Paul Chote
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532bd42aed
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Remove obsolete Player index cruft
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2011-06-20 22:50:26 +12:00 |
|
Chris Forbes
|
b12a35af4c
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more trivial cleanups
|
2011-05-22 20:36:25 +12:00 |
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Chris Forbes
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65c6a23900
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style nits & lambda reduction in ClassicProductionQueue.cs
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2011-05-04 19:39:28 +12:00 |
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Chris Forbes
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ea32b1bc6d
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remove a bunch of trait lookups for PlayerResources
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2011-05-04 18:40:33 +12:00 |
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Chris Forbes
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d86e0ec522
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rename ITraitPrerequisite<T> to Requires<T>
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2011-05-04 18:02:35 +12:00 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Chris Forbes
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a3994df925
|
queries dies
|
2011-03-17 22:09:10 +13:00 |
|
Chris Forbes
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149324ea92
|
remove most of the crap from queries
|
2011-03-17 22:09:08 +13:00 |
|
Chris Forbes
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770dbcee52
|
tweak; save a bit of memory
|
2011-03-02 22:18:16 +13:00 |
|
Chris Forbes
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786eafd7fa
|
fix ra production (oops)
|
2011-02-15 08:28:50 +13:00 |
|
Chris Forbes
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99bbd0ec7a
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fixup bogus non-reinit of Producable in ProductionQueue; make initial race of a building sticky
|
2011-02-15 08:02:56 +13:00 |
|
Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
|
Paul Chote
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451e06190f
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Sync harvester contents. Add ISync to ProductionQueue.
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2011-02-03 08:27:35 +13:00 |
|
Paul Chote
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bf2f3cacd9
|
Sync ProductionQueue
|
2011-02-02 10:33:33 +13:00 |
|
Paul Chote
|
ccf04240cf
|
Fix some more cases of stale Player references after capture.
|
2011-01-30 17:35:40 +13:00 |
|
Paul Chote
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d45db9eb9c
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Shift production audio onto ProductionQueue.
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2011-01-29 12:58:56 +13:00 |
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Chris Forbes
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f52620f6fc
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add ISync to all traits that have [Sync] members
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2011-01-26 21:00:28 +13:00 |
|
Paul Chote
|
2fca9b0b19
|
Fix broken first tick rendering in BuildPaletteWidget.
|
2011-01-20 00:51:13 +13:00 |
|
Paul Chote
|
8264c6c8dc
|
Play "Unable to build more" eva when the production exit is blocked. Also fixes #484.
|
2011-01-08 13:15:30 +13:00 |
|
Chris Forbes
|
4a94cf656b
|
remove a redundant method from queries.
|
2010-12-27 18:26:12 +13:00 |
|
geckosoft
|
bd9c748b17
|
Fixed: SurrenderOnDisconnect (needs testing
|
2010-11-13 17:33:16 +13:00 |
|
Bob
|
10ed3db71d
|
made all orders queuable
|
2010-11-13 15:53:08 +13:00 |
|
Bob
|
480c5edd75
|
move Building et al into Mods/
|
2010-11-06 11:05:45 +13:00 |
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geckosoft
|
f5b8b18d86
|
Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work
|
2010-11-05 19:48:32 +13:00 |
|
Chris Forbes
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e32e060d37
|
(gecko) make production queue content accessible to mod code
|
2010-11-05 19:48:29 +13:00 |
|
Caleb Anderson
|
1527e472b6
|
potential fix for bug 312 : PlaceBuilding.ResolveOrder does not validate the requested build location
|
2010-11-01 18:42:51 +13:00 |
|
Paul Chote
|
9c944924de
|
Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
|
2010-10-14 19:40:00 +13:00 |
|
Bob
|
17990ab8b7
|
move LobbyInfo onto OrderManager
|
2010-10-12 17:24:00 +13:00 |
|
Chris Forbes
|
b905d343af
|
fix mishandled CancelProduction
|
2010-10-11 19:37:45 +13:00 |
|
Paul Chote
|
fd34f2ba99
|
Fix #225 and some other uses of a.IsInWorld / a.IsDead()
|
2010-10-08 10:56:50 +13:00 |
|
max621
|
44fe0396bb
|
Added shift+right click on build menu cancels 5 orders. Added ctrl+shift+right click on build menu cancels all orders
|
2010-10-07 18:23:26 +13:00 |
|
Bob
|
aff6889995
|
moved traits from engine into mod
|
2010-09-20 20:58:42 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
alzeih
|
dc1e36f653
|
smite some more compile warnings (amended to add minimap changes)
|
2010-07-12 00:51:58 +12:00 |
|
Bob
|
7a738ed6af
|
move CYard trait and UndeployMCV activity into mod
|
2010-07-08 15:34:21 +12:00 |
|
Bob
|
6a840dff4c
|
move ActorGroupProxy to mod; move SupportPower traits into directory
|
2010-07-08 14:01:44 +12:00 |
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