:28:05 +12:00 |
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Scott_NZ
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c0138966e7
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Rework Allied base a bit
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2012-08-17 20:02:39 +12:00 |
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Scott_NZ
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dfc6304efa
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Increase the difficulty
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2012-08-17 17:31:18 +12:00 |
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Scott_NZ
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a74a3aa3b5
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Disable bots
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2012-08-16 21:47:22 +12:00 |
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Scott_NZ
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0920c67017
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Require ra mod, pack allies 02
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2012-08-16 21:47:18 +12:00 |
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Scott_NZ
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6c79b454bf
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Improve Allies base
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2012-08-16 21:47:16 +12:00 |
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Scott_NZ
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245de3abcb
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Making HBOX unbuildable was crashing the game
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2012-08-16 21:47:12 +12:00 |
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Scott_NZ
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85fa7eb8c4
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Modify tech tree, disable bots
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2012-08-16 21:47:10 +12:00 |
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Scott_NZ
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62d7168d41
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Make the mission not unwinnable if Einstein can't cross the bridge because it is destroyed
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2012-08-16 21:47:09 +12:00 |
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Scott_NZ
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2a053daa2e
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Add Soviet attacks, scrap chinook timer since we might have pathing issues if Tanya is on the island and we have off-map attacks. Counter this by bringing back reinforcements timer
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2012-08-16 21:47:09 +12:00 |
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Scott_NZ
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83fc546fbe
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Reposition Soviet barracks/kennel
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2012-08-16 21:47:07 +12:00 |
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Scott_NZ
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583c3f9a64
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Produce dogs, adjust allied building positions
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2012-08-16 21:47:05 +12:00 |
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Scott_NZ
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0d9c78670e
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Basic Soviet AI. This is flawed right now as it will just charge all of its starting units towards Tanya
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2012-08-16 21:47:04 +12:00 |
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Scott_NZ
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bdbb9d2a9f
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Add oil facility outside allies2
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2012-08-16 21:47:00 +12:00 |
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Scott_NZ
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e3ae0ceae3
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Add some more map detail
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2012-08-16 21:46:59 +12:00 |
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Scott_NZ
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34ea82e267
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Improved Soviet base layout further
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2012-08-16 21:46:58 +12:00 |
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Scott_NZ
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fe7e016e33
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Improved layout of Soviet base
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2012-08-16 21:46:57 +12:00 |
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Scott_NZ
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f901355bef
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Make tran unselectable
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2012-08-16 21:46:56 +12:00 |
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Scott_NZ
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60fb45c909
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Move the sam site around to make a new outpost on the top left, add engineer rescue
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2012-08-16 21:46:56 +12:00 |
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Scott_NZ
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7fffb71ac4
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Clean up timer code, add chinook extraction of Einstein
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2012-08-16 21:46:53 +12:00 |
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Scott_NZ
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bf0cee9057
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Redo outpost: move it into the town and put a miss in the old position. The player can rescue engineers from miss to capture the outpost.
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2012-08-16 21:46:52 +12:00 |
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Scott_NZ
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ffd2588f50
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Improved the soviet base
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2012-08-16 21:46:49 +12:00 |
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Scott_NZ
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81e2c1d2d7
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Implement basic reinforcements for allies2
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2012-08-16 21:46:46 +12:00 |
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Scott_NZ
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fdd356c2e7
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Improve allied base, stop tanya autotargeting
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2012-08-16 21:46:43 +12:00 |
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Scott_NZ
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1e64a63fa4
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Have the starting camera viewport position be determined by the local player
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2012-08-16 21:46:42 +12:00 |
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Scott_NZ
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05f079758a
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Begin building basic Allies 02 framework
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2012-08-16 21:46:41 +12:00 |
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Scott_NZ
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b220bbeda2
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Wire up SAM 4
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2012-08-16 21:46:40 +12:00 |
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Scott_NZ
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0a358a8846
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Soviet base: construction yard, sam site, silos
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2012-08-16 21:46:39 +12:00 |
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Scott_NZ
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ed43c1b482
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Modified the bridge to stop crossing with sea units, and opened up the mountain for an alternative route to the Soviet outpost
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2012-08-16 21:46:39 +12:00 |
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Scott_NZ
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1721d7e025
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Add Kennel to allies 02
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2012-08-16 21:46:35 +12:00 |
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Scott_NZ
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881484d06a
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Some allies 02 map work - add sub pen and rework the Soviet base a bit
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2012-08-16 21:46:34 +12:00 |
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Scott_NZ
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537cfb8fd3
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Add Kennel to Allies 01
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2012-08-16 21:46:33 +12:00 |
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Scott_NZ
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41f1ea36fe
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Add Kennel structure
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2012-08-16 21:46:32 +12:00 |
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Scott_NZ
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486d340028
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Bridges
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2012-08-16 21:46:32 +12:00 |
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Scott_NZ
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e2bbd22144
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Add allies-02 map yaml/bin
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2012-08-16 21:46:31 +12:00 |
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NukemBro
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b253de508b
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Added new RA map: Chaos Canyon
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2012-08-16 09:34:24 +12:00 |
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Chris Forbes
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1da82aeba9
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slow sniper rof to 70
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2012-08-16 09:30:03 +12:00 |
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Chris Forbes
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db4d6aaf22
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sniper requires dome
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2012-08-15 21:55:18 +12:00 |
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Matthias Mailänder
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5ea86873c6
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fixes #2360, fixes #2227
use notifications.yaml for biolab production queue (crash fix)
remove bio prerequisite for visceroid (won't work after capture)
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2012-08-15 08:52:03 +12:00 |
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Chris Forbes
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0f126fd630
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tidy in defaults.yaml
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2012-08-15 08:51:15 +12:00 |
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Matthias Mailänder
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fbf68db0c0
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change some d2k weapon sounds
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2012-08-15 08:51:12 +12:00 |
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Matthias Mailänder
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9ce8c90d25
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added Harissons high-quality temperate terrain expansion
new brigdes, fjords, debris, cliffs
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2012-08-15 08:51:01 +12:00 |
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Matthias Mailänder
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affa9ca336
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revert CaptureActor.Range, PascalCase conventions, compatibilty
the hardcoded Range=3 was crap for smaller/bigger buildings
try not to break TransformOnCapture as it is used for cnc husks
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2012-08-15 08:49:49 +12:00 |
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Chris Forbes
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3a1c4d1e6f
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sniper is soviet-only; use initial stance correctly
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2012-08-15 08:49:20 +12:00 |
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