RoosterDragon
cf0e73e75e
Improve performance of copy-paste in map editor.
...
- EditorActorLayer now tracks previews on map with a SpatiallyPartitioned instead of a Dictionary. This allows the copy-paste logic to call an efficient PreviewsInCellRegion method, instead of asking for previews cell-by-cell.
- EditorActorPreview subscribes to the CellEntryChanged methods on the map. Previously the preview was refreshed regardless of which cell changed. Now the preview only regenerates if the preview's footprint has been affected.
2024-06-16 13:35:13 +03:00
Gustas
f337450348
Link no longer exists
2024-06-03 10:25:06 +02:00
Gustas
a20f5981e2
Fix TSVeinRenderer not having tooltip translated
2024-06-02 16:54:40 +02:00
Gustas
5fc36bd45f
Make player stance colours universally respected
2024-05-04 16:31:35 +02:00
Gustas
34262fb33c
Make PlayerRelationShipColor static
2024-05-04 16:31:35 +02:00
Matthias Mailänder
97c61e0068
Extract strings from resource renderer.
2024-04-30 11:27:46 +03:00
RoosterDragon
00a23e6c11
Fetch actors directly in DropPodsPower.
...
Use direct dictionary lookups, rather than iterating the entire actors dictionary.
2024-03-09 21:33:42 +02:00
RoosterDragon
5f97e2de5a
Make Color use uint for ARGB.
...
This is a more natural representation than int that allows removal of casts in many places that require uint. Additionally, we can change the internal representation from long to uint, making the Color struct smaller. Since arrays of colors are common, this can save on memory.
2024-03-09 21:10:02 +02:00
atlimit8
a054d2115d
remove unused RenderSprite trait fields
2024-02-16 09:36:44 +02:00
Thomas Christlieb
f979e6da0f
Don't allow to unspy a spy by clicking on itself
2024-01-20 00:44:46 +01:00
Paul Chote
6c56ea4c55
Introduce Renderer.WorldBufferSnapshot().
2023-12-15 13:37:05 +02:00
RoosterDragon
e6914f707a
Introduce FirstOrDefault extensions method for Array.Find and List.Find.
...
This allows the LINQ spelling to be used, but benefits from the performance improvement of the specific methods for these classes that provide the same result.
2023-11-19 19:28:57 +02:00
RoosterDragon
acca837142
Fix RCS1246
2023-11-19 19:28:57 +02:00
RoosterDragon
330ca92045
Fix RCS1077
2023-11-19 19:28:57 +02:00
RoosterDragon
c8efc5fdd7
Fix CA1854
2023-11-16 09:29:17 +02:00
RoosterDragon
360f24f609
Fix IDE0055
...
This rule no longer appears to be buggy, so enforce it. Some of the automated fixes are adjusted in order to improve the result. #pragma directives have no option to control indentation, so remove them where possible.
2023-11-16 08:45:10 +02:00
RoosterDragon
3ae617c55b
Fix CA2208
2023-11-15 19:13:17 +02:00
RoosterDragon
eb287d9b8d
Fix RCS1089
2023-11-10 10:38:41 +02:00
RoosterDragon
4dd787be13
Fix RCS1061
2023-11-10 10:38:41 +02:00
abcdefg30
d9f5588a1f
Fix warnings about NREs in WithEmbeddedTurretSpriteBody
2023-10-30 23:37:52 +02:00
RoosterDragon
fcfee31972
Fix RCS1134
2023-10-30 23:31:33 +02:00
RoosterDragon
9f1ea57d3c
Fix RCS1041
2023-10-30 23:31:33 +02:00
Paul Chote
37ce5e447f
Replace custom factpdox sprite with dynamically rendered vortex.
2023-10-27 10:37:28 +03:00
Paul Chote
44d7903a4b
Add dynamic ChronoVortexRenderable.
2023-10-27 10:37:28 +03:00
Paul Chote
4547f3c2b9
Change PaletteReference.TextureIndex to an integer.
2023-10-23 22:42:33 +03:00
Paul Chote
59d40c8b4e
Replace ChronoshiftPaletteEffect with a post-processing shader.
2023-10-22 19:34:05 +03:00
Jakub Vesely
cd5eb89ebc
TS: EMP Cannon should only be able to fire via the support power. Fixes #20828
2023-10-21 18:36:48 +02:00
Gustas
686040a316
Turn ModelRenderer and VoxelCache into traits
2023-09-23 19:12:51 +02:00
Gustas
90c7680743
Fix DropPodsPower triggering radar pings upon failure
2023-09-09 17:09:08 +02:00
Gustas
b59bb998eb
Fix DropPods only using definitions only of the first drop pod
...
Cache permanent variables
2023-09-09 17:09:08 +02:00
Gustas
9845306b68
Cache unitTypes
...
And rename variables to names that more sense
2023-09-09 17:09:08 +02:00
RoosterDragon
3275875ae5
Fix CA1851
2023-08-20 20:41:27 +02:00
Matthias Mailänder
c609c4af14
Extract text feedback messages.
2023-08-19 20:46:04 +03:00
Matthias Mailänder
1899eed839
Add localisation support to transient lines.
2023-08-19 20:46:04 +03:00
Matthias Mailänder
2744b44d93
Move mine layer AI to common and polish.
2023-08-08 18:15:42 +03:00
dnqbob
2b0afd6acb
Add MinelayerBotModule
2023-08-08 16:15:43 +02:00
Gustas
3ab421cbe3
Allow queueing up scatter and move Nudge to an activity
2023-08-08 16:10:53 +02:00
Gustas
4cd4e1f8ea
Move PlayerExperience from Infiltrates to InfiltrateFor
2023-07-25 21:15:14 +02:00
Gustas
659ec5e335
Make phase transport uncloak on loading cargo
2023-07-14 17:25:30 +02:00
michaeldgg2
5ab3276a2d
Moved Minelaying related traits and activity to Common
2023-07-04 23:52:25 +02:00
RoosterDragon
f4af5c1764
Fix CA1852
2023-06-06 11:51:47 +03:00
RoosterDragon
277699cbd5
Fix CA1822
2023-06-06 11:51:47 +03:00
Vapre
7c0f6ead3a
ActorMap, avoid IPositionable trait lookup.
2023-06-03 13:41:14 +02:00
RoosterDragon
0b4a54ab54
TechTree.GatherOwnedPrerequisites performance improvements.
...
- Consuming methods cared only about the count and not the actual actors, so only counts the actors rather that creating lists.
- ProvidesPrerequisites implementations return cached objects rather then allocating new enumerables on each call.
2023-05-06 20:07:35 +03:00
abcdefg30
51bbfc39b0
Fix DischargeableSupportPowerInstance crashing without instances
2023-04-25 21:15:06 +03:00
Gustas
dc390a7301
Add IMove.MoveOntoTarget interface
...
In `TraitsInterfaces` we expose offset as WPos instead of CPos. In an upcoming PR we'll translate the same change to yaml.
2023-04-21 18:29:43 +02:00
RoosterDragon
14c0d011ea
Fix SA1414
2023-04-08 16:51:51 +03:00
RoosterDragon
8a285f9b19
Fix IDE0090
2023-04-08 16:51:51 +03:00
RoosterDragon
164abfdae1
Fix IDE0083
2023-04-08 16:51:51 +03:00
RoosterDragon
cbd0583289
Fix IDE0062
2023-04-08 16:51:51 +03:00