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c014731a2f555b9bc629f7323d63b83d6f9dc1af
Commit Graph

12 Commits

Author SHA1 Message Date
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
1d1d0e8bd2 Lazy smudges, fix importer. 2011-02-11 21:50:11 +13:00
Paul Chote
db770eb997 Bake PickAny tiles on map save. Translate maxvalue index to random tile for backwards compat. 2011-02-11 21:50:10 +13:00
Paul Chote
7693f3d16a Craters and scorches smoke. 2011-02-05 09:19:31 +13:00
Chris Forbes
848622054d unstatic SpriteLoader 2011-01-26 21:09:07 +13:00
Chris Forbes
1d7f57941e rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise 2011-01-26 21:07:54 +13:00
Paul Chote
fb0e399ab9 Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card). 2010-11-27 11:20:04 +13:00
Bob
e3ddb8f757 cache world.LocalPlayer instead of fetching it repeatedly within loops 2010-11-01 18:39:44 +13:00
Bob
6bbf878314 remove ref to Game.world in Viewport.ShroudBounds 2010-10-12 17:29:09 +13:00
Bob
ab1e930ba3 pass worldRenderer around as necessary 2010-10-12 17:24:07 +13:00
Bob
14e517cab5 Autoflush renderer. Sprite.DrawAt convenience function. 2010-09-24 18:11:03 +12:00
Bob
afda1647fd moved more traits from engine into mods 2010-09-20 21:17:50 +12:00
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