Scott_NZ
|
f146cedad5
|
Improve the thresholds a bit
|
2012-09-16 12:27:33 +12:00 |
|
Scott_NZ
|
cc449f81f8
|
Describe the map size in words
|
2012-09-16 12:27:33 +12:00 |
|
Chris Forbes
|
085e29d22b
|
dead things are no longer valid targets
|
2012-09-16 11:24:36 +12:00 |
|
Chris Forbes
|
f8427fa242
|
refuse to start the game unless required slots are full.
|
2012-09-16 11:05:00 +12:00 |
|
Chris Forbes
|
eb9b6a3842
|
propagate Required flag to Slot
|
2012-09-16 10:58:48 +12:00 |
|
Chris Forbes
|
43fc1219f0
|
add Required field to PlayerReference
|
2012-09-16 10:51:49 +12:00 |
|
Igor Popov
|
1469620831
|
new interior map by sunny_s: room-warzone
|
2012-09-16 10:43:40 +12:00 |
|
Chris Forbes
|
036997a7a0
|
update authors file
|
2012-09-16 10:17:51 +12:00 |
|
Kyrre Soerensen
|
b4d9c40dc8
|
maps: Replace Baywatch with Hasselhoff (better ore distribution)
Signed-off-by: Kyrre Soerensen <kyrre@ksorensen.net>
|
2012-09-16 10:14:32 +12:00 |
|
Chris Forbes
|
62257459fd
|
fix NRE in ReturnToBase bailout if no suitable building is found
|
2012-09-14 23:20:39 +12:00 |
|
Chris Forbes
|
ea641f081f
|
use ChooseAirfield in ReturnToBase.Tick bailout
|
2012-09-14 23:20:18 +12:00 |
|
Chris Forbes
|
a641c7a87d
|
add parameter to ReturnToBase.ChooseAirfield for whether the building must be unreserved
|
2012-09-14 23:14:02 +12:00 |
|
Chris Forbes
|
605a1eacf6
|
fix Gl renderer; texture binding was totally busted
|
2012-09-13 08:14:21 +12:00 |
|
Chris Forbes
|
da3adf4f8e
|
fix bogus extra death sounds in ra VolkovVoice
|
2012-09-13 07:35:25 +12:00 |
|
Chris Forbes
|
8680405b68
|
show no-deploy cursor if locked
|
2012-09-13 07:27:15 +12:00 |
|
Chris Forbes
|
5ad2d1892f
|
take lock in DeployTransform if we're a building
|
2012-09-13 07:25:39 +12:00 |
|
Chris Forbes
|
b723e350c8
|
remove spurious interlock in Sell
|
2012-09-13 07:16:04 +12:00 |
|
Chris Forbes
|
0b665bc35b
|
move counter-capture logic down into Capturable; remove spurious interlock on CaptureInProgress
|
2012-09-13 07:14:56 +12:00 |
|
Chris Forbes
|
c012ea90dd
|
get rid of capturing lock in Sellable
|
2012-09-13 07:10:28 +12:00 |
|
Chris Forbes
|
b0b0fac847
|
get rid of Sellable.Selling state
|
2012-09-13 07:09:44 +12:00 |
|
Chris Forbes
|
c253e59c57
|
take lock while capture in progress
|
2012-09-13 07:08:02 +12:00 |
|
Chris Forbes
|
952e277d35
|
take lock in Sellable.ResolveOrder
|
2012-09-13 07:05:58 +12:00 |
|
Chris Forbes
|
f984934270
|
add Building.Locked, and Lock()/Unlock() conveniences
|
2012-09-13 07:05:58 +12:00 |
|
Chris Forbes
|
fb58840cea
|
ignore spectators for readiness check
|
2012-09-04 11:24:59 +12:00 |
|
Chris Forbes
|
3d8dc80f03
|
complain about junk values like the recent volkov breakage
|
2012-09-04 10:55:26 +12:00 |
|
Chris Forbes
|
d970195394
|
fix bogus armor definition for Volkov
|
2012-09-03 09:26:27 +12:00 |
|
Scott_NZ
|
c33c9e9f69
|
Fixes #2386 (Add map size to map list)
|
2012-08-28 16:18:15 +12:00 |
|
Chris Forbes
|
6d3a932453
|
Revert "Removed the "tip" jutting out of 3 buildings, so they are rectangular instead of awkwardly shaped."
