Saticmotion
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1bf3f3e03e
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The engine now uses the SDL2.0 scroll events properly.
Scroll speed is now a user preference.
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2014-05-16 13:56:22 +02:00 |
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reaperrr
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f7506b8a79
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Fix warning message when compiling under Windows (MSBuild/VS).
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2014-05-13 14:45:53 +02:00 |
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Matthias Mailänder
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f8bb956496
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check for OpenGL version 2.0+
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2014-05-08 06:38:09 +02:00 |
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Matthias Mailänder
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ce78683782
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give a hint when someone forgot to install drivers on Windows
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2014-05-08 06:38:09 +02:00 |
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Matthias Mailänder
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a5422feced
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only query for the extension we need
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2014-05-08 06:38:09 +02:00 |
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Matthias Mailänder
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dc2d1287a7
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port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb
closes #4540
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2014-05-08 06:38:05 +02:00 |
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Paul Chote
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03c3c3ae9b
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Remove legacy renderers.
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2014-05-02 23:38:47 +12:00 |
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Paul Chote
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4935266945
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Merge FileFormats dll into Game and reorganise namespaces.
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2014-04-17 01:20:47 +12:00 |
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Paul Chote
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a92cf920c6
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Fix a visual glitch in OSX.
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2014-04-13 12:05:38 +12:00 |
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Paul Chote
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f62721bdd6
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Upgrade to SDL 2.0.3 and latest SDL2-CS (e8731ef).
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2014-04-13 12:05:37 +12:00 |
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Matthias Mailänder
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67cd0645a4
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update to .NET 4.0
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2014-04-09 20:20:26 +12:00 |
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Paul Chote
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089973280d
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Add Multiply blend mode for D2K move-flash and shroud.
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2013-12-11 19:22:54 +13:00 |
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ScottNZ
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1394c1dcee
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Remove some misc redundancies
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2013-11-12 19:39:39 +13:00 |
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ScottNZ
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00ec1ca87a
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Remove unused usings
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2013-11-12 19:39:33 +13:00 |
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Matthias Mailänder
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5d35dc0cc0
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reflect that renderers are input + rendering in console output
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2013-11-09 11:06:16 +01:00 |
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Paul Chote
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b1a60eface
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Add SDL2 renderer based on SDL2# wrapper. Closes #3315.
SDL2# binary was built from commit 70af91f84493a924a3c1da46ae6209bb5f7222e3.
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2013-10-30 22:52:18 +13:00 |
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