steelphase
628463f920
remove copy local
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remove copy local from project references
2014-10-08 02:29:14 -04:00
RoosterDragon
e0d8d8cf80
Clean up project settings.
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- Create single platform config named x86 and have all projects target x86.
- Remove Release config (broken anyway).
- For the Debug config, ensure TRACE and DEBUG constants are set and unsafe code is allowed for all projects (same as the makefile).
- Warn level 4 and optimizations off were removed from the config automatically by VS (it assumes these values by default, and these match the makefile).
- The CrashDialog project can reuse the icon from the Game project as long as the path is set correctly.
- Fix TS project so it builds (I know it's going but its annoying that the project must be unloaded).
2014-06-20 19:29:54 +01:00
ScottNZ
40e9fb93d6
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows ( de7a837d94, #5403 ).
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VS will also generate a warning if it tries to source an icon from somewhere not in the project directory, so added it to the CrashDialog folder.
2014-05-26 00:07:30 +12:00
RoosterDragon
de7a837d94
Unify settings for solution and project setups.
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Create a single solution platform named x86.
Ensure both Debug and Release configs build to the root for all projects.
Ensure all Release configs generate pdbs.
2014-05-23 08:16:09 +01:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Matthias Mailänder
67cd0645a4
update to .NET 4.0
2014-04-09 20:20:26 +12:00
Matthias Mailänder
4603f0bbf6
StyleCop clean TilesetBuilder
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adapt Makefile after TilesetBuilder file renamings
remove dead TilesetBuilder code
2013-08-07 15:52:22 +02:00
James Dunne
aac78773f4
Upgraded to VS2010
2012-06-26 20:39:56 -05:00
Matthias Mailänder
722c7a5f7d
+resampled sounds, readded and completed Arrakis tileset
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all tilesets combined into one without redundancy
2012-06-14 21:09:44 +02:00
Matthias Mailänder
f9cbd1bbbf
experimenting with auto-downloader, sandworm
2012-06-10 21:13:40 +02:00
Matthias Mailänder
4ed74c6cc0
adding in-game GUI gamefile extractor/converter
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also fixing EOL for TilesetBuilder with monoDevelop
2012-06-09 19:53:59 +02:00
Matthias Mailänder
8f1d06ff31
added TilesetBuilder2 and fixed it for Dune 2000
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does not support TerrainTypes other than "clear" yet
2012-06-07 19:22:45 +02:00
Chris Forbes
16fa2f2c1e
sort file lists in projectfiles, fix newlines
2011-09-16 08:57:11 +12:00
Paul Chote
64a7592fed
Rename OpenRA.Gl -> OpenRA.Renderer.Cg
2010-11-21 13:10:18 +13:00
katzsmile
e4d05407d9
Added export minimap to PNG. Hided unfinished Tools and Bitmap import menus.
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Added hack to render building roofs of they have same name but have "2" in name. (weap and weap2)
Signed-off-by: katzsmile <katzsmile@lead-games.com >
2010-09-18 12:56:08 +12:00
Chris Forbes
5593b9ffdd
start splitting up tsb; fix a wtf in the save code
2010-09-17 19:00:09 +12:00
Chris Forbes
72d6a211af
disable vshost
2010-07-28 11:26:46 +12:00
Chris Forbes
443f2bb6b9
fix msbuild project files. thanks, monodevelop: what was there worked JUST FINE
2010-07-25 15:52:09 +12:00
Paul Chote
301007e225
Fix compile errors/warnings
2010-07-25 15:02:01 +12:00
Paul Chote
5776d351b4
Fix Monodevelop build; remove Aftermath project.
2010-07-25 14:55:44 +12:00
alzeih
484bea106b
OpenRA works nicely with monodevelop
2010-07-24 16:19:54 +12:00
Chris Forbes
ce9f7666b4
make build process saner (emit binaries into root rather than spray them through /bin/Debug/)
2010-05-27 20:59:02 +12:00
Chris Forbes
495dd7bbd9
enabled unsafe in TilesetBuilder; we now export TMPs
2010-05-12 17:39:28 +12:00
Chris Forbes
c814aaa5de
added TilesetBuilder (about half-built)
2010-05-11 10:54:30 +12:00