This reverts commit 22bddf9645.
|
2012-08-25 15:32:29 +12:00 |
|
Scott_NZ
|
622650785c
|
Set Allied units to defensive stance in Allies 01
|
2012-08-25 15:20:59 +12:00 |
|
Scott_NZ
|
362dc8128e
|
Don't crash and burn if vqa files aren't found
|
2012-08-25 15:20:58 +12:00 |
|
Scott_NZ
|
f8e73afbee
|
Improve the music-playing code - crash prevention and some polish
|
2012-08-25 15:20:58 +12:00 |
|
Scott_NZ
|
dbbe026b88
|
Actually fix the desync issues
|
2012-08-25 15:20:58 +12:00 |
|
Scott_NZ
|
4b36a9bf7f
|
Fix desync issues
|
2012-08-25 15:20:58 +12:00 |
|
Matthias Mailänder
|
70a5333b40
|
fixes #2363
typo leading to a crash when clicking a disabled tab
|
2012-08-22 12:40:38 +12:00 |
|
Igor Popov
|
e8359b08c6
|
change IsAdmin indicator to d2k like
|
2012-08-22 12:38:10 +12:00 |
|
Scott_NZ
|
cebc0b66a5
|
Make the Viewport code easier to follow
|
2012-08-20 20:45:56 +12:00 |
|
Scott_NZ
|
6ac86cbc1a
|
Fix UnitsNearActor basing itself off the Soviet WP, instead of the actual actor. Move the power code to the unit building method so the Soviets don't build units completely, even if they have enough money.
|
2012-08-20 20:45:54 +12:00 |
|
Curtis Shmyr
|
60ceb800e1
|
Remove contrails from pbox vulcan - was not working as intended
|
2012-08-20 15:06:36 +12:00 |
|
Igor Popov
|
5f47b7b7fc
|
add 3v3 d2k map by Combine; add 2 ra maps by Holloweye (conquest + minigame)
|
2012-08-20 13:54:11 +12:00 |
|
Scott_NZ
|
7e2866714c
|
Overhaul Soviet base
|
2012-08-20 03:32:09 +12:00 |
|
Scott_NZ
|
7e8313b808
|
Add music to Allies 02
|
2012-08-19 17:19:45 +12:00 |
|
Scott_NZ
|
bfd28abb70
|
FMV videos for Allies 01, also adjust music to play a random track
|
2012-08-19 17:00:03 +12:00 |
|
Scott_NZ
|
1afc0cbfce
|
Remove fast unit production for Soviets, this is too overwhelming
|
2012-08-19 13:05:05 +12:00 |
|
Scott_NZ
|
82bcd19d2e
|
Fix crash when Media.PlayFMVFullscreen is called
|
2012-08-19 12:56:12 +12:00 |
|
Scott_NZ
|
49049a715b
|
Give allies base more reinforcements after 12 mins
|
2012-08-19 12:55:38 +12:00 |
|
Scott_NZ
|
3114a5b85e
|
Add Soviet apc/flamer rush after 7 minutes
|
2012-08-18 17:26:18 +12:00 |
|
Scott_NZ
|
222f17a586
|
Minor refactor
|
2012-08-18 01:45:05 +12:00 |
|
Scott_NZ
|
91027e9961
|
Use FirstOrDefault when getting closest building
|
2012-08-18 00:01:35 +12:00 |
|
Scott_NZ
|
a06a7a8ccb
|
Replace arty with fix/2tnk
|
2012-08-18 00:00:44 +12:00 |
|
Scott_NZ
|
a8bae22dd3
|
Give arty back so the allies stand a chance
|
2012-08-17 23:27:19 +12:00 |
|