Paul Chote
|
d658643b73
|
Move ShpTD sprite loading into Mods.Common.
|
2014-10-07 09:55:49 +13:00 |
|
Paul Chote
|
9cf8328979
|
Add plumbing for mod-defined sprite loaders.
|
2014-10-07 09:55:49 +13:00 |
|
Paul Chote
|
ad0da91ecc
|
Remove --transpose utility command.
The engine has supported transposed sprites for a long time now.
|
2014-10-07 09:55:49 +13:00 |
|
Paul Chote
|
2b92ce7edd
|
Use SpriteLoader for frame exporting.
|
2014-10-07 09:55:49 +13:00 |
|
huwpascoe
|
3ece9ede42
|
Turrets now realign when not attacking.
|
2014-10-04 01:18:19 +01:00 |
|
Paul Chote
|
8a014393a3
|
Rename UnitUpgradeCrateAction to GrantUpgradeCrateAction.
|
2014-10-01 21:29:22 +13:00 |
|
Paul Chote
|
abba61dd8c
|
Replace RemoveOnConditions with KillsSelf.
Upgrades offer more flexibility than prerequisites.
|
2014-10-01 21:29:21 +13:00 |
|
Paul Chote
|
968486a03e
|
Reimplement iron curtain as a generic stat upgrade.
|
2014-10-01 21:29:19 +13:00 |
|
Paul Chote
|
c697a1e7b4
|
Add a UnitUpgradeManager trait.
This introduces support for timed upgrades, starting with crate buffs.
|
2014-10-01 21:28:45 +13:00 |
|
Matthias Mailänder
|
a9548a7fa4
|
fix typos again
|
2014-09-27 15:12:14 +02:00 |
|
Paul Chote
|
372d03c320
|
Convert SelfHealing to upgrades.
|
2014-09-27 22:14:45 +12:00 |
|
Alexander Fast
|
08890b0994
|
Added IUtilityCommand and move default commands into Mods.Common.
|
2014-09-21 10:15:50 +12:00 |
|